
Ghost Blade HD is an intense bullet-hell shoot 'em up game, with satisfying and addictive score-based gameplay. With its inspiration going back to the shooting games of the 1990s era, Ghost Blade HD ties old memories to current tones and techniques.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 55reviews | 87% | — | $11.6K |
| $9.99 | 511ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decently solid bullet hell shooter. A little bit of jank in the patterns takes it down a few pegs but it's not a bad game.
@FISTING GURU is wrong by giving this game thumbs down, this game has exemplary display options: it allows you to select from wide range of resolutions, it runs in full screen, it allows to play on pivoted screen (the only way one should play shmus actually = on tilted screen) and it does also something what NO other shmup does (not even CAVE) : instead always displaying some kind of wallpaper , it usees 100% of screen area ! Best options ever ! This game is great, it really does what a description says = "ties old memories to current tones and techniques". It goes back but not too far back which is a good way. You see, between an oldshool game era (where bullets were sparse but fast and deadly) and manic shmup era (where bullets are plentiful but slow) there was a wondrous albeit short period of time which allowed for transition to manic shooters but retained the philosophy of older generation. There was no indie studios and graphics were powerful so every sprite was top notch hand-drawn, the bullet patterns of that era were a "perfect" mix of manic shooter overload and oldschool deadly gameplay but developers did not have to use cheap "i got you" patterns and could experiment with much balanced and intelligent gameplay. One of the pinnacles from this time would be Raiden Fighers Jet from Seibu Kaihatsu (especially the last HUGE True Battle level 2 with incredible level design, enemy placement, blood pumping bullet paterns and soundtrack, and enormous multi-staged bosses). This sort of game style is my favourite shmup , and games like these are scarce and in between. Ghost Blade is one of these shmups and make no mistake, it is among the best. I would like to make a comparison to a "modern" manic shooter Bullet Soul from the acclaimed 5pb games studio. Bullet Sould is heavily inspired by games made by CAVE who was absolutely the best in the shmup business. How do you beat excellence in department graphics, music and gameplay? You simply can not, but you can try reaching the ideal. Bullet Souls soundtrack is guitar-heavy typical for late Cave games, but is rather bland and forgettable. Apply the same to bullet patterns, boss designs, backround (which was scrolling in circles like mad) and you have a picture of a pretty forgettable production. Oh, it was also easy. Not the thing you want to hear about manic shooter. The player ship can slow down and have stronger bullets OR accelerate and have weaker bullets. However the option felt redundant as one never felt compelled to use faster movementt unless there was a super specific and very rare pattern which explicitly forced you to use faster movement. Now compare the same things to Ghost Blade: the gameplay does not copy anything , it is unique and refreshing, comparable to the Raiden FIgters games era. The soundtrack is crisp and super energetic without being overly repetetive , it also perfectly ties to the music of late 1990 which was rave /techno /dnb era. Bullet patterns force you to think , think , think! The lure you into traps and try to hunt the unaware you. You have to be on your toes, but it has nothing to do with the unfair and stupid bullet speed of new Raiden V IV III games from MOSS. This game also reminded me how important and great the sound effects could be , everything from explosions to player ship bullets have very distinct sound that conveys punch and force of attacks. Ghost Blade is truly beautiul and unique game with tons of character and is a great diversion from the bland modern CAVE copy cats. Both games (bullet soul and ghost blade) have one big disadvatage over old titles: ugly stuff on the screen. The old games as well as manic shooters from CAVE had been for the most part lovingly hand drawn and used animated sprites which have the immortal beauty aspect to it. Nowaday games made in some 3d program are so ugly and lack any basic detail it is absolutely cringe inducing. Ghost Blade is nicer than Bullet Sould, but still i have to mention: - dead backgrounds which are just huge still pictures - enemies look like some handy java games sliding on the pictures, nothing EVER is animated on them, wheels of tanks dont move, they dont even look distinct from other part of a model , everything looks like a one mould toy. - Enemies closing in backround which are suposed to have jet engines trails have just a FAT line behind which is not animated in any way. This looks totally embarassing. i guess these are Dreamcast limitations. Still, accepting the fact that absouletly no other shump has hand drawn sprites nowadays, the aforementioned graphic is ok. At the end i want to mention something what can not be easily conveyed. Namely , Ghost Blade really does a good job in recreating the pondering technological army world sluggishness of old shool games. Remember me saying the Bullet soul had fast and slow shot and both were meaningless? Ghost Blade has it too, but the proper use of it is absolutely essential , you can not ignore it, the use of these 2 modes are one of the keys to survival. It is great! No naked lolitas, no emo, only oldschool technological war machines battling for supremacy in this superb recreation of the best shmup time: between aerofighters from TECMO (1992) which marked the new era after the old school Truxton from TOAPLAN (1988) and before the manic shmup era of raizing/8ing and later CAVE games.
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bright, flashy, fun.
一股子怒蜂的既视感,随便打了一下,也蛮简单(然而我还是扔了一币),不知道有没有真boss
when you think of shmups. You Think of Ghost Blade. It's a fun Port of the Dreamcast Indie.
In a sea of Windows only shooting games, it's very nice to have a solid traditional shooter for Linux too. I enjoyed every minute of the game. It presented a traditional feel with fresh graphics and levels. I've managed to 1CC easy mode and will be going back for more. I don't give numeric ratings. I will say that you should instantly purchase this title if you're in the mood for a "shmup" and know that the true value of them comes from finishing them without using continues. The whole game felt great with my joystick. The developers really seem to know the genre.
Very good arcade shooter. Linux version is perfect.
The pre-rendered graphics accentuate the solid gameplay to satisfy those looking to cause immeasurable destruction. 10/10, would TATE again.
I have LOTS of top notch shmups and this is definitely one of the best, It is very simple, but it does the basics wonderfully- great flow, visuals, sound, and fun. Stylish yet straight forward. It does have one glaring issue though- the transitions into , and out of, boss fights are astoundingly, annoyingly, and disappointingly abrupt. They obviously didn't play test those bits. Devs, If you are listening, PLEASE fix this. This is a classic that could so easily have widespread recognition as such. If any DLC or sequels come out, I will be first in line. If you like old school simple shmups DO NOT miss this. Definitely worth full price.
当我满怀期待购买这个疑似CAVE风的游戏的时候,我以为这个游戏会是又一个类似于红莲四羽的佳作,可当我真的玩了这款游戏后,我发现,我被坑了。 首先,画面上就有很大的问题,背景和敌机的颜色都太过于闪瞎眼以至于都交织到了一起,经常搞不清敌机跑到哪里去了(尤其是那些待在地面上不会动的),而子弹虽然自己也有点动态但是要是放在这样坑爹的背景里,那对不起,你连自己是怎么中弹的都看不清。当然,自机的中弹判定也很迷,有时候那个圆点都恨不得跑到子弹的贴图里去了也不算中弹,有时候明明觉得拉开了距离却中弹了,幸亏有自动雷保命....... 再然后,是诚意的问题,你要说这游戏是像类似于雷电5那样用心做画面用脚做游戏的也就算了,上面说的那一堆我也可以忍忍,但关键是,那一股低模渣材质3D渲染图+渣PS风的背景又是什么鬼?还有人物,弄仨卖肉的妹子放选人界面然后,全程阿卡林?结局没画面??嗯?? 我跟你讲,如果你对STG有些了解,你就会发现这游戏不过就是一个街机风高配无内购版的腾讯雷霆战机罢了....或者更坑。
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