
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 648 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game was absolutely amazing; thank you for supporting the Arabic language.
画质很一般的罐头游戏,这个画质总感觉像十年前2016年的,一看2022年的,比赛博朋克2077还晚两年,罐头游戏画质烂是真不行,要说地图有多好,建筑基本都进不去,也没多少交互,感觉就是一坨。可能世界观和日式法术算有点意思,但这个日本人写的剧情也是一股廉价家豪味。
挺好玩的,整个游戏探索过程还是很有趣,就是有点晕3D,包括为了做任务爬一些高低差地形很难搞,找个入口找死人。剧情的话就是典型的成长之旅,说实话可以说相当典中典了,几乎没有任何新意,不过考虑到战斗系统设计的很有意思,再加上我当时二十多块入的,体验到战斗爽还是不错的。
好
花了大概十个小时走完主线的全流程,我尽量客观且简短地评价一下这款游戏。就剧情来说,如果你看过很多动漫那么这部游戏的剧情对你来说会比较老套,玩了几章就比较容易猜出后续的剧情,人物塑造一般(也可能是因为我直奔主线所以没太注重支线对人物的塑造),但是!这是一款游戏!对于游戏来说,这剧情绝对算得上过关,虽然有些剧情杀有点太强行,但好在雷点算不上特别多,而且日本特别适合做这些鬼神类题材的剧情,整体体验下来代入感比较强,如果你也想体验一下剧情,那么这款游戏比较适合你。但是!话又说回来,作为游戏,它多少不太合格。人物建模不够精致,比不上几年前的3A大作游戏建模;玩法还算可以,特效也不错,可是只要你上手玩之后不到两三个小时,你就会玩腻,觉得很无聊。主要是因为跑图太久加上战斗单一化,虽然游戏为了防止这种情况,不断地在增加怪的种类和玩法种类,比如在某些剧情中你失去了用空灵技的能力,就只能用弓箭和符咒去推剧情,还有后期类似塔防的一段剧情杀体验,看得出来制作者有在刻意防止玩法单一。但终究还是无聊度增长快于玩法种类增加,所以大多数人玩游戏应该都会感到无聊。综上所述,如果你对日本文化感兴趣而且想体验剧情,那么这款游戏可以在它打折时入手体验,如果不是的话就不太推荐了。
cool
JUEGAZO
smash or pass simulator
kivaa----
le jeu est a chier… désolé d'avoir un avis si tranché. impossible de viser. La vision saccade malgré de nombreux essaies pour remédier au problème.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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