
Introducing the Grapple Beam! Chain ghosts together then pop them all at once for points in an endless 'bullet hell' arcade apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't even know what I'm doing. Left mouse button to fire a beam that aims itself to the enemy and then try to have the connected beam touch the other enemies? I just don't see how that's fun.
This is exactly what it looks like and I like it
Rad arcade game with creative, smartly designed hook that I enjoyed a lot. Don't let this tiny piece of genius languish in the Steam sewer, buy it and play it a lot. Ghosts must die.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a modern day pac-man this not a joke I wish there was more competition on the leader boards
Esto es genial. Es arcade puro y se siente hermoso. Desde afuera no queda muy claro, pero dentro es simple y muy entretenido. Vale 2 mangos y da más de lo que te mereces.
One reviewer compared this game to a modern day Pac-Man. I think I see what he meant. This is an incredible and probably as of today my favorite score attack game (an arcade game, in short). The skill ceiling is very heigh, just check the number one guy and his score and that's all that matters in a TIGHTLY designed arcade game. I won't even bother to comment on the graphics and sound/music as they're irrelevant to the gameplay but they are nicely done and are soulful. Mr Matt did an amazing job with this one, keep an eye on him. A pity that Steam algorithms buried this game deep pretty much because of the lack of reviews. The most helpful review has got it completely wrong. The reviewer mentions there's not much content as a 'con'. To this I reply: this is an arcade game, not some **** rogue-lite with meta progression. Would you prefer the ball to change colors between runs? Is that what you'd wanna? Or maybe you'd like the game more if the ball grew larger inbetween plays, huh? I bet that's what you wish for! More balls! Anyway this is an arcade game, there's content aplenty, you can always try and play this game forever if you can last that long. Now onto some personal stuff. That guy I told you before, the number one guy on the leaderboards, I have a message for him. I'm coming for you, boy. I'm gonna git you one day. I might be way past my prime having slower reflexes and whatnot but your soul will be mine.
The most cheerful game you'll ever play about a robotic grim reaper Pac Man deleting humanity's souls in a bullet hell post-apocalyptic future.
Really nice score chaser with a surprising amount of depth from the emergent complexity of the different upgrade interactions.
Ghost Grab 3000 is unique score'em up with a great visual design & unique mechanics Like - Quick pick up and play sessions - Visual design - Unique mechanics - Look & feel (hit pause / cam shake) - Score'em up quality Dislike - Difficulty curve needs a little work (started out a bit too easy)
Its a short little bullet hell with alot going for it. Done this under my stream steam review of under 2.2 hours. Got all the way to the last level and I had a blast playing it. It's definitely something I enjoyed after having a rough day of time off the pc. Something I personally loved was the customization of the bot's abilities to help the waves go faster. Something I would recommend if you need to kill time, it's short, it's difficult, and it's music is easy to get lost in. Something similar to a mobile game but zero of the mobile game greif. Very kid friendly.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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