
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What I thought this would be: A deeply self-serious urban exploration game. What it actually is: A buddy dramedy platformer with stress eating during combat. In a way, it's almost as gory as DOOM, complete with visceral finishing moves. That makes sense, since [i]DOOM[/i] (2016) combat director Shinichiro Hara was responsible for the action sequences here. Except everything explodes into glittering ghost sparkles instead of guts. I like the absence of guns. Magic hands (and a bow) are all you get, and these "weapons" always get "sheathed" quickly when not needed. This is very much a first-person shooter in rain-soaked clothes. Some people may see this as purely decorative framing, to me it does make a difference. While atmospheric, in that old-school Unreal tech demo puddles-and-rain way, the game is strangely low on "feels", no Vangelis synths; a standout track like [i]Alone In The Town[/i] is missing. (Masahiro Ito, the monster designer of [i]Silent Hill 2[/i], worked on [i]Ghostwire[/i].) There's a ton of stuff to hoover up. Some "pickups", like the floating ghosts, come with unique little flavour stories, which must have taken a huge amount of work. All the side quests are fully voiced, and are interesting as story sequences, but [i]Ghostwire[/i] doesn't offer a lot of interesting verbs besides collecting and shooting, which limits the scope of what you'll actually *do*. The game leans heavily on repetitive actions, which is unfortunate. Cleansing haunted trees, for example, never evolves beyond exposing a single weak spot and shooting it. The game rarely builds on its own ideas, even in small ways. Also, the endlessly respawning loot containers everywhere, smashable random cars, trash cans, ventilation fans, so many random objects in random places, often break the illusion of exploring a believable Shibuya. Somehow, the game still works, thanks in part to Akito, who is refreshingly empathetic for an FPS protagonist, and KK, that old grump. A reluctant thumbs up overall.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打折完二十多块钱真的很好玩
😉好玩
Was soll ich sagen? Ich bin froh das Spiel damals nicht zum Vollpreis gekauft zu haben. Für unter 10 Euro okay. Pro: [list] [*]Sieht gut aus [*]Auch die Atmosphäre ist ganz gut [*]Idee ist ganz gut [/list] Contra: [list] [*]Das was die Atmosphäre so gut macht, nämlich ein leeres Shibuya, macht es auch extremst öde [*]Die Controllersteuerung fühlt sich irgendwie nicht gut an [*]Immer die selben Gegner... [/list]
Its dead on like
Fun interesting game. Unique combat system and fleshed out world. Very good
ta chida, aunque no creo que el juego debio ser de mundo abierto, lo hubiera preferido que sea uno lineal, porque su mapa esta plagada de actividades que algunas si son interesantes pero en general esta muy sofocante y algo repetitivas, dejando de lado eso, lo senti corto si no haces las secundarias, es algo que realmente te deja una sensacion de vacio a las 8 horas de juego, su tipo arbol de habilidades se suben con items que dan algunas misiones secundarias asi que es obligatorio hacerlas hasta cierto punto, el gameplay es bueno y las armas que se usan, todo bien con eso, esta optimizado para pc.
不赖
xz
日本林正英这一块
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.1M | 25K | 96% | $19.99 | |
| $16.1M | 127.1K | 95% | $7.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14K | 68% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |