
Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hours of fun. A HD remake would be great.
Golden Oldie. The ghosts are fun, each with their own personalities and designs. Some levels are long winded and tricky, but if you have the time to chill and just enjoy, its worth it.
Décalé et trop cool!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, the game can occasionally be frustrating on how to beat a certain scenario. However, the characters are great, the story is great, and it's definitely one of the better antagonistic games out there!
Приятная игра из детства. Рекомендую всем кто хочет отдохнуть от всех новинок в ламповой старенькой игре.
es bastante entretenido
one of the best games ive ver played top 30 for sure
Troppi Bug! Peccato poteva essere piacevole e simpatico ma: - Lo stream è impossibile - Dopo aver perso 1ora dietro una richiesta che ho pure realizzato (la sposa non funziona ed ho ripetuto il livello 5 volte), il gioco è anche crashato (non era la prima volta, crasha spesso purtroppo). Conclusione: Non ho voglia di perdere ulteriore tempo. Reputo il titolo ingiocabile.
Прикольная, но устаревшая версия интересной идеи. Благо, уже есть ремастер.
Even from a retrospective point of view, [i]Ghost Master®[/i] was nothing more than a standard, bargain-basement video game, where creativity is heavily discouraged in favor of linear gameplay. All levels have a "recommended" button where specific ghosts are automatically added to the player's roster to fit the interactable objects in them. This does not sound too terrible until it is realized that certain levels have puzzles that require specific skills from certain ghosts, meaning that levels can become softlocked or completely uninteractable. Any outcome wherein players are punished, directly or indirectly, for their creativity or want of roster freedom is an immediate turn-off for most individuals, especially in a game where ghosts [b]can[/b] be unlocked and upgraded. It does not matter what combinations one may come up with, if a certain power is not available to any one of your ghosts, such as “quake” to knock a brick out of the wall hiding a corpse or “telekinetic storm” or disrupt certain electronic device, then one can expect to fail mission objectives completely and have no means of unlocking ghosts tied to an objective. Players naturally enjoy having options and utilizing them appropriately, but this game provides little to no windows of opportunity for experimenting with roster combinations with the possibility of winning in the end. There are no options, at the very least, evaluating the level, its props, and its NPCs to understand what the player can expect when it comes to what can be exploited in terms of the phobias some NPCs have, along with interacting with objects. Even when players accept the recommended roster of ghosts, the game remains trial-and-error, all the while their score is tied to how quickly they can complete the level. All of this while the player has to bind and unbind ghosts to rooms like clockwork if they are to keep the pressure on NPCs that constantly scatter like ants and ghosts that have to [b]charge up[/b] their scares before they can execute them. For $5, players are given pint-sized level variety, no breathing room for having ghost rosters that differ from what the developers wanted, and little reward even when they kowtow to recommendations by the game. It is no wonder that only two levels are present in the game’s screenshots on the store; you would have to lose your mind to think that this game is deserving of an hour of your time, let alone a five-dollar bill.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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