
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По сравнению с первой частью переизбыток механик и плохая их реализация, моделька то улетает в небо то на ступеньку залезть не может, кайф не получен
It was mostly good. The game suffered from stability issues/slight performance hickups for me. The first game was definitely better. There some level of fluidity the games loses as well as a feeling of skill that aren't there anymore. The riding missions were fun but sometimes frustrating. Overall, if you played the first one, you will probably like this one too. There are new features which I liked as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is lowkey ♥♥♥♥ (at least in the early game. personally, it has gotten a bit better since writing this and playing a little bit in between) . i have played some of it on the ps5 'cause of ps plus, before i played it again a few years later on pc. Of course i have only played 2 hours so far, but with what i have seen and played through, i personally prefer the first one. Pros: - Some improvements with some enemies - Fun to collect the collectables and the upgrade chips - The game looks very pretty, even with some settings turned all the way down - (minor) The "Doom-like" finishers - The "CV-terminal" quick events (where you go into like computer mainframe) Cons: - ♥♥♥♥♥♥ movement. feels stiff and slower comparedt o GhostRunner 1 - (IMO) worse map layout in the early game, at the 1,5hr - Mediocre voice acting (reminds me of Subnautica Below Zeroin general) - The game feels frustrating - Too much use of grindrails and similar (because they slow down your movement more then it already was - (IMO) Too much need for aiming (like with the shurikens.) - (Minor) The slow-mo when you finish a section. it's way too long and slow. -You feel like you get shot behind your back more than the first game -No audio que to enemies (IMO) Feels like the game is both too forgiving and too ruthless at the same time at the early game My preset: (No Upscaling or frame gen) AA (Anti-Aliasing): Med PPQ (Post Process Quality): Low SQ (Shadow quality): Med TQ (Texture quality): Med EQ (Effects Quality) Med Blur: Medium Fps: 60/120 (it is locked on 60fps, and is choppy on 120fps when loading stuff in. Vsync: off
Not even close to the first game. Really disappointing
Played through this game twice and I have to say, I have enjoyed myself, but this definetly could have been better. Yes it's Ghostrunner. Yes I like the gameplay loop a lot. But while there is much more variety in this game, I still feel a bit empty in parts of this game and I think I've figured out why... - This game is far more forgiving than GR1, which might seem like a good thing. It isn't in this case. The kick I really got out of GR1 was entering into an arena having absoloutely no idea what to expect, having my ass handed to me and then immediately repeating the loop until I eliminate everyone without being hit a single time. The addition of all the extra overpowered abilities and powerups kills the challenge of this game. Honestly once I removed all the powerups and equiped the powerup that disables guarding I had such a better experience. - It's cool that we go to more places in this game, but the collision for objects in certain levels are just completely broken and I found myself having to reload from a checkpoint. This might seem super negative, but that isn't my overall experience with this game, it is still enjoyable, I just wish that the above regressions are fixed if GR3 ever becomes a thing. Either way, here are the highlights from this game: - Boss battles are so much fun. There are certain ones in GR1 I just didn't like, but in this one I enjoyed each one, I just wish there were more... - The biking section, while it outstayed its welcome was enjoyable especially in the early segments. If GR3 is a thing they should include biking, but have it spread out throughout the game, not in one entire chapter. - The gliding/flying segment was really fun and should make a return. - Enemy variety is more vast compared to GR1 - Having a base is cool, but honestly I think that it should act as a menu that you can optionally interact with for upgrades and story content. I liked the idea of if, although I didn't like the implementation of it being a forced break from the gameplay in GR2. I commend the devs for being experimental in this game and hope that in a possible GR3 all these points can be improved upon. I still strongly recommend this game to anyone.
КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! 11/10 КРИТИЧЕСКИХ ОШИБОК!
[h1] Бежишь - упал, упал - вставай, встал - упай, чокопай [/h1] Не думал что все-таки возьмусь за вторую часть, потому что изначально она мне вообще была неинтересна + посмотрев на обзоры от других людей я подумал что с игрой будет явно что-то не так. Причем вроде все окей: визуал на высоте, музыка тоже имба-пушка, неужели геймплей похерили еще больше чем в первой части? И да, и нет, потому что по большей части это все та же самая первая часть со всеми ее плюсами и минусами, но только больше... Первая половина игры вот прям вылитый приквел, мне как будто особо даже докопаться было не до чего. К тому, что разработчики никак не пофиксили кривой мувмент, и поэтому ты лажаешь не из-за своих кривых рук, а потому что Тень решает не зацепиться за уступ или типа того - я привык достаточно быстро. Но после середины игры разработчики выкидывают игрока в какую-то серую пустошь, дают мотоцикл и даже какое-то подобие полу-открытого мира. Причем, насколько я понял, именно это и было причиной, по которой игру приняли хуже первой части. Хочу сказать, что могу понять этих людей, потому что и сам испытывал диссонанс, когда буквально пью чай, а он становится соленым, а не сладким. Впрочем, думаю я настолько изврат, что я достаточно быстро к этому привык и не испытывал проблем. Тем более сегмент с мотоциклом не был таким уж душным, как его малюют + музыка на фоне осталась все такой же кайфовой. Тем более что одним из исполнителей в списке саундтрека сиквела оказался обожаемый мною GosT, которого я слушал еще задолго до этой игры. Проблема скорее была в том, что некоторые сегменты игры проходятся тупо на дурачка - повезет, не повезет. Тоже самое можно сказать про челленджи, которые я моментально отказался проходить по причине сохранения своих нервов. Боссы в игре тоже с одной стороны интересные, особенно предпоследний запомнился, но вот последний - это концептуально что-то интересное, а геймплейно какая-то графомания с еще более сломанной физикой. В игре и так все не очень хорошо с мувментом, а тебе еще и все с ног на голову переворачивают. Мне кажется я за всю игру умер меньше раз, чем на финальном боссе, причем не от его атак, а от своих падений в бездну уровня. Ну и финальной крышкой гроба для меня стал гринд скинов на меч, потому что ВЫ НЕ ЗАКРОЕТЕ КОЛЛЕКТБЛСЫ НА 100%, ПОКА НЕ ПРОЙДЕТЕ НЕОБЯЗАТЕЛЬНЫЕ ГРИНДОВЫЕ УРОВНИ!!!!!!!!1! Мое лицо, когда я собрал 95% коллектблсов представили? И тем не менее, это далеко не плохая игра и удовольствие я от нее получил. Как и первой части, был бы готов даже влепить ей 10 из 10, если бы не настолько казалось бы очевидные и глупые моменты, которые есть игре по ощущениям лишь потому что разработчики сами не играли в то, что накодили. В любом случае прогресс виден, как и старания, поэтому взять и поставить палец вниз за исключительные моменты моего кипения я не могу. Ставлю этой смешной нарезке бомжей все те же 7 баллов из 10 имплантов!!
лучше чем киберпанк 2
Honestly just play the first ghostrunner and only play this if you really care about the lackluster story, this one has some cool bosses at the beginning but the last boss of the game is legit just platforming and not the cool parry style bosses that I really enjoyed. Also the last 2-4 chapters performance dropped significantly, some fights I was down to 30 fps. This game just isn't as satisfying as the first ghost runner, due to the open map design the game just doesn't feel as tight and you aren't able to seamlessly go from enemy to enemy and cut them down. sometimes you just kinda have to walk up to enemies. The upgrade system also blows major ass, in order to upgrade you have to go and get collectables from the different missions which really stops your momentum as you have to stop what you are doing, go pick up the purple shards and go back to the mission, and this would be fine if it was only some shards where you have to go out of your way for but this is nearly the case for every single upgrade shard. To make it all worse, most of these upgrade are super underwhelming and most of them barely make a difference, not to mention half of them will nerf you just to give you like 10% more dash distance. Game is hot garbage...
Tek hatada ölüm stresini özleyenler için; bu sefer ilk oyunun üstüne baya koymuşlar, ben baya sardım. İlkine ısınamayanlar bile, buna bir şans vermeli bence. Mekanikler, düşmanlar çeşitlenmiş; map genişlemiş, hikaye anlatımı daha iyi hale gelmiş. (yani ilk oyuna kıyasla)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.8K | 91% | $7.49 | |
| $11.6K | 45 | 82% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 6.6K | 92% | $9.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $2M | 3.1K | 95% | $29.99 | |
| $2M | 7.2K | 95% | $14.99 | |
| $2M | 6.2K | 89% | $9.99 |