
A space landing adventure about love and perseverance. Master precision controls, conserve fuel, and navigate deadly cosmic hazards on a journey to find your way home.
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About
Getting Home is a space adventure about love and perseverance.
You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home.
Guide your spaceship with simple controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady are your two best friends.
With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Swedish
Reviews
[b] Getting Home [/b] is a casual arcade game about landing your space craft in precarious positions whilst avoiding a number of different obstacles. It's quite challenging and precision flying is needed at times. The story is very basic and not really worth consideration but it just adds a little reward for completing levels. The game does give you that one more go feeling and has the right balance of difficulty that urges you onwards. There's a few things that need tweaks but in the main it's a fun and rewarding casual game that should take around four hours to complete. I must admit, I found this game too difficult to start off with and it became frustrating. The ship is quite large and you are asked to fly with precision in very tight areas. Often, you have to accelerate at pace to get through an obstacle like a closing aperture only to find that you need to break suddenly so not to crash into something. There is no reverse thruster so the only way to slow down is to point the ship in the other direction and thrust. In tight areas this proved to be very difficult because of the size of the ship and the amount of time it takes to spin and thrust. The ship can use momentum and you have stabilisers on each side of the ship that can help with rotation and slowing down rotation, so theoretically you can travel backwards by thrusting and spinning the ship around, but the apertures close very quickly and a couple of hits and your ship blows up. It really is insanely difficult. It wasn't until later that I realised that there is a hard way (through the middle) or an easier way around the peripherals of the game play area, often bypassing all the insanely difficult stuff and just having to avoid a few things and land your ship. I wondered whether this was an oversight but because there are actually objects there to avoid and it takes a little longer, I presumed it was just an alternative route you could take which gives you less stars when completed. Finishing the levels will earn you either one, two or three stars depending on how fast you are, and there's the possibility of earning no stars if you are too slow. I would have liked to have seen the time thresholds for one, two, and three stars so I knew how close I was. It wasn't actually clear what the stars reward you with apart from bragging rights. Earning no stars is enough to unlock the next level I believe, as long as you land your ship, and there are no level leader boards either (which would be a nice addition). Usually, earning stars would help you unlock levels and provide upgrades but there are no upgrades and level progression is not determined by how many stars you receive. There is a best time leader board for completing the whole game though. The game's difficulty is compounded because your view of the area is very zoomed in. The level begins with a zoomed out overview of the stage which is useful to see where you have to go and what you need to avoid. It's the only time you will see this view though, even when you die, so it would be useful to have the option of seeing this view when you want. Because it is zoomed in, flying obstacles or walls can surprise you, especially if you are travelling at speed, and often I frantically tried to turn around in time and failed. It does mean that there is a lot of risk and reward though which can feel very satisfying. After a bit of practice, I felt like I had become quite skilled at manoeuvring that huge beast and it felt good. The levels ramp up in difficulty, which start off with just flying meteors to avoid, then introducing things like black holes which suck you towards them, pulsating energy bursts which need you to hide behind objects to avoid, sunbursts, heat seeking mines which follow you around until you make them crash into other objects or each other, and rocks which blow and suck. Add all this and then try to get through an aperture that gives you three seconds to pass through whilst fighting against all this phenomena. Occasionally, I got confused as to what rocks were in the background and would never hit you, and those that were on your trajectory. There's a slight difference in colour but in the heat of battle it sometimes tricked me and I found myself avoiding things that were never going to kill me. I'm at the end of the game now and I have to lead heat seeking mines into a time portal which will transport them into an area that has ice blocking the landing strip to blow it up so I can land. When you have four heat seeking mines after you and you have to work out their trajectory so they hit the portal whilst avoiding the others, you can see why this game is difficult. In some of the levels there is only one route and it's usually hard. As a side note, I had to reduce my resolution from 3440x1440 to 1080p because the frame rate was going crazy and kicking out a load of heat which I didn't appreciate in the current heat wave! Could you add a VSynch or sort that out please? [h1]Final Thoughts[/h1] [quote][h2]There's no doubt about it [b] Getting Home[/b] can be very difficult so anyone looking for a challenge might find this particularly fun. The flying mechanics are sound but the size of the ship means navigating in tight areas is tough. There's a few things I would add like level leader boards, possibly a reverse thruster and more zoomed out view, but apart from that I really enjoyed tackling the chaos. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
Just like the old school arcades but with better graphics! Works great on Linux!
有成就 没中文 归航 《归航》是一款围绕爱与坚守展开的太空冒险游戏。 你是一名驻守深空的宇航员,穿梭于群星、行星与各类瑰丽宇宙奇观之间,心中只有一个终极目标:踏上归途,回到家园。 操作方式简单易懂,操控你的飞船平稳降落在停靠平台。穿越凶险小行星带与各类宇宙险情时,务必节约燃料,稳扎稳打才是制胜关键。 游戏内含 54 个精心设计的关卡、高难度挑战关卡与电影式剧情片段,将精准细腻的操作玩法与一段饱含温情的旅途融为一体,带你探寻最珍贵的事物 —— 回家之路。
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