
BloodRush: Undying Wish is an extremely fast-paced hack n' slash roguelike set in a gothic, undying world. Dash, shoot and strike with ability combos, weaving between enemies like an improvised dance. Death is gone; bring her back.
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About
Dash, shoot and strike in this lightning-paced hack n' slash roguelike set in a gothic, undying world!
Focused on movement abilities, split-second decision-making and stylish strings of attacks, BloodRush encourages a creative approach to combat, combining abilities to demolish your foes!

String together new combos by combining weapon attacks with movement abilities;
Always a chance for comeback - rush to recover Blood by executing enemies;
Waiting is dying - as your health constantly drains out, you must move quickly to escape death!

A variety of enemies and bosses stand in the way of Death's liberation, forming the Cult of Eternity;
Dance in eight combat arenas, each with different mechanics and challenges to interact with;
Sharpen a different build every run with diverse weapon combinations, abilities and talents.

Delve into Death's domain in multiple runs, unlocking the Stranger's vast arsenal of 6 weapons, 10+ combos, 20+ talents, and more;
Uncover insights into Death's imprisonment, progressively learning more of her captors' motivations and philosophies at every run;
Fight in a beautiful pixel-art world, accompanied by a gothic-inspired soundtrack and atmosphere.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil*, Simplified Chinese, Traditional Chinese, French, Japanese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Opa! Quem fala é o Forasteiro, ou melhor, o Ator que dá voz ao protagonista do game hehe, muito prazer á todos! Caso tenha gostado do meu trampo, meu insta é @andrew_araujom Gostaria de dar minha opinião honesta como gamer sobre o jogo! Porque curti bastante a experiência Bloodrush é Um rogue'n like Brasileiro bem delicinha de se jogar... Rápido, dinâmico e satisfatório no combate. O Visual do jogo tem uma estética inspirada em Bloodborne, o que traz todo um charme gótico para o game, alinhado á uma belíssima pixel art. Eu gosto bastante dos personagens e suas interações, e acredito que seria bem interessante ter alguns coletáveis com textos que agreguem mais ao universo de sua Lore. Senti uma certa "timidez" na trilha sonora porque as músicas são boas e adoraria que ousassem mais na composição delas, porque tem muito potencial, viu? Fica a dica Por fim, sou suspeito para falar, mas a atuação de voz do jogo ficou com um resultado excelente! Não digo isso só por mim, mas toda a equipe arrasou na entrega de seus personagens e eu fico feliz de fazer parte de contribuir em um projeto com tanta gente talentosa. Parabéns á todos e também a toda a equipe desenvolvedora! BORA JOGAR BLOOD, NÃO É O BORNE, MAS ESSE É BEM DAORA E BRAZUKA
本作是一款战斗爽快的动作肉鸽游戏。在游戏中,名为永生教团的组织为了获取永生杀死了死神,并且获取了它的镰刀。因为世界上缺少了死神,导致该死去的生物无法死亡,最终变成了永生的怪物。而本作的男主是一位异乡人,为了找回死亡,也为了一切的真相,主角走上了拯救世界的道路。 游戏最大的特色在于游戏强迫玩家进攻的战斗设计。在游戏中,玩家会持续流血,生命值不断下降,而游戏中唯一的回血手段就是击杀敌人,加上在游戏中进行连续击杀会积累炙热值,当炙热值积累到S级的时候游戏中的角色移速会大幅度增加。而移速增加又能更好的帮助玩家寻找敌人进行击杀并保持S评价和高移速。 当玩家血量过低进入濒死状态时就会触发游戏的另一个机制:如果可以在不受到新的伤害之前成功击杀一名敌人就可以脱离濒死状态回上一口血,而且用处决击杀血量低的敌人还可以回复额外的血量。 游戏中存在着几种武器,如攻速比较快的单手剑,可以打晕和击退敌人的左轮手枪,可以推拉敌人的法杖等。而玩家可以自由组合这些武器和他们携带的技能构造属于自己的战斗体验。此外,本作中并没有那些额外的技能招式,只有基本的攻击闪避等操作,能用这些简单的指令打出怎样的操作全看玩家自己的手法。 目前游戏内的内容算不上很多,但是考虑到游戏目前正处于EA阶段,且制作组已经放出了日后的更新计划,我还是对本作充满信心的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
BloodRush: Undying Wish je obrovský příslib. V jeho jádru bije neuvěřitelně silné a zábavné srdce v podobě soubojového systému. Vše ostatní je zatím ve výstavbě. Úspěch této hry nyní leží plně na bedrech vývojářů a jejich schopnosti plnit sliby. Tedy ladit balanc a přidávat obsah. Nedoporučuji vám hru bezhlavě koupit. Doporučuji vám něco lepšího. Dejte si ji do svého seznamu přání, zapněte si sledování a buďte trpěliví. Pokud se dílo podaří, za pár měsíců či za rok se nám tu může vyloupnout skutečný klenot žánru akčního roguelike. A kdo ví, třeba tu budou brzy další Vampire Survivors. [url=https://www.gamingprofessors.cz/bloodrush-undying-wish-recenze//]Více v recenzi[/url]
Roguelike viciante e muito promissor. uma jóia nacional imperdível para os fãs do gênero como eu. Ganhei o jogo no torneio do Corumba land feito no canal CorumbaPlay no youtube e foram ~4h de jogo que nem vi passar. Simplesmente sensacional.
Extramamente divertido e frenético, além de uma historia e personagens intrigantes, um bom jogo curto para aproveitar um fim de semana
3 keys are used to unlock next area. Then, you face a boss. To get keys, player needs to defeat 3 waves of enemies. Movement is through dash and string (like a grappling hook). Your weapons include a blade and gun. If bullets are gone, you can replenish by killing enemies. Different talents to try out on enemies that involve gaining blood or more aggresive builds. [h1] Pros: [/h1] - Nice pixel art that shows a gothic underworld. - Difficulty is balanced and can be adjusted. Multiples lives by going to Death's door and multiple ways to heal. - Progression with blood to upgrade your abilities or base stats. - Italian language was added to bosses and NPC dialogue for more engagement. [h2]Cons: [/h2] - Sound effects could be better. They are too loud at times and can be distracting during combat. - Some bosses are tedious to defeat. Witch and dog boss was annoying since it keeps chasing you and healing. [h3]Suggestions: [/h3] The distance for using string is hard to predict. Before using string, show a shadow to indicate where your character will land. Controls are incorrect when using an Xbox controller. They show Play station controls. Please fix so its more clear what buttons to use. [b] Conclusion: [/b] A hack and slash roguelike game with multiple talents/builds to try. Killing ghosts and other beings is fast paced and simple. The game has come a long way since release with multiple patches and improvements. Try the demo out if you are interested in hack and slash or vampire games. [quote=author][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow IndieGems for more reviews like this one.
Very stylish and great gameplay feel, has so much potential and it's cheap
小玩了一个半小时感觉是非常有潜力的rogue游戏 可以看出在玩法方面借鉴了一点光明旅者的弹药系统 但是在前者的基础上增加了一些独属于rogue的深度 除了目前关卡还有点少以外其他方面都是很不错的 希望继续打磨成一个优秀的作品
初体验手感不错,战斗体验优秀,算是冷门优秀作品了 以下是一些主观的小反馈和建议(如有错误和未体验到的游戏内容,请指正) 1.我十分想使用“右键自动射击”这个设置选项,但因为子弹不足时的提示音效也会连续播放,所以没有使用。这应该算个bug,望修复。 2.我很喜欢“钩锁+攻击”这个天赋。不在局外增加其他可用天赋时,基本99%可以拿到这个天赋。但增加其他可用天赋后,天赋池变大,反而导致我喜欢/我希望使用的天赋出现概率变低。可不可以增加这样的功能:玩家可以自由配置已经解锁的天赋,选择启用/不启用,使其出现/不出现在局内。如果希望使用后置强力天赋,则必须启用前置天赋。这样可以帮助玩家精简天赋池,或更便于构筑流派。或将其作为自定义模式,代价是不能解锁成就。 3.ui虽然美观但并不很实用。左上角的子弹数量,以及角色周围的冲刺次数等,在战斗过程中难以看清。可不可以在保留现有风格的ui方案的前提下,新增一套方案:将子弹数量/冲刺次数等ui,改为颜色各异的小状态条(例如子弹数量是黄色,冲刺次数是白色),列在角色下方。这套方案降低了美观性但提升实用性,也保留了原方案作为选择 以上,致意 First impressions are great — the game feels smooth, and the combat experience is excellent. It’s truly an underrated gem. Below are some subjective suggestions and observations (please feel free to correct me if I misunderstood or missed something in the game): I really want to use the “Right-click auto-fire” setting, but since the low-ammo warning sound keeps playing repeatedly when ammo runs out, I had to turn it off. This might be a small bug — I hope it can be fixed. I really enjoy the “Grapple + Attack” perk. When there are no additional perks unlocked outside the run, I can almost always get this one (about 99% of the time). But after more perks are added to the pool, the chances of getting the ones I like or rely on become much lower. Could you consider adding a feature that lets players manually enable or disable unlocked perks, so they only appear (or not) in the run? For balance, if a player wants to use a late-tier perk, they must enable its prerequisite perks. This would help players streamline their perk pool or build more focused playstyles. Alternatively, this could be part of a custom mode, with the trade-off that achievements are disabled. The UI, while stylish, isn’t very practical in intense combat. It’s hard to clearly see the ammo count in the top left or the dash charges near the character. Maybe you could offer an alternative UI layout that keeps the current aesthetic but adds a more readable variant — for example, colored mini-bars below the character (yellow for ammo, white for dash charges, etc.). This version would sacrifice some visual beauty but improve clarity — while still letting players choose between the two styles. Thank you for your hard work, and please take this as respectful feedback from a player who really enjoyed your game! (Translated and polished from chatgpt.)
本作是一款以割草砍杀为主的肉鸽游戏。真的是游戏名字囊括了游戏的核心--血涌不息。区别于传统的肉鸽游戏,本座有一个有趣的设定,男主无时无刻都在流血,而杀敌有机会掉落血珠,以此达到饮鸩止渴。就像一把双刃剑,看似是不停的在减少状态,实则督促我们玩家不要浪费时间,勇敢往前冲。 作为一款肉鸽爽游,本作也是有着丰富的局外加成。当玩家玩完一局游戏,可以获得几种货币,分别对应着天赋武器和被动,随着失败的层数越多,获得的资源越多,游戏将会变得更加轻松。除了局外加成游戏,还有一些局内加成,和传统的肉鸽游戏不同,本作的局内加成偏向于技能这些,在经过战斗胜利之后,有机会可以获得对应强化。 对于战斗玩法,玩家既可以近身连击也可以远程对敌,这里的远程很有意思,不是无限子弹更似无限子弹,左轮枪用完只需造成有效攻击就能回复子弹数,这种新奇的方式可以让我们在游戏中更好的应对战斗。除此之外玩家还有两个位移方式,近身闪避与钩索,相较于传统肉鸽,本作的勾索就显得别出心裁,在原本冲刺的基础上,勾索的使用还可以恢复冲刺。 虽然在机制上面,角色会一直流血,但无论是攻击可恢复左轮子弹,还是钩索可以恢复冲刺,无疑为游戏增加了更大的容错,在流血至濒死状态,这个状态不会再流血,而是如果再次受伤,则会一命呜呼,杀敌掉落的血珠,则可以让我们再展雄风。总的来说,本作是一款挑战与可玩性共存的好游戏。其丰富的肉鸽元素,以及特殊的玩法与机制,更给人眼前一新的感觉,还是比较推荐喜欢这类游戏的玩家。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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