
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21.2Kreviews | 83% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对这部作品早有耳闻,但大多来源于网上的负面评价。本着尝试的目的性购买了,结果大大超出我的预料。的确是与预告片存在差距,不过瑕不掩瑜。在以往的艺术作品里,东亚文化中的灵异故事往往缺乏庄严形象,小说和影视作品都在塑造的过程中,为了迎合市场而剔除了这份严肃性,从而形成了刻板印象,东方文化中的灵异和神仙故事就该是金庸小说和周星驰电影里那般无厘头的样子,而不是追溯到如聊斋志异,这般古书里带给人的沉重历史感。我本人是东方厨,东方永夜抄里的场景设计和氛围渲染深得我心,一直苦于东方同人作品也会抛弃正作那般富有庄重宿命感的氛围,但这恰好被本作所刻画出来了。很欣赏本作中场景变换的部分,其中的两个亮点便是破坏藏身处结界和凛子的公寓部分。不过可惜的是配乐方面没有令人眼前一亮,有些地方配乐如果做得更好会让观感更上一层楼。在战斗系统体验上稍显粗糙,不过这更能让人集中注意到游戏的氛围体验上。即便是我大加夸赞的氛围设计方面,本作也没有对场景变换这一亮点进行过多内容的展开,稍有遗憾。总而言之,这是一部优秀的作品,在构思和艺术方面有很深的造诣。能刻画出梦的诡谲感和文化的厚重感,功力尽显。
深度东京游和日式怪谈的游戏化,让单一的射击玩法和怪物射击变得游玩可持续了一些。二十多万个幽魂,真的拯救不过来啊。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No soy de las personas que suelen hacer reseñas, pero considero que el juego merece una. Realmente me pareció fascinante. Es bastante entretenido, considero que esta bien optimizado, visualmente me parece muy bello, la historia principal es bastante normal, pero entretenida, las misiones secundarias siento que le dan un algo al juego que hace que conectes mas con él, personalmente me la he pasado increíble realizándolas (ayudas a las almas a partir al mas allá, te cuentan el chisme y además te pagan, que mas quieres jaja) diría que la magia del juego es el complemento de todo eso. Puede que en algún punto se vuelva un poco repetitivo, pero no aburrido gracias a todo eso. No necesitas ser un pro de los videojuegos para poder jugarlo, las mecánicas no son algo extremadamente complejo. Realmente es bastante intuitivo. Si bien tiene aspectos que pudieron ser mejores, el juego esta bastante bien. Se puede notar todo el cariño y el esfuerzo que pusieron al momento de hacerlo. Ademaaaas, hay gatitos como vendedores. que mejor que eso <3333
Title: A Hauntingly Beautiful Love Letter to Tokyo ⭐⭐⭐⭐ Ghostwire: Tokyo isn't a horror game—it's a supernatural walking tour through one of the world's most captivating cities, and I loved every second of it. From the moment you step into the deserted streets of Shibuya, the atmosphere grabs you. The level of detail in this recreation of Tokyo is staggering—from iconic landmarks like Shibuya Crossing and Tokyo Tower down to the most mundane storefront signage. The rain-slicked streets, neon reflections, and piles of abandoned clothing create a hauntingly beautiful city that feels lived in, not just copy-pasted. Every alleyway and rooftop has something worth discovering. The combat is pure stylish fun. You're not firing guns—you're weaving elemental magic with hand seals, unleashing wind, fire, and water attacks that feel impactful and satisfying. Pulling the core out of a corrupted spirit never gets old. The enemy designs, all rooted in Japanese folklore and urban legends, are incredibly creative and visually striking. What really won me over, though, was the cultural depth. The side missions are packed with Japanese ghost stories—think toilet ghosts, classroom mannequins, and other yokai tales. The game doesn't just show you Tokyo; it immerses you in its myths and superstitions. And the story, while simple at its core, has genuine emotional weight—especially the bond between Akito and the spectral detective KK. With over 10,000 reviews on Steam and a solid 83% positive rating, Ghostwire: Tokyo has clearly resonated with players. It may not be flawless—some tasks get repetitive, and the main plot could be deeper—but as an atmospheric, cultural, and visually breathtaking experience, it's unforgettable. If you love Japan, Japanese folklore, or just want to explore a stunning open world with a supernatural twist, this one's an absolute gem. 🏮👻🗼
晓人,你要好好的活下去啊
先别管妹妹了,我看这个KK也是风韵犹存啊
50/50. Сюжета так как токового тут нет. Игра вся построена на колесике мышки и нажатием левой кнопки мыши, беги и стреляй. Прокачка тут не нужна от слова совсем, как и собирания чего либо. Магазины - просто бесполезный кусок говна. Лук который дается по сюжету туда же - полный ноль. Сюжет просто тупой . За свою цену в 150 рубликов. Пойдет как что проходное - 11 часов сюжет
It's alright. Not bad, but not amazing either. For 90% off its a good deal considering what you get.
Après 42 heures de jeu, je peux dire que Ghostwire: Tokyo m’a vraiment marqué par son ambiance. Le Tokyo surnaturel est superbe, oppressant juste ce qu’il faut, avec une vraie identité visuelle. Se balader dans les rues vides, entre folklore japonais, esprits, légendes urbaines et pluie néon, c’est clairement le gros point fort du jeu. Le gameplay est simple à prendre en main, parfois un peu répétitif sur la durée, mais les combats restent agréables grâce aux pouvoirs et à l’exploration. Le jeu brille surtout par son atmosphère, sa direction artistique et ses petites histoires secondaires souvent étranges ou touchantes. Ce n’est pas un jeu parfait : certaines missions se ressemblent, et ceux qui cherchent un pur jeu d’action nerveux risquent de rester un peu sur leur faim. Mais si vous aimez le Japon, le paranormal, l’exploration et les ambiances bien travaillées, je le recommande sans hésiter. En tant que gros fan du Japon, j’ai clairement eu mon petit moment de bonheur à courir dans les rues de Tokyo façon chasseur d’esprits sous caféine. Et oui, j’ai même séché les succès, parce qu’à ce stade ce n’était plus une visite touristique, c’était un pèlerinage. Un jeu imparfait, mais avec une vraie âme. À faire au moins une fois, surtout si Tokyo vous appelle déjà depuis votre wishlist.
6700원이면 추천할 만한 게임. 그래픽도 괜찮고, 도쿄 거리 고증도 잘 되어 있어 몰입감이 있다. 스토리는 개연성이 조금 아쉽지만 가격 생각하면 충분히 만족스러움. 다만 창모드에서 프레임 드랍 생기고 감도를 바꿀 수 없어 불편함.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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