
In 1947, hard-boiled private eye Ben O'Hara is searching for a missing girl in an abandoned hotel. Investigate room by room, piece together clues, and give the living dead lead poisoning in this noir horror. Can you push through your fear and discover what became of her?
Modeled estimate, not a reported figure. How we estimate →
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About
Explore an abandoned hotel and search for clues while trying not to succumb to your fears in this ode to 90’s survival horror games. You will solve puzzles, face off against supernatural entities, and use limited resources to maintain your sanity so you can explore deeper in The Pines Hotel and find out what really happened to Emi Kosuke.
Features:
-Cinematic Survival Horror gameplay
-Possibly the scariest and most disturbing game ever created
-Heart-rending Detective Noir Story, guaranteed to traumatize you
-Eerie Original Soundtrack written and performed by the solo developer
-Perma-death (for the protagonist and possibly you, too)
-Loosens your grip on reality and also your bowels
-Tutorials and menus intentionally deceive you
-May summon the recently deceased into your gaming room
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If were to sit here and describe all the things I LOVED about this game, I would be here forever. I will say that this is probably the best Indie game that I have ever played and it is 100% worth it's price and your time. Do not cheat yourself by not plying this game
the joystick movement is buggy, the enemies have nigh unavoidable AOEs, and everyone looks like a nendoroid. oh and the game wont tell you how much ammo you have left. pass.
This game is really fun. I haven't found any other horror game with the same sort of intriguing quircks that this one offers. Never a dull moment. Keeps you on your toes. The trolling is low-key hillarious too. Kudos
First of all - let me start by saying how active and responsive the developer is. They are putting so much effort into making sure this game is bug-free and playable (there will always be something but the fact that support is consistent is all I ask for). I will continue to play and test out this game to help the developer have honest and concise bug-related reports as I know detailed bug reports help address issues quickly versus someone saying "The game is broken, fix it!!!!". The game isn't 100% bug-free but as a community, I think we should be encouraged to help the developer(s) stay vigilant in making this game the best it can be. I say all this to spread awareness of how passionate the developer appears to be based on previous discussion topics I've seen them on. Now for the good stuff: The game mechanics reminds me of the first Resident Evil game which I love. It doesn't feel clunky to me though it has been the primary cause of my character's death... (I ran into the arms of a ghost, they held me tightly until I DIED LOL). The music is great and eerie which I feel adds to the whole vibe. The inventory mechanics are well done and the items you pick up interact well when they are used in the right place (ex: keys to locked door - you don't have to constantly click on the key then the door and back and forth... SMOOTH I tell you LOL) I haven't had many gaming hours on this but I will be playing it more and more now that I see how active the developer is. All in all, it is worth playing and I highly recommend giving it a shot. [Update as of 4/16] After numerous updates by the developer, the game is smoother with minimal bugs. I have played through this game several times and have been reporting fewer bugs each time. Good work Dev! [Update as of 6/1/26] 19.2 hours in. Worth every one. I recommend this game Ghost at Dawn does exactly what it says it will do. You explore an abandoned hotel, solve puzzles, manage your sanity, and piece together what happened to Emi Kosuke. It's a love letter to 90s survival horror and it delivers on that without apology. The graphics aren't going to blow you away. That's not what this game is. What it is is atmospheric, carefully built, and genuinely spooky in the right moments. If you grew up on games from that era, you're going to feel it here. That nostalgia isn't cheap either. It earns it. I put in 19 hours. When I finished it, my first reaction wasn't relief. It was wanting to know what comes next. That's the real review right there. What pushed this from a good game to one I'd recommend without hesitation is the developer behind it. One person built this. One person owns every bug, every patch, every update. I've watched them respond to issues fast and fix things with intention. That kind of accountability is rare in games made by teams of 50, let alone one person working to meet their own standard. The bad reviews exist. Some people bounced off it. I get it. This isn't a game for everyone. But if you go in expecting a AAA title, you're missing the point. If you go in as someone who wants to get lost in an investigation, feel the tension of limited resources, and support a developer who genuinely cares, this game delivers. Recommended. Especially if you want to back someone who is doing the work for the right reasons.
Il gioco è meno cattivo di quello che vuole far credere. Credo che ci trolli parecchio. Però a me è piaciuto molto il gameplay e anche la grafica particolare. Chi apprezza i giochi alla RE vecchio stampo secondo me deve giocarlo. Unico difetto qualche bug... a volte anche fatali nel senso che ti obbligano a riavviare il gioco, ma fortunatamente il continuo autosalvataggio rende sopportabile questa cosa. Non dovrete rifare pezzi lunghi, ma respawnerete sempre all'ingresso e dovrete raggiungere di nuovo il punto in cui eravate arrivati, ma con tutti gli oggetti presi nel tuo inventario. I combattimenti contro i fantasmi non troppo complicati, a parte nei momenti in cui ce ne sono molti tutti insieme e dovrete essere un po' più "tattici". Per il resto, la sola presenza dei fantasmi farà scendere la sanità mentale (non ci sono cure per danni fisici ma solo per la sanità mentale, anche perché se i fantasmi vi toccano siete oneshottati, dovete combatterli da lontano). L'unico problema che potrete avere sarà la carenza di munizioni. Quindi quando si può, meglio risparmiarle. La gestione dell'inventario può essere un po' problematica all'inizio finché avete 6 slot ma può aiutarvi il montacarichi dove depositare gli oggetti che in quel momento non vi servono per poi recuperarli. Il montacarichi è situato nella stanza Staff che fa un po' la parte della stanza di salvataggio anche se, come già detto, il salvataggio è automatico. I comandi non sono comodissimi ma neanche scomodissimi e inoltre c'è già preimpostata l'automira. Per chiudere, vi consiglio di giocarlo (io l'ho terminato in circa 3 ore e mezza) e di non farvi spaventare dalle cose che vi dice il gioco tipo "nessun aiuto" o cose simili.
I LOVE the game, but there's a game-breaking bug preventing me from playing it: There's an invisible collider in front of the Talent Only door (found in the rising sun lounge), so I cannot climb the stairs to reach the door. Please fix this! I'll be happy to update the review if I can continue enjoying the otherwise super lovely game <3 Update: Bug was fixed in less than 6h, great job man.
Видео-обзор - https://www.youtube.com/watch?v=H09-bmN0oFo Геймплей – 4. Хороший, достаточно крепко скроенный survival horror. Обладает интересно выстроенным балансом сложности, создающимся благодаря высокой цене ошибки. Нарратив – 4. Умело написанная история, затрагивающая тематику, что крайне редко встречается в видеоиграх, отлично переплетая социальную проблематику с мистицизмом. Визуал – 3 (4). Крайне специфическая «3D-аниме» рисовка, которая вряд ли придётся большинству по душе (мне, впрочем, она зашла) . Итого: 7,5 (8) баллов. Крайне незаслуженно обделённый вниманием инди-хоррор, чьими главным недостатками являются высокий порог вхождения и такая же высокая цена.
I pet the cat on my last candle ♥
Honestly, I REALLY like this game. Great for RE and anime friends! Music is *chefs kiss* and the jump scares are 10/10. Do it, just do it. :3
I bought this when it was on sale for 20 bucks. And for that price, it's perfect. I beat it 2 times within 5 hours. At times, it feels like it was created with a speed runner in mind. My opinions towards the game is a bit mixed, it's clear that it's a well made passion project. Ghost at Dawn follows PI Ben O'Hara, a WWII vet who has some strong PTSD and experienced racism (he is Irish Japanese), who has been contracted to find Yuhiko's sister, Emi. She was supposed to be a guest at Pines Hotel, but the entire place is boarded up. But it's just a simple hotel, right? Nope. It's haunted. Super haunted. And it'll take a ton of bullets to take them down. GAD (not to be confused with the acronym for Generalized Anxiety Disorder which I bet the developer was aware of when making the game) channels those old PS1 horror games rather well. The option for digital and analog control is there and greatly appreciated. Ben faces items of interest, so it's easy to find things most of the time. The puzzles are pretty basic as it's go to point A, find the item to go to point B and find the solution for point C. They don't really get more involved than that. And that's the same about the story: it's dark and fun. But it isn't the scariest game I've played. It's very direct and clear. Good horror takes its time to unfold and to settle into the imagination. Furthermore, one touch of the ghost and a life is lost (Ben gets 5 chances to solve the case), no matter how much health he has left. The instant kill drives me crazy and not in a good way. There's also these sanity elements, but I really didn't see the game play with it that much. I would have loved to have seen a lot more randomized moments. The 2 that I saw were memorable. The atmosphere is the selling point of the game. It's amazing! It sets the tone for the game. The ghost designs are great. The cel-shaded style shows off Ben's eyes in the dark. And it's creepy. And then there's text after beating bosses that gives it even more style. The one thing I really wish there was more of was the flavor text. There's a hidden character in the game and they share the same descriptions of things. The fonts are different, the texts are the same. It doesn't a good job of differentiating the characters. Audio is rather solid. It doesn't stand out much. However, the voice acting is really solid. It was a pleasant surprise to hear it. As previously stated, GAD is a solid choice especially if you can find it on sale. It has a clear vision and sticks to it that few indie games have. I can easily see why it was a player's choice for horror awards and 1 of the reasons why the reboot of Alone in the Dark got pushed back. I'm super excited about the sequel and I hope the rough parts get smoothed out and polished so it shines.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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