
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真心推荐
This game is honestly so fire. Just when you think "I'm getting a lil bored of this", BAM, a new ability or crazy story is dropped. 100% recommend. The ending honestly made me cry twice, and the rest of the game is so good.
일단은 정가로 살 가치는 아니고 재밌긴 함 일본 여행 안 가본사람 입장에선 뭔가 신선하고 요괴도 알아보고 일본에 대해서 조금 걸어 댕기며 배우는 듯한 느낌 이여서 다 좋앗음 근데 좀 단점이 있다면 활 뿐만 아니라 무기가 자유롭게 사용했으면 좋겠음 활만 쏘니까 별로임. 근접으로 귀신 패고 싶었는데 그런 부분이 안되서 좀 슬펐음 . . 또 안타까운 점은 번역이 조금 이상했음..절대로 정가로 사지 말고 세일 할 떄 사셈.. 꿀팁 하나 알려주면 사이드퀘스트 왠만해서 하고가면 쉽게 스토리 모드에 나오는 중간보스 라던지 메인보스 라던지 잡기 쉬워짐 ㅇㅇ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghostwire: Tokyo transforms a hauntingly deserted Shibuya into a supernatural playground where urban legends manifest as tangible, eerie threats. This atmospheric reimagining of the Japanese capital succeeds by grounding its bizarre, otherworldly premise within the familiar concrete corridors of a modern metropolis suddenly stripped of its human inhabitants. Spectral Vision acts as an essential tool during lengthy sessions, efficiently highlighting hidden spirits and collectible treasures amidst the dense urban sprawl. By preventing discovery from becoming a chore, this intuitive feature ensures that wandering off the beaten path feels consistently worthwhile rather than merely a distraction from the main narrative. Elemental projectiles defined by intricate hand seals form the backbone of a combat system that feels remarkably fresh. Purging enemy cores through precise, rhythmic strikes provides immense feedback, turning every encounter into an energetic performance that rewards players for mastering the unique weaving mechanics rather than relying on standard ballistic tropes. Progression feels deeply meaningful as players invest skill points into their burgeoning weaving abilities, gradually tailoring their approach to suit varied tactical needs. Cleansing shrines and gathering lingering souls creates a compelling rhythm that keeps the momentum high, successfully encouraging curious players to investigate every darkened alleyway and deserted rooftop. Restrictive fog barriers occasionally hinder the sense of total freedom, creating artificial constraints that clash with the inviting scope of the meticulously detailed city streets. These invisible walls feel like unnecessary speed bumps in the early stages, temporarily breaking the immersion established by the striking visual design and eerie supernatural aesthetic. Repetitive encounter designs can sometimes dampen the urgency of the conflict, particularly when the limited behaviour sets of the Visitors become predictable over extended play. While the faceless schoolgirls and umbrella-wielding tall men are visually disturbing creations, their predictable habits mean that the core engagements lack the evolving complexity found in other systems. Overall, this supernatural excursion provides a captivating urban scavenger hunt that shines when the city finally lifts its restrictive tutorial veils. Players who find joy in uncovering hidden lore and mastering creative combat will overlook the minor pacing hurdles found in the opening hours to discover a truly unique, genre-defying experience.
・FPSとしてはまあまあ。戦闘が単調という声もあるが、武器やアクションのバリエーションは多く、戦い方はいろいろ工夫できるのでは。 ・おどろおどろしい敵のデザインやサイケな演出は、個人的には良かったと思う。 ・幽霊を集めるのが少し面倒。回収のためにわざわざビルの屋上に上がらないといけなかったりする。 ・デフォルトの操作性があまり良くないのが気になった。
👻🐕🐈
Can pet dogs and cats👍👍👍 Can feed dogs but not cats 👎👎👎
absolute cinema
focus, m
主线挺短的还不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $16.1M | 23.2K | 96% | $19.99 | |
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