
Gettysburg: The Tide Turns is a hex-based wargame set in one of the most decisive and iconic battles of the Civil War. 150 years ago, brave soldiers fought across this idyllic battlefield, and, now, we put you in their shoes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Poor. If it's free or really, really cheap, it might entertain for a short while, but unlikely.
refreshingly different
Another AI ignores terrain and swarms game. The chit system is lopsided towards the AI. There is no way you can defend anywhere without the ai blasting you to shreds even if you have hight or terrain cover. Very frustrating not being able to maneuver units that normally would be available if this were a regular IGOYGO type of system. Chits? who thought this garbage up?
I really like this game and hope there will come expansions. Easy to get started and fun to play! Only thing I would wish for is a more "openended" scenario where both sides have their victory points, a more "unhistorical" version if you will.
Simple game well executed. Similar mechanic to Simon's Gettysburg 2 player boardgame. Very good for travel. A little too easy to win on simplest level but gets you into the mechanic. Suspect will best played with a human player but still very good against the computer.
Interesting Strategy game. I love the look and feel of the map and the board game like play. Wish it had more battlefields to play on though and a more active online community. I was able to get an online game going after waiting for some time and using email notifications for turn reminders.
keeps crashing
Interesting and historical accurate.
I was in the kickstarter for this game, and downloaded it to my computer when it was released. Now they ask me to pay $9.99 for it? What's up with that?
The game was entertaining and challenging, for about two days. I paid less than 10 bucks for it, so I am not complaining. The semi-random chit draw mechanism, which determins which unit is about to move, was an interesting feature. But it also felt unrealistic and artificial.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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