
Miami, 1986. Chelo Martínez has started a private investigation business to find missing people. Make tough decisions, solve cases, and find love: but you might not have time for all three. Ghosts of Miami features five cases, beautiful art, and the best game OST of 2017!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprisingly complex themes about various groups in the 1980's that wouldn't feel comfortable contacting the police (LGBT communities, drug addicts, those fleeing from Cuba). Not a ton of romance, but what's there us cute, and the mysteries are super interesting
I want to give it a positive review. But two stakeouts for gathering information back to back are written in a way that pretends I did not just meet and talk to tbis person just one scene ago lol. The writing is done in a general way so that I guess any scene could come first since you’re choosing which place to stakeout/question someone for info. So you choose one, make acquaintances or enemies with someone. Choose the next place to go. Well, the game didnt write just a tiny bit of extra writing to account for you saw them just a moment ago, so instead it’s VERY awkward to see you, the main character, internalize thoughts and speak to this other person who also clearly doesnt know who you are bc the dec did not just slightly update dialogue for that. It’s so off putting I may not play any more. It was one of the most jarring and negativequality control things I’ve ever experienced in a game.
7/10 诸君,我喜欢Janet
Ghosts of Miami es un buen juego. Como puntos a favor tiene una buena música, sus ilustraciones son llamativas y la forma en la que se desarrolla la historia es lo que atrapo mi atención. A pesar de eso, considero que tiene unos puntos en contra: [list] [*]Sin forma de cambiar la velocidad del texto. He jugado varias novelas visuales desarrolladas con Ren'py y la velocidad del texto se podía cambiar. [*]Las pantallas de carga. La primera vez que lo jugué no me había percatado de que tenia demasiadas y si querías todas las rutas disponibles ya sabes lo que te esperaba... [*]No hay manera de guardar la partida. Si querías jugar desde cierto punto para elegir otra ruta te tocaba iniciar todo de nuevo [*]Desarrollo de una historia. (Esto es personal) Siento que la historia con Janet fue muy rápido. en un capitulo la estas salvando y en el siguiente ya están de pareja cuando con otros personajes hay como mas interacción. Quizás el objetivo es saber que le paso al padre de la protagonista y las relaciones es un extra. [/list] A pesar de todo, lo recomiendo. Si no tienes problemas con esperar un poco en las pantallas de carga o si te gusta resolver misterios es un juego para ti.
Editing my review of this game. I mostly talked about how there is no skip button in it, however it turns out there is! it's the `/~ key, which can hopefully save someone my aching wrists (and to be clear is not communicated in-game, which it absolutely should be) . This game feels too "dating sim" to be a mystery game but too "mystery game" to truly be a dating sim. That's my main thought now that I can actually go through dialogue efficiently, and I don't think it will change. It might be exactly what someone else wants! There's definitely quality in this game- The music is wonderful, the sprites are cute, and the animation when you open the game got me so hyped. I am just begging the devs to put some sort of onscreen UI element to skip already-seen dialogue or put the needed key in the settings or SOMETHING, because any fondness for this game faded after spending 5 hours clicking
中文的机翻味翻译很劝退,有大段的漏翻。文本里有一些前后不一致的地方。以及不能存档,让想多刷的人好辛苦。
This game has been surprisingly captivating to play. Fun characters, story line, and simple game play that makes you want to guess, but there are a few bugs that make it difficult to keep pouring more time into the game. My peeves about this game is: [spoiler] - After you've achieved an "ending" to the game, you have to replay from the beginning. - When you go to "solve" the case, it doesn't matter what events happen leading up to solve THAT specific case. However, it DOES matter the order when you go to certain places to open up dialogue to develop relationship with specific characters. - In order to complete Case # 5, you must have developed relationships with specific characters and if you haven't, you have to replay from the beginning. [/spoiler] Other than the things listed above, I genuinely love how they've taken what feels like a choose your own adventure and mixed it with a mystery/crime solving game. Very unique game and overall recommend it if you don't mind working through some things.
There is a lot of potential in this game, and it's makers have obvious talent. Good art, good characters, good writing.... That's what makes it so disappointing as it could really have been a great game. The problem being that the mixing of mystery adventure game and visual novel doesn't work at all and both aspects of the game feel really sketchy and unsatisfying in themselves... What a waste, but I still recommend it for it's artistic value. 6 / 10
[h1]SOLID BUT IRRITATING[/h1] Yet again, lack of "average" rating on Steam gives me a really hard times... Ghosts of Miami is an 80s-themed Visual Novel with solid story and horrible gameplay systems. I rarely do it, but in this case [b]I recommend to find guide/walkthrough and play the game with it[/b]. Otherwise there's a high chance that you'll end frustrated. Still, it's worth to give GoM a chance. It's rare to see a Visual Novel with well written mature themes. [b]Story[/b] Story is definitely the best part of this game, but it's intended for more mature audience. If you're here just for some sweet romance and "feels good" moments, this won't be something for you. Colorful appearance is just a facade for drugs, abductions, xenophobia, corrupt cops... list goes on and on. We take the role of young detective Chelo Martínez and we're trying to solve various missing persons cases. Generally, everything feels fine. Solid writing (especially dialogues), distinct characters, realistic presentation of the world around us (rigged systems, corruption, additions). Almost all clues are sensible (a little bit repetitive, but I think that it was intended?), so it's quiet easy to deduce what's going on. My biggest complaint is about "romances". I'm not even sure if I can call them that. Guessing what to do to get affection with some characters is insanely frustrating. You're not even rewarded with anything meaningful. There's just a few scenes here and there + endings. It's a shame, because almost all romanceable characters aren't that bad. Yeah, almost. Richard was so out of place, that I don't even ant to think about it. It's even worse if you want to achieve "true ending". You're forced to romance him - there's no workaround. [b]Gameplay[/b] Most irritating part of Ghosts of Miami. Why there's no save, skip read text or fast forward text functions? It would fix so many problems with this game... To achieve different endings you need to get EXACT combination of choices for EACH character and there's no way to make it faster. You need to smash space button/left click through EVERY case and make different choices just to see other ending in last case. It's so damn annoying. I don't understand how devs were okay with that when they play-tested their game. I almost gave up when I wanted to "romance" Luci. It was almost impossible to know what you need to do without any guide. Also, being forced to romance two different characters (aka. replay the game twice) to see true ending was just dumb. It works in some perticular games (like Doki Doki Literature Club), but not here. Changes between each path were too small to make it worth to replay the game so many times. [b]Audio and Visuals[/b] I really loved the art style. It's not ideal, especially the backgrounds, but it fits the theme with bright colors and designs. No complaints about soundtrack. It did the job perfectly. Minor thing - animated intro was great. [i]Check my Curator's page for more reviews: https://store.steampowered.com/curator/41437353-mnik%2527s-Experience/[/i]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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