
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a single-player experience, the first few hours really suck you into the atmosphere and mystery. Until you then start hitting obscenely bullet-spongey higher tier enemy units and those outposts/fortifications that you end up bashing your head against. These, as well as the base building aspect you unlock after finally destroying the first outpost, may be fun once you start doing co-op play, but are pointless in a solo play. In the end, I spent my time just exploring the map and not engaging with the missions ... upgraded my stamina and sprint speed, and literally just zipped from one safe house to the next undiscovered one. Respawning after death is the quickest way to heal up to 100% with no penalty. So many systems (the resource management, crafting, upgrading, etc) that are just half-arsed/half-broken. Inventory management is painfully obtuse, even switching weapons with the wheel is clunky. Encounters get extremely repetitive after the first few hours too, in the end I just avoided combat altogether and kept sprinting around. There *are* a few memorable and unique locations (like naval/port shipping bases), but beyond that the copy/paste design of the houses just gets tedious. This feels like an early-access alpha of a game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un buen juego, el tema es que esta mas muerto que 10....
this game had so much potential.... its sad to see it abandoned
Fun game
really fun especially with friends
This is an asset flip of Call of the Wild and it somehow has worse infrastructure. The devs are supposedly different people as well, but considering how hostile they are towards the audience, I'd say they have to be the exact same people. They don't like players have options to control the game they bought, and they really don't like the idea of people modding their game. Buy it on an extremely steep discount and get the DLC off the back of a truck, and that's only if you want to play it with friends. If you don't feel like messing with the very poorly built multiplayer, then raise the black flag.
op
Fun, but extremely unpolished. Review is based on my Singleplayer playthrough. The concept is fun, run around, shoot at robots, find loot in order to complete missions scattered across a vast world which opens up after the first chapter. Now why the "Do not recommend" its mainly for the game isn't getting updates anymore. So no more bug fixes or polishing up. I have had minor bugs like Binoculars not working correctly after getting off a vehicle. To major ones being Key items for quests being hidden in other decoration objects. (Im not talking about keys being hid in pots and alike, more like they spawn in TVs/under storage containers) The base building seems alright, barely used it in my playthrough. Just felt like an afterthought, might of been more fun in multiplayer with friends. Lastly, the lack of basic features. Like a Pause function. Which has been asked for but the dev refuses to add. Dying shouldn't be the solution to needing to take a phone call. If you have a group of buddies and this is on sale, pick it up. If your looking for a single player adventure I would recommend other titles.
Игра очень хорошая чем то похоже на ARC Raiders только коперативаня игра ...
Wish I would've refunded before exceeding 2 hours. Decent gameplay, but zero story and incredibly boring missions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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