
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩
妹控哥的救妹之旅
nice
中等偏上的游戏,本人挺喜欢这种类型的题材,不过游戏性还是有些小问题但问题不大,总的来说还是一款好游戏,支线挺多也挺有意思的,印象最深的还得是有个鬼在厕所里没纸
easy to understand, nice controls and great story line, totally worth getting
Отличная игра, мне понравилась
日本文化和城市风格结合的不错,有一些惊悚的环节和任务,整体更偏剧情向的游戏,BOSS战比较简单不会太虐手残党
yee
Oh man.... Ghostwire tokyo.... A game with such a cool concept that in the end had quite a bit amount of flaws that I wished there was a mixed option as a review as well. The general concept and worldbuilding, the graphics as well as the design of the monsters is absolutely superb. The desolated tokyo makes a very great playground for your abilities and the monsterdesigns definetly make you go WTF the first time you encounter them. The bad shows itself sadly only later throughout the game. The leveling system in the game is very unbalanced. If you are a player that is a collector like me and actually tries to get a lot of the spirits that are on the map. you will find out very quickly, that you are about 80% done with the game and you already are max level and got nothing else to really collect the spirits for gameplay wise. At that point the spirit collecting is just a 100% checklist, which is very very sad. Another reward tied to spirits that can even shake up gameplay later in the game would be great. Sadly the spirit problem also shows its ugly mug when you consider that tatari difficulity exists. A difficulity in which there is no leveling.... and makes the enemies harder (I have no Idea who thought that would be a good Idea for a game like this...). This wouldnt be bad, if the amount of money that you get for freeing the spirits wouldnt be so absolutely low that you could go around and smash gold ether and get 5 times the amount of money for freeing 50 spirits worth... That would be one of my biggest gripes with the game but there sadly is also the story.... While the beginning showed some great concepts and there was definetly some spectacle in there as well, toward the end, especially the last 2 chapters... you could definetly see that the story was not developed to its fruition. They try to make you ask some questions toward the end which sadly amount to not much once the ending arrives. You definetly have moments towards the end where it feels like they try to force some feelings out of you which never really get build up throughout the story. The general story theme in this game , at least toward the end, was also done in The Evil Within 2 though it was executed far better in that game than in this. I might try out the update mode at a later time because the general fighting and movement is pretty good, but for now.... I need a break and a pallet cleanser that gives me a better story to chew on. Thank you Ghostwire Tokyo team. I hope you get your redemption with this IP. This IP definetly has its potential. But we might never see any other ghostwire game ever again. We will need to hope and see.
即使史低也不推荐,存在以下问题急需修改 1.空灵(子弹)有限设定可以,但是搞一堆破烂补充空灵(子弹)很垃圾,这堆破烂影响玩家视野和收集,跑过去一看是个子弹不是道具纯恶心人。 来个弹药库就好了,比如空灵富集点什么的,被动技能来个随时间恢复空灵子弹也能给人拖下去的战斗激励啊。 2.电话亭没必要,非常影响探索连贯性,自己超度就完事了,而且为什么不用神社超度,而是用电话啊?这也太出戏了。 3.收集为什么全都是猫发布任务,而且还是丑猫,而且这些丑猫为什么有那么多废品要收集啊? 把猫换成妖怪观感会好很多,每一个妖怪都有不同的喜好或者愿望,而且收集方式可以做成跑酷、战斗、探索、潜行刺杀、生存、走位等等等等,而不是清一色的地图提示这里有个垃圾你去捡一下。 4.支线任务完全可以删了,或者合并到收集里面,做的很重复很垃圾。 5.有的楼梯能走,有的纯贴图,你要不就干脆把不能走的楼梯的门关上就得了,我过去撞个墙也是服了。 6.祷告找东西就像鸡肋,不能跨神社,有的神社还没有,不如来个大赐福把祷告放里面可以全图祷告。 大改建议 1.战斗系统玩法过少 有弓箭为什么不深挖,不同的箭矢效果不同不行吗?而且射符纸不是很好的创意吗? 有掌击为什么不深挖,就给个回蓝就没了?来个拳击,配合符纸附魔拳击掌击不行吗? 有符纸为什么不深挖,来个大招,花钱攒一堆符纸,把一堆符纸直接甩出去做一个很帅的大招不好吗? 而且这些东西放在一个大赐福里面,再把这个大赐福放在某个特殊地点联动不好吗? 而且你那畸形的货币系统也能靠这个平衡。 2.剧情就直接战斗爽就完事了,主角全家被鬼害了复仇,kk换成主角的妹妹就好了。 3.类似学校的DLC可以多来几个(我知道这个是后面更新的),然后可以在外面提醒玩家有点恐怖,也不说DLC质量高,单纯就是别的剧情太单调了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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