
Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most games like these balance it for consistent growth so that each level is more challenging but the boss and level are reasonably difficult with normal progression. This game will spawn enemies that are more challenging but with upgrades they can be overcome. Suddenly, there is a boss at the end of the same level you just came through with minimal damage that is much faster than you, has AOE damage that is hard to avoid because you are so much slower and damage that is substantially higher than mobs of even high tier enemies prior to it. I'm not going to grind the same levels over and over just to be competitive with a boss on a level I just breezed through. Also, the underwater level air mechanic is annoying and makes missions where you have to remain in an area almost impossible to complete even with the proper levels. There are better games like this that are much more balanced and refined.
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Okay, so I play a lot of bullet hell games. I like em. My gripes with this game. 1. I don't know what the ♥♥♥♥ I am suppose to be doing. Granted I am on the first map grinding higher corruption levels and nightmare mode. Why don't I know what to do? See a quest, do it and then wander around for a while looking for powerups. The powerups that seem of any use are; EXP Shrine, HP shrine and the green magnet. Everything else is walking around and killing stuff. 2. Okay, now that I mention killing stuff, your skills are way more powerful than your basic attacks. the incremental upgrades feel absolutely worthless and some skills go from 00's of damage to suddenly tens of thousands of damage. So my only interest is in finding combinations. 3. Combinations - Sometimes rerolls give me the same skills over and over again and no new skills so I sit there wondering is there a cap on how many combinations they allow you to get? 4. There are quests I can't complete in time, like looking for the chalices which then place them in 3 different directions with minimal time. I always fail that. 5. Kill points - At some point, Spending a few hundred kill points for some gold or purple gems turns into 4000. There are so many ♥♥♥♥♥♥♥ shops and I can at most buy 1 - 2 things from them. Everything else doesn't matter. Its like 300 kill points for 150 gold and then 4000 for a flask. I am still trying to find ways to get through it but I have no idea what to do on the map because there are few markers or events outside of rescuing allies and killing some Sins. Day comes once, night comes once, I see little use of it.
Ótimo jogo Bullet Heaven! A jogabilidade é satisfatória, e a arte trás um conforto para o estilo do jogo. A interação dos itens e as animações mesmo com aspecto de pixeis é bem fluida. É muito divertido buscar maximizar as habilidades e montar estratégias, além de haver várias conquistas para se fazer, o que incentiva na questão de objetivos e noção para onde quer chegar. O jogo em sí é realmente muito bom, a única coisa que me incomoda é que não há um modo acelerado ou algo parecido (até onde joguei), o que acaba sendo chato já que eu gostaria muito jogar mais desse jogo, mas pensar em ficar tanto tempo em uma run tira meu interesse de tentar fazer várias partidas seguidas. Recomendado. Vale sim o preço.
[h3][b]When a gameplay loop is built well, it becomes very hard to leave the next run for later[/b][/h3] I liked Scarlet Tower because it does not settle for just copying the formula of surviving waves and stacking upgrades. The foundation is familiar, yes, but the gothic tone, the day and night cycle, the classes, and the familiars give it a much stronger identity than I expected. What stood out most to me is the constant sense of growth it builds, the kind where every run leaves me with a different build in mind and the urge to push a little further. I enjoyed it mostly because of that balance between chaos and planning. Even when the screen is full of enemies, I usually felt like I was building something instead of just surviving on autopilot. It is still a loop driven game, so if I play it for too many hours in a row, the repetition starts to show. Even so, I recommend it to players who enjoy progression, builds, and games that are easy to get into but have enough depth to keep them around for a while.
Kirby's Take: PROS - Fun game and good value for the price. - Gameplay is similar to VS and similar "survivor" titles. - Day and night cycle is a neat mechanic - each playable character feels unique with an interesting variety of powers and Ultimate attacks - The addition of loot is a neat idea opening up build options for characters. - presentation is nice great music and visuals - overal game is fun and easy to pick up and play CONS - Unfortunatly inventory system is extremely clunky with no sorting or bulk options. - limited weapon pool and combinations means most runs feel similar. - Each level has 11 levels of difficulty, which is a bit excessive for a game like this. - one in game misson where you have to collect 3 gobletts, doesnt give you enough time to complete it.
DEIXOU NO CHINELO TODOS OS OUTROS DO GENERO. 10/10
TOO MUCH GRINDING!
maneiro
It's not a bad game, but it's very unpolished and it gets unplayable very fast due to poor performance. Just by selecting the last level, base corruption + nightmare modifier, and the game will keep having low FPS spikes and freezes whenever you level up, use your ult, or simply attack a big group of enemies, and you will most likely die when it happens. Lack of polish includes, but is not limited to: grammar mistakes; double unlocks; unlocks that don't trigger; unlocks that trigger when they shouldn't; loss of Cloud Steam save data (luckily I made a local backup); a weird delayed end-of-game screen when you die (it's like the menu has to catch up with the game state); inability to rebind keys in-game; poor visual clarity in certain maps; lack of armor set or rarity filters for the inventory; inability to check character stats while selecting level-up… plus more. I would like to complete it, but the performance makes playing the endgame impossible.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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