No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $146 — a different platform, not this one.
Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| App Store | $6.99 | 0% | — |
| Steam | $6.99 | 100% | approximately $146 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $139.1M | 144K | 96% | $59.99 | |
| approximately $96M | 944.4K | 97% | $4.99 | |
| approximately $80.7M | 116.6K | 91% | $29.99 | |
| approximately $80.3M | 162.7K | 96% | $19.99 | |
| approximately $74.8M | 157.5K | 98% | $19.99 | |
| approximately $63.5M | 78.2K | 65% | $49.99 |