
6DOF gameplay, setting the player free from the floor. Balanced multiplayer maps with stable and well tested netcode. Random Single Player layouts. Windows, Mac, Linux support. THIS IS AN EARLY ACCESS ALPHA ANY OR ALL ASSETS MAY BE REPLACED.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Разработчик продал 40 000 ключей, получил деньги и потом заблокировал ключи. The developer sold 40 000 keys, received the money and then blocked the keys. Add: Also, the developer blocked me in the community. Вы навсегда заблокированы в центре сообщества Geocore. Вы заблокированы разработчиком Geocore. Причина: «Threatening»
For an alpha game, this has really smooth gameplay. Although the single player levels are very copy-past, this will hopefully improve in moving to the final game. Gameplay with oculus DK2 is very smooth and enjoyable. Only wish the menu’s where in 3d as well. Controls and gameplay is very descent like.
So, obviously it's impossible to ignore that there are two major 6DOF shooters with bigger budgets also in development - the multiplayer oriented Descent: Underground and the singleplayer focused Overload, the latter made by lots of ex-Parallax people - i.e., the people who pioneered the genre. Geocore's focus is somewhere in-between the competitors mentioned above, designed by a long-time competitive Descent fan it nails the feel of the movement of one of these games. It's primary focus does seem to be multiplayer, and goes for a bit more of the pure old school Descent feeling, avoiding Descent: Underground's different ship classes and progression mechanics. Everybody starts with the same stuff - at the moment you even start with every single weapon on-board from the get go, though I wouldn't be surprised if that changes down the line. The multiplayer really hasn't caught on as of the time of this writing though, and you're unlikely to find any other players unless it's during a developer hosted event. The times I've managed to find matches, it's been running well, though currently the weapon feedback leaves a lot to be desired. Projectiles kinda just vanish when they hit something, leaving very little indication of if you're doing any damage or not. The game also has a singleplayer component called patrols, which is fairly basic though a decent diversion and a way to test out your settings, these missions mainly consist of narrow corridors punctuated with mini-boss arenas and color coded keys, not really offering any of the intricate and vast tunnel networks of the original Descent nor Overload. The environments in general are pretty drab looking, mostly just consisting of metallic surfaces with occasional machinery, colored lightning and the odd rock surface every now and then. The visual sameness sometimes makes it hard to make out enemy robots from the backgrounds. I think a little visual variety could go a long way in making this game stick out a bit more, though I wouldn't expect it to ever quite get the polished look of D:U nor Overload considering their respective budgets. There's a pretty good soundtrack in there too. Nothing particularly revolutionary, mostly going for the same kind of vaguely Front Line Assembly or Skinny Puppy sounding tunes that you'd find in the Descent series. All in all, with the two big competitors in mind it's hard to recommend this, especially in this early access state, to anybody but the biggest fans of 6DOF shooters, but there is a pretty good foundation in here, however in need of more refinement, especially on the visual side in terms of environment variety and shading. I'm still giving it a thumbs up, but I'd recommend you check in on it's development over time before making up your mind.
Being early access it's hard to tell. But the groundwork is certainly there. This is one title Descent/Forsaken fans need to keep an eye on. I've only just started playing, and the price is certainly hard to beat at this point. Geocore has the nostalgia phasers set to kill for sure.
I really wanted to like Geocore, but I'm dissapointed that the current state of the game. I just can't recommend anyone who loves Descent to even pay even at a discount (like during the current sale). I do hope that it will get better, but for now I can't deal with the twitchy control on any input device.
Разработчик отозвал ключ и игру с жёлтой табличкой ( Ну вот зачем так делать-то ? Если у разработчика украли ключи и потом продали их - ПОЧЕМУ ОН ИХ СРАЗУ НЕ ЗАБЛОКИРОВАЛ , а спустя 4 месяца ?! Если разработчик САМ отдал ключи на ПРОДАЖУ через СТОРОННИЕ сайты и НЕ ПОЛУЧИЛ прибыль - ЗАЧЕМ НАКАЗЫВАТЬ НАС ?! Разве кто-то должен страдать за действия других ? The developer withdrew the key and the game with a yellow sign (Well, why do it this way? If the developer has stolen the keys and then sold them - WHY DID THEY NOT BREAK THEM IMMEDIATELY, and 4 months later?! If the developer of SAM gave the keys to SALE through the SIDE sites and did not receive the profit - WHY PUNCH US?! Does someone have to suffer for the actions of others? (thx google for translate - sorry for my english ;- )
I bought this for me and a few friends on a whim, because why not? Could be fun for multiplayer... It looks like arse, performs like arse, is buggy, is still unfinished, and generally isn't worth even the cost it asks. Go buy a copy of Descent or Overload instead, because those games are worth your time. Heck, buy NeonXSZ. That game was not my thing, but it's at least the solid game that this most definitely isn't.
- Hyper-sensitive bank and yaw axes on my joystick, adjustment options don't work. - Impossible to control with a mouse, because added 'noise' in mouse response, kind of like descent does it but 10* worse. - 2 massive bright bars in the bottom of the screen. - 1 texture.
Dead Game no players dont buy
[h1]Early development, only the bones are here, but they look like strong bones[/h1] Nice 6DOF game, classic gameplay, but not much meat on these bones yet. Buy if you want to support the development, but not much to do ingame yet. Multiplayer (which is the plus for me) is temporarily off, I will add my impressions on it once is up again. So far, the game and controls are Ok, but there's not much content, and bot's AI could be improved. Graphics are ok, but far from AAA.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| EPONYMOUS | $2.6K | 57 | 70% | $2.99 |
| Gloomy Eyes VR | $2.6K | 222 | 91% | $0.98 |
| 鬼灵的冒险GUILING's Adventure | $2.6K | 57 | 95% | $1.99 |
| Indie Dream | $2.6K | 94 | 85% | $0.99 |
| WARPZONE DRIFTER | $2.6K | 129 | 78% | $0.99 |
| City Builder | $2.6K | 86 | 70% | $0.99 |