
Ginger: Beyond the Crystal is an adventure platformer in which you have to rebuild and restore balance to a world devastated by the explosion of a mystical crystal. Face quests and challenges set over 3 worlds and gain powerful new skills, costumes and powers that will help you to defeat the fiercest enemies. Explore, rescue and rebuild.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i bought this game because i though it could be funny, but there's too many stupid things first, no fullscreen allowed. i can play widowed, ok, but it's stupid and worst, the checkpoints don't work. whatever you try to save your progression, if you die, you have to restard all the level. that's totally stupid
一款优秀的休闲游戏,不过好像没什么人玩,除了垂直视角有点别扭之外没什么大的缺点,没人评测我就来推荐一波
This game is just unfortunately very mediocre. It has heart to it and I can tell honest effort went into this but it's just unpolished and rough around the edges in a lot of places. I will say though, the graphics and soundtrack are both pretty good, colorful and vibrant and decently diverse locales and solid orchestral soundtrack stuff, no complaints from that front. Gameplay-wise... well, the main levels are mostly decent, if I'm being honest. A lot of them are bogged down with pointless filler (cups game in the crypt, the hide-and-seek thing in the mansion, those mine carts and airships you have to murder your controller on, the minigames in the space fair, etc) but there are moments where the platforming is there and aside from the first two levels being kinda samey none of them really feel redundant or boring. I especially like the second to last level, which is really the most basic level in the game, it's just pure platforming and it works. The problem most of these have is that they are pretty linear even if they try to feign nonlinearity and the fixed camera angles everywhere means you can be stuck with a bad viewpoint quite often, it turns it into more of a crash bandicoot style platformer than anything. The bonus levels... ehh. They're optional, technically, and only a few of them are really annoying, but they're all checkpointless and often a bit too long. And a few of them seem to exist just for concepts that never got implemented in the game... the kind of weird jetpack and the absolutely awful autojump being the extra mechanics not found anywhere else. There's also a lot of issues with clipping through stuff in these levels. And some of them make you sit around and wait - if I'm triggering the in-game idle animations just trying to clear a level normally, something is wrong. And the overworld maps... they're kind of fun to explore around in at first but boy are those fetch quests boring and repetitive as heck. There's way too many of them too, should have kept it to like 10 per world at most... but no, world 1 has 15, world 2 has 25, and world 3 has 20, which is 60 in all... for exactly three different types of mission overall, so yeah, gets repetitive quickly. And they're all a bit of a pain to navigate, too. The first hub has no real identity and is easy to get lost in, as small as it is, the second hub is too big and kind of repetitive in its gloominess, the third level has a bit more too it but has these cliffs you can fall off of and die way too easily. Did I mention, Ginger dies instantly falling more than like 15-20 feet or so, it's absolutely pathetic and makes the third hub a nightmare to navigate. Also affects some levels too but not as badly. Combat in the game is also pathetic, there's a very, VERY short range punch you get, as well as a dash attack that you get hurt using half the time because it's inconsistent and can end short of your target, and the ground pound that basically destroys everything but is super slow to use. And you get a projectile attack after world 2 which is kind of useful? But the enemy variety is weak and repetitive (world two has like, two enemies total and you will be absolutely sick of those frogs in no time). And the bosses are the worst possible kind of boss, the "sit around and do nothing for a long time just for a chance to hit the boss". The second boss is the worst, he takes like five minutes to fight no matter what because of how slow his cycles are. The third boss isn't much better. The first one's the only interesting one because at least each phase is a different attack and he doesn't take nearly as long. Also there's no real "final" boss, the last level you just walk straight forward and speak to an NPC and... you win. The game just lacks polish in so many categories that it becomes tiresome to play after a while. Animations go on too long, hubs are too spread out with nothing in them, the house building mechanic gets tiresome quickly, the game has forced revisits of levels if you want to collect everything because they're locked behind arbitrary powers. Oh and the game has some glitching going on too. In the second level of world three there was a point in the first minigame of the level where I would just get random freezes that forced me to close and restart the game, and there's a lot of moments of just... clipping through stuff and falling to your death, which is completely and totally unfair. It especially sours the entire experience. Overall though... really you can do so much better with 3D platformers, even on steam. This isn't abysmally bad but it's not particularly good either and doesn't really do anything special. It's a shallow experience that doesn't feel fine-tuned and is rarely that much fun. An okay distraction but little else.
It got to the point where I wasn't enjoying the game and only tolerating it. I like the variety of the level design, but some of them left me confused wondering “what's going on?” and “why am I doing this?” The abilities are cute, but don't really add anything to the game as they all boil down to: look for a circle of light and press Y. The hub villages are too large and hard to navigate, even with a map and compass. The quests got repetitive really fast, given that there are only three types of quests, and sooo many of them.
Very generic platformer. Story is very minimal. Camera and combat is awful. You have to do a ton of repetitive grinding for crystals and resources to build up the town but it never adds up to anything besides small visual changes. You get these outfits but they don't add new gameplay elements besides doing a specific set gimmick. There are many better platformers out there 5.5/10.
This game seems like the creators wanted to make a 3D platformer without using any of the wisdom that has accrued over the decades. From heavy controls to rampant fetch-quests to clunky abilities to unskippable animations that take three times as long as they need to, everything about this game is bare minimum. That said, it does have a few good points, like the Mario Sunshine-like special levels.
3 огромных мира,чтобы исследовать, выполнять второстепенные миссии и сторить городские дома.15 уровней с большим разнообразием.3 великих босса. Музыка тоже очень приятная.
I haven't quite finished Ginger yet (half way through the last level), but it's been mostly positive so far. I'm yet to encounter any of the game-breaking bugs mentioned by some reviewers. I don't know if they've been fixed, or I've just been lucky enough to avoid them. At any rate, I've been able to play through to this point without incident. Ginger is a fun, stress-free platformer... apart from the fact that I seem to die quite a lot. I received the "Too Many Deaths" achievement very quickly. The controls (I played with a Steam controller) are simple. I think some extra commands/attacks which don't rely on outfit changes would have been nice, especially since the standard attack, if slightly mistimed, can lead to losing your health... which doesn't seem to be replenished unless you die or complete the level. I agree with the complaints about late-game outfits being needed for early levels. Of the early levels I've bothered to revisit, the late-game outfits have only ever yielded additional building supplies. That's not a good incentive to replay early levels. Or was this done on purpose so you could farm materials when you need them late-game? Either way, I don't think this part was handled well. The worlds are nice, and vary enough in terms of content. There are only 3 "hub worlds", but each one contains a bunch of levels of varying sizes and difficulties. Some can be completed in a few minutes, most take 10 or so. They're small enough that you don't lose interest, and there are plenty of them so you still get a decent amount of gameplay. I find that the worlds are more linear and less immersive than in Yooka Laylee, but at the same time, you'll never get lost or have difficulty figuring out where you're supposed to go. I think something part way between these two extremes would be ideal. If you love platformers, I'd say to give Ginger a go. I'm surprised by the mixed, lacklustre reception to this game, but on the plus side, it means you can get it at a nice discount whenever it goes on sale. Also, the gameplay doesn't vary that much after the first hour or so, so the refund period should be enough to decide if this game is to your liking or not.
Un mago cattivo ha rubato i cristalli, senza cristalli la gente è triste e se ne va. Riprendeteli e ripopolate i villaggi. Ho provato a continuarlo con tutta la buona volontà ma non sono riuscito. Gioco sicuramente per bambini che ha messo in crisi anche me che sono cresciuto con Crash e Spyro, ci sono picchi di difficoltà in certi momenti che metteranno a dura prova la vostra pazienza, la telecamera non proprio reattiva e i comandi piuttosto legnosi renderanno complesso l' attraversamento dei livelli. Si va da scenari a tempo, a combattimenti con i nemici fino a sezioni di puzzle platform la cui difficoltà varia tra il banale e le bestemmie, finchè non ripopolerete il villaggio, poi cambierete villaggio e ricomincerete, le abilità del personaggio variano dal vestito che scegliete di indossare. Sicuramente può piacere ad un pubblico più giovane, ma io l' ho trovato di una difficoltà smodata, anche con tutta la voglia possibile la noia arriva presto e scartavetra forte, bisogna fare anche i conti con una gestione frustrante di checkpoint e salvataggi del gioco. Le quest secondarie sono: trova e consegna le mele o combatti i nemici, fine. Se siete giovanissimi (4-8 anni) probabilmente vi piacerà, al di sopra non ve lo consiglio.
The incredibly cliche story aside, the game play was just boring.
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