
Become a Ghost Keeper and lead your fearsome minions against the living. Use diverse scare tactics, manage demonic creatures and harness dozens of skills. Oh, and don’t let the Brotherhood catch you! The ultimate scaring experience begins…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ghost Keeper merges classic elements from beloved old-school games of the genre with various modern innovations. Allowing you to delve into the ultimate scaring experience. Become the leader of a group of peculiar monsters and experience equally strange adventures set in the climate of 19th-century England.

Command your ghosts, demons, and beasts to overtake your living adversaries. Use their unique skills, develop their powers. Each of them offers something unique, so choose wisely.


Remember, the pesky Brotherhood is always near. Eliminating its members and stealing their secrets is dangerous but rewarding. Only one can emerge victorious.


A true Ghost Keeper seizes opportunities and makes fateful decisions. Test your wits and intelligence: can you plan, manage, and scare effectively to achieve your goals?


Enjoy the beautiful 19th-century English scenery and engaging, grotesque humor. Delve into the detailed visuals and experience the terrifying fun of scaring.


Take control of ghosts, demons, and monsters, use their unique abilities to defeat your enemies.
Fight malicious Brotherhood, show the world who is the ultimate keeper of fearful creatures.
Exploit varied strategies, there is never only one path to victory - the way you lead is entirely up to you.
Marvel at the Victorian era setting, locations, style and atmosphere that’ll captivate you on each subsequent level.
An ultimate scaring experience, remember that only through fear, you can claim a true power.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
С рыбой проблемы во твором акте, как ее отнести призраку. слишком сложно и не понятно я перепробывал кучу способов
Grüße! Wir haben über Keymailer einen Zugang zum Spiel bekommen und können jetzt sagen, dass es uns gut Unterhalten konnte aber der Einstieg in das Spiel echt nicht ohne ist. Es gibt zwar ein Tutorial, das euch ein wenig an die Hand nimmt und auch im weiteren Spiel gibt es immer wieder Hinweise und Tipps aber trotzdem hat es uns zumindest einige Gehirn Zellen gekostet immer zu verstehen, was wir machen sollen... Da es aber viele Möglichkeiten gibt die Eindringlinge in unserem Herrenhaus zu verscheuchen oder halt unter die Erde zu bringen hatten wir unseren Spaß dabei^^ Die Fähigkeiten der geister und die Perfekte Anwendung zu finden kann aber dauern und auch anstrengend sein^^. Wer Gameplay dazu sehen möchte, kann sich auf unseren YouTube-Kanal Erklärunsnot das Video dazu ansehen hier der Link dazu: https://youtu.be/QP0r914iHwI
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Simplified Chinese, Japanese, Polish, Portuguese - Portugal, Russian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super gierka, polecam. Fajna zabawa :D
A fun spiritual successor to Ghost Master. The option to either kill or scare off is a nice touch. A good foundation for the game that hopefully will continue to expand in the future. It's a nice, easy 100% completion game! At times this game can hold your hand a little too in the way it directs you on how to unlock new ghosts, rather than letting you solve the puzzle for yourself. Some updates I'd like to see in the future: Less repetitive voice lines. More levels, ghosts and puzzles. More prominence in the music and progression in the music's intensity as you work through a level. Expanding levels to allow more ghosts to come in, as sometimes it feels like you're just waiting for a particular cooldown on repeat. Tooltip descriptions on the mortals' debuffs to more easily identify what you've done to them.
As a spiritual successor to Ghost Master, this game is very well done! Pun only slightly intended there, by the way. The powers available to the various ghosts in Ghost Keeper are much darker in tone than Ghost Master's were, and that lends it a proper sinister feeling more than that title. The graphics are nice as well, which I'm grateful for because going back to the original GM is a little harder on the eyes these days. Some of the humans tend to get stuck in some manner and need to be dislodged from their "frozen with fear" pathing lockdown with an interrupt power. My only real gripe thus far is that the game is way too short! The Early Access notice is welcomed because it gives me hope that the developer has more missions, and hopefully more ghosts, in store for the future.
Hab mir ein Spiel erhofft das mehr Ähnlichkeit zu Ghost Master besitzt
Godny następca Ghost Mastera
Análisis de Ghost Keeper, el juego de estrategia y terror inverso en Early Access: mecánicas, ambientación victoriana y combate contra humanos Ghost Keeper es un título de estrategia con toques de rompecabezas y humor oscuro que invierte el tradicional enfoque del terror en los videojuegos: aquí no eres la víctima, sino el maestro del miedo. En lugar de huir de criaturas sobrenaturales, el jugador toma el rol del Ghost Keeper, encargado de liderar una horda de fantasmas, demonios y bestias grotescas para aterrorizar y expulsar a los humanos de diversos escenarios inspirados en la Inglaterra del siglo XIX. El juego acaba de lanzarse en Early Access en Steam, ofreciendo una porción sustancial de su experiencia antes de una versión completa futura. Apes Warfare, estrategia clásica con acceso anticipado - XboxManiac https://youtu.be/HuLlBHCQ7qE Desde el inicio, el diseño de Ghost Keeper busca un equilibrio entre estrategia y libertad creativa. Cada criatura bajo el control del jugador posee habilidades únicas que pueden combinarse de múltiples formas para maximizar el terror y superar objetivos. No existe una única ruta hacia la victoria: las misiones permiten enfoques variados según las decisiones tácticas, la gestión de recursos y la sinergia entre los poderes de los espectros bajo tu mando. El tutorial inicial y las primeras ubicaciones introducen estas mecánicas con suavidad, enseñando a usar habilidades, posicionar unidades y adaptarse a las reacciones humanas. Uno de los principales antagonistas del juego es la hermandad conocida como el Brotherhood of Light, un grupo de cazadores empeñado en erradicar lo sobrenatural. Su presencia obliga al jugador a planificar con anticipación y anticipar contraataques, lo que añade una capa de tensión adicional a cada encuentro. Superarlos no solo implica enfrentarse a ellos directamente, sino utilizar con inteligencia el entorno, colocar trampas eficaces y explotar las interacciones de los escenarios victorianos, desde mansiones hasta cementerios inquietantes. Lo que nos vamos a encontrar La versión de Early Access incluye varios personajes jugables con distintas habilidades y seis localizaciones únicas que sirven tanto a la progresión narrativa como a la experimentación estratégica. Al completar la campaña disponible, se desbloquea un modo sandbox que permite revisitar niveles con total libertad, fomentando la experimentación y la rejugabilidad. Esta estructura refuerza el enfoque del juego hacia la creatividad táctica y la satisfacción de probar nuevas formas de sembrar el caos. Visual y atmosféricamente, Ghost Keeper destaca por su interpretación del periodo victoriano: los entornos están llenos de detalles que subrayan el contraste entre lo mundano y lo macabro, y la banda sonora y efectos sonoros complementan una ambientación que logra ser inquietante y divertida a partes iguales. La sensación general recuerda a clásicos de estrategia con un toque moderno, combinando nostalgia con mecánicas accesibles que se benefician de la libertad que ofrece el diseño de niveles. Resumen En conjunto, Ghost Keeper ofrece una propuesta fresca dentro del género de estrategia y simulación en acceso anticipado. Su mezcla de humor oscuro, variedad de tácticas, progresión por misiones y sandbox liberador lo convierten en una experiencia prometedora para quienes buscan un enfoque diferente al terror en los videojuegos —uno en el que el jugador es quien controla el miedo en lugar de sufrirlo. Su desarrollo continúa abierto a la comunidad, con promesas de expansiones y ajustes basados en el feedback de los jugadores. Ficha técnica Título: Ghost Keeper Desarrolladora: Quest Craft Distribuidora / Publisher: Gaming Factory, Quest Craft Género: Casual, Indie, Estrategia, Early Access Plataformas: Windows, macOS, Linux Fecha de lanzamiento: 28 de enero de 2026 (Early Access) Modos de juego: Un jugador (Single-player) Idiomas: Inglés, Francés, Italiano, Chino simplificado, Japonés, Polaco, Portugués (PT), Ruso, Alemán, Español (España) y otros
Nice game, little short but still worth playing, looking forward for some DLC
It would be great to see more content updates! Currently, the game content is too limited, and the sandbox mode unlocked after a single playthrough lacks customization options—such as the ability to adjust the number and types of NPCs within scenes.
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Players by region
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