
You are on a space station designed for research in artificial gravity. But something goes wrong, and you are the only person, who can save the station.
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Languages: English**languages with full audio support
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TL:DR: Feels like a mix of the original Prey, Portal, and oddly enough, space engineers (aesthetics only). Voice acting is good and the guy sounds like Tommy Wiseau from the room. Cracked me up. Puzzles are pretty good and range from simple to slightly challenging. Love the manipulation of gravity to solve the puzzles. Graphics are grey, dingy and a bit boring. Good game for the price. First Impression Gameplay: https://www.youtube.com/watch?v=jqqZgE3NmuU&t=3s Ever play the 2006 Prey? I always loved how that game manipulated gravity. I'm glad to see another game take that concept and make a puzzle game, as it makes quite a fun experience. Right off the bad, the game treats you to a narrirator who sounds a bit like Tommy Wiseau. Found that quite amusing. Anyways, the the meat of the game involves relocating cubes. You take a cube from one spot, and find a way to get it to another. Its the in-between bits where the puzzling takes place. I quite enjoyed the experience, as it seems to have a well thought out difficulty curve. Worst part about the game really is the dully scenery. It looks an awful lot like the inside of a ship from Space Engineers. Just the same grey walls with lines running through them. I know portal was simplistic with it's scenery as well, but it still managed to pull off looking interesting. Nothing really of note in the controls department. If you've played any other first person game on PC, it will be familiar. The game lacks run and crouch, but I can't think of a good reason why they would be needed here. Audio is pretty good as well. Like I mentioned before, I really enjoy the voice acting. Other ambient sounds are good too, but nothing to be overly impressed with. I found gameplay quite fun. The puzzles were good and creative, and the cube and gravity mechanics work very well together. The steam store says there are 30 levels. I believe I finished around 10 or so within 45 minutes. Each level gets more complicated than the last, so maybe around 3-4 hours of gameplay here for quick problem solvers. Overall, the game feels polished and I did not encounter any bugs, issues, or negative experiences in the technical department. For $6, I'd say pick it up. If your a fan of Portal, The Talos Principle, or other puzzles games, I'm sure you'll enjoy it.
[h1][b]Gimbal Gravity * 6/10[/b][/h1] How come nobody used 2006 Prey's cool vertical pads mechanics to make a puzzle game portal style? Wait, Gimbal Gravity did! [h1][i]INTRO & GAMEPLAY. What is Gimbal Gravity about & how does it work?[/i][/h1] A space station used for experiments with variable gravity is in trouble and you're the last one in there that can save the situation. Not the most innovative story, I agree, but gameplay speaks for itself. As usual you have to find a way to exit the room you find yourself into, and for this you have to solve riddles based on vertical and upward platforms, cubes that open doors when placed on sockets, each cube can have its own gravity direction. Or it could be not affected by gravity at all, hence float towards the point you aimed at. There are also timed gravity inversion platforms. The combination of all these elements grant a good level of entertainment as you start with very easy puzzles to understand how everything works, but soon things will get more and more complicated. [h1][i]GRAPHIC. Engine And Artistic aspects.[/i][/h1] Unity. Nuff said. I never had any sympathy for Unity engine because, despite the potential shown by Neill Blomkamp's Oats Studios with the Adam demos, it has always been used roughly without any kind of optimization resulting in games with demanding systems resources despite the result. Gimbal Gravity has extremely simple small rooms, no special effects of any sorts yet runs bad as the latest DooM would run on my Laptop. It barely reach 30 FPS, sometimes, only because I've set quality on 40% and looks worse than portal. [h1][i]SOUNDTRACK. Themes and Accompaniments.[/i][/h1] N/A. No, seriously, no music at all, no themes, nothing. [h1][i]LAST NOTES. What doesn't work?[/i][/h1] Besides the demanding unoptimized engine? The fact that as any Unity indie game the only way to tweak Graphics is a sliding bar. This is not Sony's PS4 or XBox, this is a PC platform, we're supposed to remove the useless or most demanding effects at our own discretion. It's ridiculous I can't even choose the game's resolution. In fact I barely reach 30 FPS with the Graphics bar set at 40%. About the lack of music, that's the least thing that worries me because there's something worse. The small bit of story, or context, is given by a voice you can hear sometimes through speakers located in every room you'll walk through. Too bad there are NO SUBTITLES at all. [h1][i]TL;DR. Pros And Cons[/i][/h1] [h1]+++PROs+++[/h1][list] [*][b] GAMEPLAY.[/b] Gimbal Gravity can sure entertain, you start with very simple puzzles, then each room gets more and more complicated with more gimmicks and variables along the way. [/list] [h1]---CONs---[/h1][list] [*][b] SHORT.[/b] It's quite short, as most of these games. I didn't finish the game at all but I was 4 rooms from the end (there's a total of 30 rooms). [*][b] UNITY.[/b] An overly unoptimized and demanding engine will force you to play the game on a machine better than my laptop. [*][b] NO MUSIC.[/b] There's no music at all. The fact that in space no one can hear you scream is not a good excuse for not implementing some music. [*][b] NO SUBTITLES.[/b] There are no subtitles at all, so if listening English is not your forte and you're counting on some text, well... Don't count on it. [/list] [i]I played this game on this machine: Laptop Lenovo Z50 Intel Core i5-4210U 8Gb RAM DDR3 GeForce 840M/Intel HD Graphics 4400 Windows 10 Home x64[/i] [quote] This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
If you liked portal, antichamber or polarity, I can guarantee that this game will not dissapoint you. Gimbal Gravity is a cool puzzle solving game which challenges your wit and wisdom at every stage of the game. It jumps straight to the point of puzzle solving while also introducing a story which really adds a lot to the atmosphere of the game. The puzzles are diverse and increasingly challenging. You will find that some levels feel like pushovers while you have the potential of spending ages trying to solve a specific puzzle. There will be times of frustration when you can't solve a puzzle. And there will be times of joy when you finally complete the level, spiced with the frustration of your own stupidity. You have to be flexible. I once thought I had solved a level and tried for 20 minutes to make the solution work through acrobatic prowess, only to discover that I could just walk to my destination. :D And once I had solved a level only to fall of my platform in front of the exit, because of my own incapability to walk in a straight line. I did this trice! 11/10 - would fail for no reason whatsoever again.
Игра не запускается( проверяно на 3 ПК). Советую купив данную игру попробовать ее запустить в течении 2 недель, чтобы иметь возможность вернуть потраченные средства. Не советую данную игру.
Wer 3D-Puzzles und Testkammern mag, wird sich hier schnell heimisch fühlen. Auch bei Grimbal Gravity geht es letztendlich darum, den Ausgang der Testkammer zu erreichen, nur um sich im nächsten Raum neuen Problemen stellen zu dürfen. Hierbei spielt die Gravitation eine entscheidende Rolle. So kann man im späteren Spielverlauf über spezielle Laufwege die Wände zum Boden machen oder sogar auf der Decke laufen (das erste Prey lässt grüssen). Das Ganze spielt auf einer Raumstation, welche in drei Sektionen (sog. Gimbals) unterteilt ist. Am Anfang spaziert man da noch relativ easy durch, doch später - vor allem im letzten Gimbal - sind einige sehr knackige Kammern, welche die Puzzlemechanik wunderschön ausreizen. Allen Testkammern gemein ist, dass sie sich rein logisch lösen lassen. Bemängeln möchte ich die recht spartanischen Optionen, vor allem im grafischen Bereich. Fullscreen, Mouse Sensitivity, Grahics Quality, Field of View und Sound Volumne kann man regulieren. Aber beispielsweise kein AA einstellen oder gar die Bildschirmauflösung ändern. Mich hat das allerdings letztendlich nicht gestört. Die Steuerung funktioniert tip top und Abstürze oder Hänger hatte ich keine. Wer also immer offen für neue Testkammern ist: Hier könnt Ihr zugreifen, es gibt's frisches Futter. Klar Kaufempfehlung für Freunde des Genres.
1. şahıs fps bulmaca platform oyunu gayet eğlenceli zeka oyunları mevcut
Классно. Настоящее 3D. И юмор интересный.
I think the puzzles were very well designed once the mechanics started to get combined, and figuring out the solution was very satisfying. As a point of criticism though, I found it extremely frustrating that the voice over kept giving away the puzzles, and didn't give me time to solve things myself. [b]FULL VIDEO - https://www.youtube.com/watch?v=C_0kewMLM0E[/b]
Good first person puzzle platformer. The main game mechanic is being able to change your personal gravity direction by walking on curved pads between your current floor and a wall, so once you walk across the pad, what was the wall is now your floor, and your gravity is pointing down towards the new floor. There are a series of puzzle chambers (levels), and the aim of each one is to get to the exit. Sometimes doors (to the level exit, or to another room within the chamber) may be locked, and there is a mechanism of placing powered cubes on what are effectively switches to open the door. There are a couple other mechanics: I mentioned already cubes as a means of activating switches, but the cubes can also be used as platforms to reach places you couldn't otherwise. The cubes can also be placed on special floaty platforms, pushing the platform slightly in the direction of the cube's gravity. Oh yeah, cubes also have their own direction of gravity (which never changes, even if your own does), and sometimes no gravity at all - they just kinda float where you leave them. The final mechanic is the existence of timed gravity resetters that you can walk on, which after a few seconds, reset your personal gravity to the direction it was when you walked on the gravity resetter, even if after walking on the resetter you change your gravity direction by the floor-to-wall trick mentioned at the beginning. The resetters have a time limit of about 5 seconds after you move off them before they kick in and do the reset. You can also force the reset at any time within that 5-second window by right clicking the mouse. You can have multiple gravity resetters active at the same time, and they will expire (activate the reset) in the same order you walked on the respective resetters. There were maybe a couple of levels that took me a while to solve, not because I didn't know what to do, but rather because of some tight timing due to the gravity resetter timers 5 second time limit. Of those two levels, only one was really tight and caused me some frustration because it was combined with some platforming where you had to be precise. The game is not too hard. I completed all the levels in about 4 hours, and I was never really stumped for too long. In general the platforming required some, but not a great amount of skill or precision. For me, the most mentally challenging chambers were probably the ones that required multiple resetters active at the same time. The game was definitely fun and I got a fair amount of satisfaction from solving the puzzle chambers. I did not encounter any bugs. The controls were responsive. The game has some reasonable options, including FOV slider.
Great puzzle platformer with mostly light puzzles, with some medium to hard puzzles at the end. Play time for me was 4 hours, and that included getting stuck on a few levels by overthinking the solution. The puzzle aspect is figuring out how to connect the givers and receivers and how to reach the exit. Most of the time, you can figure it out relatively quickly, but some levels definitely make you think about it, especially when you reach the gravity resetter pads. The last level was particularly sneaky. I don't know why some people compare this to Portal or say it tries to copy Portal. Other than both games being first-person puzzle-platformers which contain cubes, I see no similarities (other than both games being great fun). The only change I would like to see is the ability to run. Some levels (especially the last level) can include a lot of walking, especially if you're unsure of the solution, and that can be frustrating. All-in-all, I definitely recommend this to anyone who enjoys puzzle-platformers. At 3-4 hours play time, I think it's worth it, even at full price.
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