
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 11 → 7.71/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 46.9Kreviews | 92% | — | $5.8M |
| $29.99 | 11.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наверн единственная игра где можно почувствовать себя в шкуре [strike]Гей[/strike] Грей Фокса. Кто бы мог подумать, персонажи видеоигр оказывается на самом деле не умирают, они реинкарнируют в другие игровые вселенные - всё как в жизни. Конечно, левую руку заменили протезом, но это не мешает делать салат под красным соусом из киборгов-корпоратов. Саундтрек же делает процесс приготовления максимально медитативным времяпровождением, пусть и с эпи3додическими подгораниями жопы, будто сидишь не на диване, а в кипящем масле раскаленной сковороды Макаревича, пытаясь сжать булки как можно крепче, чтобы горячее масло не попало в прямую кишку. Наверное, последняя часть предложения всё же была лишней. В общем, шикарная игра.
Insanely fun movement and combat mechanics 100/10, also very fun campain
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.33/day in the week to Aug 4 → 12/day in the week after.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 5.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese +2 more
| $7.49−75% |
| 1.9Kratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 664ratings | 80% | #140 | not modelled |
| $7.49−75% | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Внешний вид, музыкальное сопровождение, быстрый темп, всё супер. Редко напоминает о себе желанием пройти эту игру заново.
beatiful
好
爽!
我的手法在这里得到了尊重。os:某者荣耀
13.7h全成就路过,游玩推荐:二代>一代>一代DLC>二代DLC,二代更有质感,解谜和玩法更丰富,隐身/风暴飞天/(锁视角)摩托车/翼装飞行;一代手感更好,难度更高。讲讲boss战:(一代,DLC,二代顺序) tom:顶级视觉+跑酷盛宴。9分 赫尔:招架训练+你跑我追。6分(听说有人在打她之前的火车上被广告牌杀死得更多LOL) 玛拉:回合制+小走位。7分 巴枯宁:顶级机制使用:高速跑跳,A人回蓝,半蓝有盾,耗蓝打boss。10分 哥连(迭戈):幻视铁驭(),东方躲弹幕。5分 自二代起才有贪刀为辅,格挡为主的战斗感: 先锋·阿里曼:躲掀地板杀招需要秒找到钩锁位置拉开。8分(???:“on your feet runner, the fight is not over!”Jack:你是谁????:"一伙的”。Jack:"good.") 沙虫·那伽:很有登龙那味。9分 玛都·拆解者:什么叫三管血会互相回血?8.5分(玛都:“果然是熟人,你是达摩安保部队的少尉。覆盖“武士道”协议,代码0:格杀勿论。开个玩笑,我们不需要代码了。起舞吧,小密钥。”) 复活者·密特拉:我哭死,他偷家只杀领头人,其他喜欢主角的npc一个不动。什么叫打一半变成跑酷+emotional damage?7分 可惜两代本体都送过(只领到2 QAQ),一代为了全成就入手本体+DLC赫尔计划值得。二代时不时去飙飙摩托听听声浪,可惜二代DLC无尽摩托评分不好。
enfes bir hikaye ve distopik bir dünya
爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 21.9K | 93% | $9.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 23.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 8K | 81% | $7.99 | |
| $12.3K | 48 | 79% | $9.99 | |
| — | 0 | — | — | |
| $253 | 3 | 33% | $4.99 | |
| — | 0 | — | — | |
| $14K | 53 | 74% | $11.99 |