
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its dead on like
Jogaço! Deveria ter uma sequência!
재미있어요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 25K | 96% | $19.99 | |
| $16.1M | 127.1K | 95% | $7.99 | |
| $16.1M | 18.8K | 82% | $39.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $16M | 14K | 68% | $39.99 | |
| $16.1M | 27.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487K | 1.3K | 75% | $24.99 | |
| $271.7K | 503 | 51% | $24.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $167 | 10 | 70% | $0.99 | |
| — | 0 | — | — | |
| $5.8M | 12.6K | 93% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, cool mechanics, satisfying gameplay, sounds and visuals. It does get a bit repititive, but not boring. Would recommend.
sb游戏
打斗非常炫酷
마우스 감도 존나빠른데 못바꿈, 컷신 존나많음
原价就是大便,操作别扭,进去鼠标快的飞到天上去设置灵敏度还和其他游戏都不一样, 是yx两个都要统一调,过场动画还一直音画不同步难受的很,但是它现在只要24¥,以上的一切我都能忍受了,但是只要不是骨折价,都不推荐购买,在重申一遍只要不是骨折价,它就是屎
オープンワールドのオカルトホラーアクションゲーム。異界と化した東京をぶらぶら歩けるのが思いのほか楽しかったです。田舎の者なので東京観光の気分で遊べました! ジャンプスケアもそんなにないのが良い。学校?…学校は…まあ…うん…。 敵の倒し方も異能で倒す、ステルスキルの2択あります。弓はいいぞ。 弓で倒しまくってるとKKから「お前忍者の末裔?(意訳)」と褒められます。へへっ。 道中もKKがたくさん喋ってくれますし、イヌヌワンもネコチヤンもいるのであまり怖い・寂しい思いをせずに探索できます。なお学校は除く。学校は”””ガチ”””です。KKが喋ってても学校は怖かった。 ストーリーは王道と言えば王道といった感じ。メインストーリー自体は短めですが、サイドクエストや収集要素など東京をぶらぶらしてるとあ~ら不思議35時間溶けます。溶けました。 難点を二つ上げると、コスチュームがあるけどイベントムービーでしか見れない点、猫にキャットフードを上げれない点です。
一款非常典型的游戏: 典型的虚幻引擎画面,典型的叙事节奏 典型的日本三件套:鸟居,救妹妹,被傲娇神秘人附身 射击方面有点巧思,但很难说算是一种创新;手指的结印设计的很好,甚至感觉火影忍者究极风暴都好 没有强制支线,支持快速旅行,能够靠身法强行逃课 游戏体验意外的不错,就是光追有点拉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.