
Miami, 1986. Chelo Martínez has started a private investigation business to find missing people. Make tough decisions, solve cases, and find love: but you might not have time for all three. Ghosts of Miami features five cases, beautiful art, and the best game OST of 2017!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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La historia me pareció atrapante, en cada caso quería saber más sobre la historia y como se desarrollaba la relación entre los personajes, la animación es hermosa al igual que el ost, el único fallo que le encuentro es que el menú es demasiado sencillo y falla en no explicar cuales son los shrtcuts o no dejar ver los cg en una galeria aparte.
Ghosts of Miami is a fantastic game with a unique premise. A mystery-solving game (where the main shtick is finding missing persons rather than solving murders) where you also get to date people, all wrapped up in an 80's aesthetic? I was sold, and the game delivered. In terms of overall aesthetic, the game is lovely on all fronts. Like, that opening animated sequence?? Absolutely gorgeous, I watched it pretty much every time I booted the game. The art is colorful and a delight to look at; it does a great job of capturing the look and feel of 80's anime, and all the characters are expressive and distinct. Even the loading screens for when you travel between different areas have these really cool pixel animations. There's a lot of neat CGs too, I REALLY wish the game had a CG gallery!! Some dateable characters had more CGs/events than others though so kinda sucks if you liked, say, [spoiler]Richard[/spoiler]. In terms of music, the soundtrack is catchy and filled with 80's synth. It's great to listen to and effective at building up emotion and atmosphere. I sort of wish it was included as DLC so I could buy it or something, I can't seem to find it anywhere online. The game really shines in its story and characters. Everyone is fleshed-out, complex, and interesting. This is especially the case for Chelo, our protagonist – she seems very realistically flawed, but still compelling and relatable. It's rare to see a dating sim or VN protagonist who is little more than a stand-in for the player, let alone a fully-developed character in their own right. I loved learning more about each and every character, choosing different dialogue options or different routes to solve a case, just to see what they would say and what kind of insight that would give me about them. Pieces of dialogue that just seem like throwaway lines can actually end up being really meaningful. Even the dateable characters I wasn't personally interested in, I still liked seeing their different routes and how differently they interacted with Chelo. I actually really appreciated the fact that interacting with the romanceable characters actually HELPS to solve cases rather than hinders; they weren't just a distraction from the plot, they're actually well integrated. I sort of wish there was another case or two besides the game's five, just so I could see all these characters interact a bit more. One thing about this game that actually surprised and impressed me is the amount of historical references it contains to real events from the 70's-80's. Besides the more well-known stuff like the rise of Fidel Castro or the War on Drugs, the game not only mentions things such as the Mariel boatlift, or the Escobar family, or the Iranian revolution, (all of which I knew little to nothing about) it also incorporates the impact of these people/events into the characters themselves, their lives and motivations. I thought this was incredibly fascinating, and it even made me pause the game occasionally just to google this stuff. I feel like I actually learned something. The 80's setting isn't just for the aesthetic; the dev team must've done a lot of research. Unfortunately, the game has its flaws too. My biggest issue with the game involved its mechanics; it doesn't have options to adjust text speed, or quicksave, or skip previously-seen text, or to press the scroll wheel to get a full look at the game's art – and all of this stuff is pretty standard to have for VNs, so I didn't get why this game didn't have those! Lacking these options made the experience more frustrating than it needed to be, especially when I wanted to replay and see different routes/dialogue options. (Note: pressing the ~ key on your keyboard will skip text much faster than continuously jamming your space bar, but it [i]will not[/i] stop at unseen text). I also didn't really get why [spoiler]Luci and Richard's[/spoiler] routes aren't available from the start? You have to replay the whole game just to get their routes, [i]and[/i] you can't solve the final case without doing [i]both[/i]. Like, I enjoyed learning about these characters through their routes, but all that replaying – especially when you don't have a reliable way to skip seen text – got really slow and frustrating, and I wanted to solve that last case, dammit! Oh yeah, and the loading screens have some cool pixel animations but when you're trying to replay routes like that it just slows things down more. My other biggest issue is that sometimes it was hard for me to understand the dialogue. The slang played a part of it (I'm not very good with slang in general, moreso if any of it was specific to an era/city I never lived in) but sometimes the dialogue was just...confusingly worded? Like two characters will be having a conversation and it just doesn't seem to flow logically. One example that comes to mind (and this isn't a spoiler) is when Chelo first meets Tala and asks for her help with a case, Chelo says something like "I appreciate your honesty" and Tala suddenly goes "You should, I'm Iranian" and talks about her dad and the Iranian Revolution. It just.... didn't flow very well. Or, occasionally characters will just ask or say something really vague, and it isn't really clarified, and then I just have no idea what the hell they're talking about. The dialogue is perfectly fine for the most part, but in some moments it just left me scratching my head in confusion. Your mileage may vary on this point. The game also has the occasional spelling error, glitch, or grammar mistake. Sometimes the game can't also properly keep track of its timeline (i.e. it acts like you haven't talked to character X when you actually have). Fairly minor stuff, but still frustrating. Bottom line though? Ghosts of Miami is great. Despite my ♥♥♥♥♥♥♥♥ about its flaws, I still really enjoyed playing it and I wholeheartedly recommend it. Honestly? the worst thing about it is how [i]hecking underrated[/i] it is.
Generally: Great game. A very unique visual novel that feels very well-rounded between the world, art, characters, and music. I honestly don't know why this game isn't rated much more highly aside from the lack of a skip feature. There is actual gameplay with missing person cases where your choices actually matter, which is like a breath of fresh air after some of the half-baked vn plots only there4 to serve as a vehicle for the romance options. In this game, the characters seem like real people living real lives in a super fun way. Loved it!
通关很久却一直忘了认真写个评价,再回想时已经不记得每个案件具体是什么样,只剩下两年多前打通真结局时的震撼感久久不散,某种意义上可能是我理想的一款侦探主角了。[spoiler] 以及在真结局里把攻略对象送进监狱的主角大概也是本游戏独一份了(褒义 [/spoiler] "In spite of it all, you'll keep fighting."
I love this vn. I love the setting on the less glamorous side of 80's Miami on the groups of people we don't normally think about. I think I've fallen for several of the love interests and fond their stories interesting. I also found the name of some of the achievements cute in their references. It looks good with a slick 80's coloured intro and good character sprites. The plot is engaging and exciting to figure out and find all the little variations. Overall I love this game!
görsel hikaye çizimleri sevemedim hikayenin konusu da çok saçma geldii
Fun enough to pick up on sale (Luci is probably my favourite).
The game doesn't have a lot of options for customization in the menu. It also was impossible for me to get immersed in because it wouldn't load all the text in a box whenever I clicked, instead frequently stopping at punctuation marks. Trying to skip through the story after for fun after proved impossible with no skip feature.
I played it years ago, but I still remember the experience. It was a good time.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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