
Cook and command teams of living food in this narrative creature battler. GladiEATers blends seven chef stories in top-down JRPG adventures and roguelike gauntlets, featuring 6v6 battles, spicy cooking minigames and online multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
GladiEATers is a narrative creature battler that blends top-down JRPG, cooking minigames and 6v6 turn-based creature battles. Follow the stories of seven Combat Chefs as they compete to become champion of the CALosseum, and watch their relationships (and your skills) simmer as you take on roguelike tournament mode.

Chop, boil, bake and fry your ingredients into fighting shape in a snappy series of bite-sized minigames. Each round is a chance to add to your team or evolve your existing fighters into new, more powerful evolutions!
Once you're plated up, command your culinary creations in up-to-6v6 turn-based battles! Cook up your own strategies and combos from 65+ lovingly hand-animated GladiEATers unique sets of abilities and synergies. Unlock Combat Chef powers and seasonings for an extra twist. Do you have what it takes to conquer the CALosseum?

Seven stories of cooking, conflict, and compassion all lead to the CALosseum: A pun-flinging egg farmer, a monolingual Finnish baker (and his best friend) and at least one secret agent will prove themselves, settle old scores, and maybe even make a few friends along the way.
Master each character's culinary specialties in their playable backstory, then embark on a JRPG journey set off by the events of the tournament. Discover the drama behind every dish as GladiEATers explores what it means to cook and eat in a story featuring gorgeous pixel animation, and comic sections from Marvel and DC artist Rosi Kämpe.

Serve up your skills against a friend in online multiplayer. Or take your Combat Chef powers into a ranked leaderboard to become the best Combat Chef in the world!

The story continues and the intensity rises in CALosseum Mode! Take on a series of increasingly tough battles and test your skills with spicy run modifiers, character meta-progression, and unlockable special abilities and cosmetics.

7 converging Chef Stories that intertwine into a top-down JRPG adventure
1 v 1 Online Multiplayer Battles
65+ GladiEATers all lovingly rendered in gorgeous pixel artwork
200+ unique hand-animated abilities in deep turn-based combat
Point-Buy mode where you draft a team of culinary creatures rather than cook them
Comic artwork by Marvel and DC artist Rosi Kämpe
Unique synergies and tactics to explore, with up to 12 GladiEATers in play at once
All-you-can-eat endless roguelike mode with sweet and savoury run modifiers and meta-progression
2 cosmetic mutations per GladiEATer to collect!

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great blend of two main ideas: Cooking and... getting nightmares from creepy horrific creatures that resemble healthy dishes but just push me more towards a McDonalds based diet since the burgers there at least won´t bite back. My short video review can be seen right here: https://youtu.be/Q5axlLb2TiU
It’s a fun game with lots of potential I do hope in the full game there characters who use more protein based foods such as burgers sushi ect because I feel more variety will really do the game good
Even though it's in early access, and there are many bugs, the game is extremely fun! The characters, the art, the music, the gameplay especially, it's all very good!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellissimo monster battler + cooking mama, veramente INCREDIBILE
fun cooking game for beginners
at the end of the day, it's an turn based game with unique visuals and gimmick, interesting world with very cool characters, and above all fun, constatly mixing it up with some warioware ass minigames for cooking, not a lot more to ask beyond maybe a playable bad guy
[h1]食物也能用来战斗? [/h1] 做菜的游戏见过,但是把食材加工成宠物的我倒是第一次见,而且这些食材的模样还有点克苏鲁的风格,想到这里就更掉SAN了。但是回到游戏的玩法上,将做菜和回合制战斗融合到一切确实有点东西,还带有一点图鉴属性,总是让人想看看还有哪些进化分支没有解锁。 [h2]故事背景 [/h2] 游戏分为故事模式和对战模式,故事模式让你了解角色的故事,熟悉一下角色的食材流派,第一个角色艾吉属于那种为了生计不得不参加比赛的角色,家里面负债累累,但有个生病的奶奶和三个妹妹要养,她的母亲为了生计不停的摆摊卖家里的蛋,但这些钱还比不上负债的增长。于是艾吉下定决心参加比赛,并在镇上的比赛获得了冠军,在拿钱回家的时候发现奶奶今天刚刚病逝。为了彻底解决家庭危机,她决定走向更高的厨师大赛。 [h2]游戏玩法[/h2] 玩法分为三个部分,一个部分游戏里的探索环节,可以推进故事进度;第二部分是战前的准备工作,也就是做菜环节。我们可以用不同的方式处理食材,比如鸡蛋可以蒸煮,也可以打散搅拌。这是两个不同的进化分支,煮鸡蛋剥皮后会获得一些防御力和强化buff;蛋液可以煎,往蛋卷的方向做,这样彻底放弃防御专心攻击;第三部分就是战斗环节了,类似回合制rpg游戏一样,根据双方的速度决定攻击顺序,玩家可以给敌人上debuff,推迟对面的攻击,也可以给队友上buff增加攻击力或防御力,从而更好的应对对面的阵容。 [h2]厨师手法很重要 [/h2] 处理食材的环节和做菜小游戏一样,有切菜切丁和前片不同的手法,切之前还要磨刀;鸡蛋的话煮鸡蛋、剥皮、搅拌蛋液、煎鸡蛋、鸡蛋切半然后加入新的制作手法,这些东西玩起来挺拟真的,有的还要控制温度和力度,要把握的比较精准才能获得S级的评分。另外这些所有的菜的准备时间是通用的,也就是说如果给你三分钟准备时间,你需要在有限的时间做好自己这边的全部上场阵容,还是蛮有难度的。 [h2]不足之处[/h2] 游戏玩法稍显拖沓,每次战斗前的做菜环节玩一次两次还行,要是每次都搞确实有点烦,但这和做菜游戏的本质很契合,每次做菜确实都是这样的,只能说两者都做到了精髓之处,但又因为各自的特点,拉长了游戏的战斗时间。另一点就是游戏还是抢先体验阶段,很多角色没出,流派也会少一些。 [h2]总结 [/h2] 《斗食战酱》是一款非常有趣的做菜类rpg游戏,题材新颖,玩法有趣,美术还有种怪诞风格,值得一试;不过做菜环节稍微有点麻烦,能接受游戏环节较为拖沓的玩家可以尝试一下这款游戏。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Ayant reçu une clé des dev , j'ai testé en stream et j'ai beaucoup aimé <3 Le jeux est très fun et les phases ou préparer ces créatures est fun a faire. Je n'est pas accroché au mode histoire perso mais le jeux est vraiment sympa <3
I'm not the biggest PC gamer! But when I saw the game on Instagram I knew I HAD to learn more about these characters. I've just finished Eggie's Chef Story and my goodness I'm hooked. I cannot wait to play more.
[h2] 是食神,也是……精灵大师!? [/h2] 原以为《斗食战酱》是一款十分热血的烹饪游戏,没曾想游戏烹饪仅仅是参与战斗、强化进阶食物精灵的重要步骤而已,其故事背景讲述——因为科学家发现了CAL粒子,它会使食物中无生命的卡路里变得活泼,赋予食物生命力,因如此各国之间为了CAL粒子爆发战争,最后决定通过在CAL竞技场以美食精灵战斗来解决战争,而玩家将操控以不同食材为主的人物,亲手烹饪出属于自己的精灵,在斗瘦竞技场中赢下冠军! 游戏主要以故事模式和斗瘦竞技场为主,故事模式来解锁游戏后续几位人物,只不过由于目前是抢先体验,仅有三位以不同食材为主的角色,玩家将在故事模式中了解她们的身世与参与竞技场的动机,其中不光仅有剧情,也有一些探索解谜玩法以及游戏中最核心的食物精灵战斗。 至于斗瘦竞技场则是游戏纯粹的战斗模式,在这个模式下玩家要不断参与比赛与更强的选手对抗竞争,最终夺得冠军,而玩家能通过赢得比赛来获取金钱,在局外解锁每个人物对应的更多食谱和各种能力。 而游戏的玩法流程也十分简单,但内容却十分有意思。要想要食物参与战斗,首先玩家要在规定时间内将一个普通的食材烹饪,每烹饪一道工序,都会使食物更加强大,例如第一个人物鸡蛋妹,她能将一颗鸡蛋打散或水煮,打散的鸡蛋能搅拌、煎、水煮,搅拌后的鸡蛋能炒蛋、煎蛋、蒸蛋;而直接的水煮蛋有着不同的蛋壳破损状态、脱壳后变成脱壳水煮蛋→溏心蛋→全熟蛋,这其中的每一道工序所呈现出来的鸡蛋各种状态都是数值不同、能力不同的食物精灵,而每个精灵的基础数值也要靠烹饪时游玩的各种烹饪小游戏来达成不同评分增加,但从体验上讲,各种状态下差异性都非常大,多道工序烹饪出来的食物或许数值很高,但实用性可能并不高,因为它们也会分为攻击、辅助几种职业分支。 战斗方面游戏就是回合制作战,最多6v6,通过食物精灵的速度决定先后顺序,并无太大区别,此外游戏有一个多人模式,能比拼厨艺的同时考验双方的作战能力。 [h2] 总结 [/h2] 总体来说,《斗食战酱》绝对是一款十分有趣十分新颖的以烹饪为题材的回合制战斗游戏,丰富的食物做法,都有着独属于它们的能力个性,不过游戏当前为抢先体验版,食物天马行空的种类不算太多,但也足够惊喜,后续也希望制作组在食物上做出更多创意,例如艾吉的鸡蛋和戴安的番茄洋葱能不能来个组合之类的,目前游戏汉化方面也不完善,不过正常体验没有问题。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Players by region
Where this game's players are, estimated from review languages.
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