
Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thought I liked it, but then the game crashed when I beat a level. It's buggy, so we're not friends anymore.
Спустя 23 года наконец-то допрошёл её. По сути это идейное продолжение игры с сеги Haunting Starring Polterguy от тех же ребят. У неё, кстати, классный трагичный бэкграунд про некачественные скейтборды и злого босса из ЕА, погугите. Крутой концепт, визуал, музыка, анимации. Выглядит и ощущается топ даже сегодня. Под пивас самое то. Но играется так себе. Половить фан от кинца круто, но тактической глубины никакой. Задачи делятся на два типа. Первый: напугай всех. Вы будете просто прикреплять призраков и перебирать их способности. Тут типа есть намёки на планирование: раскрыть страхи болванчика, приманить всех в одну комнату, но всё это рудиментарно. Будет скучно и рутинно, если пытаться играть, а не режиссёра отыгрывать. Второй - это квесты, которые скорее всего вы будете играть по гайдам, постоянно альтабясь. Они подразумевают, чтобы вы запустили уровень, поняли что к чему, вышли, выбрали новых призраков, купили им новые способности, и попробовали ещё раз. И то не всегда понятно, что от вас хотят. Тут, например, есть момент, когда нужно просто ждать, активировав нескольких призраков, и без прохождения я бы не понял, что всё делаю правильно. Но это только звучит так душно, на самом деле телепатических моментов здесь всего два, остальное решается перезапуском миссии с новыми призраками и перебором способностей. Современному игроку это может показаться скучным и унылым: либо перепроходи, либо с прохождением сиди, но что поделать. Но такие моменты можно простить, потому что игра уникальна и второй такой нет. Технических проблем не испытал. Запустилось с первой попытки и никакие патчи не понадобились. С русификатором есть нюансы. В руководствах стима есть только одно прохождение на русском, и оно заканчивается на втором акте. С английскими руководствами у вас будут проблемы с именами персонажей. Беды нет, потому что вне стима на старых сайтах можно найти несколько прохождений, написанных по русской версии. Если вы старый дед, который в молодости думал, что диск на полке от акеллы: Ghost Master Смертельный Испуг - это какой-то аддон, то можете успокоиться. Здесь лежит она. По сути это один дополнительный уровень после титров. Видимо разрабы поняли, что сиквела не будет, поэтому решили историю так закончить. Было бы таких игр много, я бы не рекомендовал. Но такого опыта вы больше нигде не получите, так что ознакомиться всё же стоит. Главное играйте в неё как в кинцо, а не как в тактику. И морально готовьтесь к перепрохождению, если хотите получить полноценный опыт. Не хотите - читайте гайды.
This is a strategy puzzle type game with a neat setting. The issue here is it is dated so you'll be fighting with the controls and AI interactions. I think ultimately it is a good experience but not one I really care for playing right now. As cheap as this game gets you can easily give it a go and see how you like it.
This one doesn't have the AI garbage in it.
Давно в неё играл и с тех пор не переигрывал, но Ghost Master оставил очень хорошие впечатления. Игра привлекает уникальной механикой вселения призраков в предметы и пугания людей. Тут нужно продумывать, куда кого вселить, чтобы справиться с заданиями, управлять страхом людей и смотреть, как разные приведения влияют на ситуацию. По ощущениям Ghost Master чем-то напоминает старую игру на Sega под названием Haunting: Starring Polterguy, где ты тоже управлял призраком и использовал взаимодействие с объектами, чтобы пугать людей в доме. Игра атмосферная, местами весёлая, местами жутковатая, и в целом очень оригинальная. Из минусов — некоторые механики могли бы быть проработаны глубже, но для своего времени это был крепкий проект с интересной идеей и хорошим геймплеем. Отличный представитель жанра «управление сверхъестественным», который стоит вспомнить.
Scare the s*** out of the sims. Brilliant. Very replayable. Oldie but a goodie.
[hr][/hr] [h3] [strike] Awful [/strike] > [strike] Bad [/strike] > [strike] OK [/strike] > [b] Good [/b] > [strike] Great [/strike] > [strike] Awesome [/strike] [/h3] [hr][/hr] [i]A bit of a nostalgia trip for me personally, but I adored this game when it first released. It was great - unique, and fun. Even today it still holds up, at least to some degree. [b]The premise is very simple: lead your party of ghosts to haunt people. It works.[/b] However, in my opinion, it's the first level where the game truly shined for me those years ago and I found myself feeling exactly the same way revisiting it now. Its still good. The later levels unfortunately don't hold up as well as those early one are, and the ending is anticlimactic, so I found myself rushing through them. Nonetheless I enjoyed the game quite a bit anyway.[/i] [hr][/hr] [i]As much as I have a soft spot for this game, I can't recommend buying it today. However, [b]what I am recommending - go and pick up Ghost Master: Resurrection[/b] on Steam. From what I've played, it looks like a genuinely faithful and high quality remake. Even though it's in Early Access as of today and only covers the first Act or two, that honestly was the best content anyway. I'm hoping the remake takes the opportunity to make some improvements to the later levels or they could even add some or completely redo them.[/i] [hr][/hr]
Even from a retrospective point of view, [i]Ghost Master®[/i] was nothing more than a standard, bargain-basement video game, where creativity is heavily discouraged in favor of linear gameplay. All levels have a "recommended" button where specific ghosts are automatically added to the player's roster to fit the interactable objects in them. This does not sound too terrible until it is realized that certain levels have puzzles that require specific skills from certain ghosts, meaning that levels can become softlocked or completely uninteractable. Any outcome wherein players are punished, directly or indirectly, for their creativity or want of roster freedom is an immediate turn-off for most individuals, especially in a game where ghosts [b]can[/b] be unlocked and upgraded. It does not matter what combinations one may come up with, if a certain power is not available to any one of your ghosts, such as “quake” to knock a brick out of the wall hiding a corpse or “telekinetic storm” or disrupt certain electronic device, then one can expect to fail mission objectives completely and have no means of unlocking ghosts tied to an objective. Players naturally enjoy having options and utilizing them appropriately, but this game provides little to no windows of opportunity for experimenting with roster combinations with the possibility of winning in the end. There are no options, at the very least, evaluating the level, its props, and its NPCs to understand what the player can expect when it comes to what can be exploited in terms of the phobias some NPCs have, along with interacting with objects. Even when players accept the recommended roster of ghosts, the game remains trial-and-error, all the while their score is tied to how quickly they can complete the level. All of this while the player has to bind and unbind ghosts to rooms like clockwork if they are to keep the pressure on NPCs that constantly scatter like ants and ghosts that have to [b]charge up[/b] their scares before they can execute them. For $5, players are given pint-sized level variety, no breathing room for having ghost rosters that differ from what the developers wanted, and little reward even when they kowtow to recommendations by the game. It is no wonder that only two levels are present in the game’s screenshots on the store; you would have to lose your mind to think that this game is deserving of an hour of your time, let alone a five-dollar bill.
Senelerden 2008. Henüz 7 yaşında, bilgisayarların ya da oyun dünyasının tam olarak ne olduğunu kavrayamamış küçük bir çocuktum. Tek bildiğim, babamla gittiğim dükkanlarda gözüme çarpan oyun kutularını çocukça bir inatla peder beye aldırmaktı. Günün birinde, kapağında muhtemelen GTA IV olan Level dergisinin bir sayısına rastladım. Ne olduğunu bile bilmeden, babama o dergiyi aldırmak için saatlerce dil döktüm. Alıp, eve döner dönmez dergiyi açtığımda içinden çıkan o sihirli CD, hayatımı derinden etkileyecek kapılardan birinin anahtarıydı. Bilgisayara takar takmaz karşıma çıkan onlarca oyun arasından biri, beni diğer her şeyden daha çok büyüledi: Ghost Master. O günden sonra, küçük bir çocuk olan benim için zaman bu oyunla durur olmuştu. Okuldan eve koşarak gelir, üzerime siyah-beyaz hırkamı giyer, masanın altına koyduğum ısıtıcının sıcaklığında saatlerce o hayaletlerin dünyasında kaybolurdum. Yaz kış demeden, o CD'yi gözüm gibi koruyarak defalarca silip yeniden yükledim Ghost Master'ı. Bugün aradan yıllar geçti, oyunun her bir bölümü, her bir detayı hâlâ hafızamda ilk günkü gibi taze. Ghost Master bana oyunları sevdiren, dijital dünyadaki ilk gerçek aşkımdı diyebilirim. Ve hâlâ, ne zaman çocukluğumun o huzurlu ve güvenli sıcaklığına özlem duysam, bu oyunu indirir ve aynı heyecanla ekranın başına geçerim. Bana bu harika anıları bahşeden o CD'ye ve bu oyunu yapan ellere bin teşekkürle... 10/10 "Memories never fade, they just wait for us in the places that made us who we are."
Used to play this game when I was young so there's a little bias there, but I love this game and I love that I can play it on steam now having lost my physical copy over the years
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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