
In 1947, hard-boiled private eye Ben O'Hara is searching for a missing girl in an abandoned hotel. Investigate room by room, piece together clues, and give the living dead lead poisoning in this noir horror. Can you push through your fear and discover what became of her?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Explore an abandoned hotel and search for clues while trying not to succumb to your fears in this ode to 90’s survival horror games. You will solve puzzles, face off against supernatural entities, and use limited resources to maintain your sanity so you can explore deeper in The Pines Hotel and find out what really happened to Emi Kosuke.
Features:
-Cinematic Survival Horror gameplay
-Possibly the scariest and most disturbing game ever created
-Heart-rending Detective Noir Story, guaranteed to traumatize you
-Eerie Original Soundtrack written and performed by the solo developer
-Perma-death (for the protagonist and possibly you, too)
-Loosens your grip on reality and also your bowels
-Tutorials and menus intentionally deceive you
-May summon the recently deceased into your gaming room
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este juego tiene muchos bugs y necesitan arreglarlos ya que la historia y los personajes es muy destacable solo por eso es 10/10 pero los bugs arruinan la experiencia de este juego solo por eso no puedo recomendarlo hasta que el dev decida arreglarlos, una ves que los arregle cambiare mi reseña a positiva por mientras les recomiendo que se esperen ha que este juego este pulido si es que el dev decide arreglarlos si no pasen de comprar este juego.
This one is certainly one of the more unique survival horror games out there, from it's ultra stylized visual approach in both UI and in game aesthetics to it's clever spins on item boxes, limited saves and player feedback, there's a whole lot of playful boundary pushing going on here without ever straying so far as to make it feel like anything but a genuine survival horror game. There is so much to discuss here. I really enjoyed how even before you have gotten started, the game manages to challenge genre conventions with things like denying the player an easier difficulty (although I think the limited lives on/off toggle is a little confusing and could be worded more clearly). I think the maps were quite nice, but I'd always prefer to be able to have them marked to reduce aimless running around and rechecking the same room over and over again just to remember "oh yeah there's nothing in here". Generally the level design and game progression was all quite nice, and I loved discovering all the little twists on the genre staples such as the dumbwaiter being the only item box and having to summon it from floor to floor (even though the little cinematic should probably be skippable but oh well) and how stackable items only give a vague indication of how much is left rather than a strict numerical value much like the classic survival horror health system. Speaking of the health system, this is sort of a mixed bag. On one hand, I adore how low health is indicated through increased hallucinations and depressive written commentary while looking at items in your inventory - very clever and engaging...however the damage system feels very weird to me - your health/mental state drains more and more as enemies draw closer, and you simply die if they ever make contact. It does work for the game for the most part but it's one area where the shirking of convention feels a little shaky as it simply doesn't feel good to lose health just from fighting enemies. It does all make sense within game of course and the game is largely balanced to accomodate this consistant draining of health...would be nice if low health didn't limit mobilty so much though. I don't like to get into the story much in my reviews, but I will say the story was a lot darker than I anticipated and I quite liked how it all comes together. That said, the tone was pretty hit and miss for such a dark story. For me, the brash in your face "too cool for school" sort of delivery of the narrative had a tendancy to clash a lot with the actual conent of the narrative itself and had the result of taking away the power of some of the heavier topics by trying to strike a more playful tone when it seemed a little inappropriate to do so. This is of course totally subjective, I still think that the story told here was a lot more interesting than many survival horror games have to offer, but as always, with a higher quality concept, the delivery becomes that much easier to scrutinize, so it's a curse and a blessing. Another curse and blessing in Ghost at Dawn, for me, was how musical it is. 75% of the time, the music was really nice and stood to distinguish the game from its peers...but I think a little bit more atmosphere would have done wonders for the tension in the game, rather than having near constant songs playing as you explore and fend off ghosts. Many of the tracks are very chipper, which works extremely well in a more surreal game such as Alisa, where that WAS the environment and the atmosphere and it really served the game...but here, there were times when it simply felt like the wrong music was playing. When it lands it really lands, but when it doesn't, it just doesn't really feel right. I know some people get put off by the whole "permadeath" thing, but it's really not as punishing as it sounds. The game is built around it, and even though there are certainly some cheap deaths, I didn't find many all that frustrating. The only real frustration came from not having a chance to escape when an enemy gets close enough to kill you. Overall, despite my issues, there is something really unique here that stands out among the crowd both visually and mechanically. If you are a fan of the classic fixed camera and tank control style of survival horror, then I'd see this is one you shouldn't skip, there's a lot of cool stuff going on here and I'm surprised it hasn't gotten more love. For more 3rd person survival horror games of all shapes and sizes, check out my curator page - https://store.steampowered.com/curator/45050657/
Моя страница куратора "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ Годный ужастик, которой смешал в себе старый Survival хоррор и элементы современных ужастиков. Аниме стилистика не режет глаз, в игре интересные механики вроде многочисленных концовок и пермасмерти, но проект не стоит таких денег. Ждите скидок.
Why the hell is this game not more popular? It's a legit 10 to me.
si si
Thanks for your update - you completely broke the game. Great Job
Jogo muito bom com uma temática ultra pesada, algumas partes achei forçar muito a barra como umas imagens que aparecem, mas é um baita jogo de sobrevivência de terror e administração dos seus próprios recursos. Também acredito que deva melhorar o fato de você não escolher para onde o personagem atira.
Pretty good game. The graphics, aesthetics and classic survival horror design make for a very creepy experience. A great throwback for fans of old school RE or SH
the limited life bs killed the game for me. Not fun when there's a ghost literally infront of you when you leave a room which INSTANT kills you. Couldn't even disable the permadeath feature since it auto toggles back on when i try to disable it. The enemies also appears to respawn as well...
So, here goes. I fell in love with the games' atmosphere the second I saw the first trailer. I applied to be a content creator, was accepted, and have enjoyed every second of the process. I recommend this game as a creator, and as a massive fan. Here's why you should buy it. The art style is unlike anything I've seen in a game. The character design is off the charts cool - especially as many (if not all) are based off of real people known by the dev. The scenery is incredibly atmospheric, the colour pallete is gorgeous, and the camera angles are incredible cinematic experiences. My only struggle is occasionally getting stuck in the camera snapping between scenes when trying to move, but it's easily remedied by making one continuous movement rather than trying to adjust as it changes (the game will know where you're trying to go, and it's not always necessary to adjust yourself). The story is a masterpiece. It is tragic, dark, and hard in many ways. But it is this deep raw content that makes it such a compelling story. It is told in a sensitive way, and the outcome is one that left me more than satisfied. If you like a story-driven narrative, this is one for you. But it also has such re-playability. This is also a speed-running game, and a game of stats. There are items to win and ranks to achieve. It fits both categories. And lastly, the dev is incredibly dedicated. As a creator I have seen the hard work put in behind the scenes to make this game the best it can be, and that dedication is something not often seen. They are constantly listening to feedback and finding ways to improve the game, and the overall experience. If you want a game that will strive to be the best form of itself, this is it. They deserve praise and support for the work they put in, and the future of the Horror Business name looks bright. This was one of my favourite gaming experiences, and I will be playing this for a long time. If you love anime, noir, horror, survival, drinking on the job, ghosts, stunning visuals, and hot investigators, this is your game. Get it, it's worth it.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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