
Never Second in Rome is a turn-based historical game with RPG and management elements. You are a Roman centurion in the army of Julius Caesar. You will control both your character and the unit under his command.
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Never Second in Rome is a turn-based historical game with RPG and management elements. You take the role of a Roman centurion in the army of Julius Caesar.
In a Republic dominating the Mediterranean World and yet shaken by internal strife, still traumatized by the horrors of the civil war that marked the previous generation, the arrival of a new governor in your province will initiate a succession of events that will ultimately define the future of Rome and its empire.
Starting right before the beginning of the Gallic War, you will assume command of a century in a newly raised legion.
In addition to the main character, you will control the small army unit in your charge, your century.
Train yourself and your century, appoint your staff and discover the most remarkable individuals at your service.
Fight and lead your legionaries in real historical battles relying on a complex system of intertwined stats.
Turn-based individual combat involving not only your main character, but also the soldiers under your command.
Text-based events and narrative sections with many Attribute and Skill checks.
Great care and attention to historical detail and accuracy.
You can download and play the free demo directly on Steam. It allows you to explore the first three chapters of the game at your own pace. I recommend trying it before you buy, it's the best way to find out whether this game is up your alley.
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Reviews
Combat system is opaque, unreadable and simply dull. Also training activities and events feel less rewarding and the amount of control over what's going on is much lower. I spent over hundred hours in A Legionary's Live and I enjoyed it a lot - but this game is far less enjoyable.
cool concept, ruined by infinite RNG rolls, because its so fun to get 10 low rolls in a row purely based on luck. also, nearly half of the time the enemy tries to recover on my end, no matter what their stance is, get constant 90 vs 12 rolls and get to just stand back up no problem, where as i get lots and lots of instances of rolls that are brought perfectly one below the win threshold. ive also discovered in my games that for century combat, ill frequently lose all three momentum rolls OR both advantage rolls, despite having around +30 to them in these cases, while the enemy units seem to be allowed most of their momentum and advantage rolls (usually nearly half, rounded up) despite having -20s on those rolls. Either the game is cheating or im vastly unlucky, regardless, with the possibility to have as aggravating an experience as i have, i cannot recommend the game until its at least a little bit less about chance for you and nothing but winning for the enemy rolls
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Languages: English
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A bit too RNG dependent. Weird, considering they go out of their way to say it isnt
The simplicity of Legionary's life is its strength, everything makes sense, and each hit or miss is satisfying or frustrating but it felt real Never second in Rome mechanics are so complex but not fun, not to mention doesnt make any sense, the ui is all over the place, too much variables, and it is such a chore to play, sorry but cannot recommend
Great game, you'll enjoy it if you liked the first. Stick it out through a battle or two, and the new century-level combat isn't as obtuse as it originally seems. Fatigue is the enemy.
I have been following and playing this Devs games for awhile now. Although this game has its flaws (Not being super in depth in some areas), For it's price, overall gameplay, and writing, I believe it makes it worth it. Although I did like his first game, A Legionary's life a bit more. It is not for everyone, but if you like reading, dice rolling, and basic tactics, it is fun.
For $13 this is an excellent game if you're a fan of Roman history. The creator clearly did a lot of research before making this game, because I've never seen any other historical game accurately reflect how combat actually (likely) worked in the ancient world (i.e with phases of clashing and recovering). Similar to the first game (Legionary's Life) you go through the story/career of a soldier during a pivotal moment in Roman history. It's really fun getting the story bit by bit from your character's perspective while having the knowledge of how things happened in history. I think if you enjoyed Legionary's Life you'll most likely enjoy this game. However, this game has one massive flaw in my opinion--the individual combat. The combat is fun. It's very strategic and once you figure it out and train up your character you'll have a blast carving through your foes. The problem is that you're not just doing it occasionally or frequently, you're doing it very possibly a dozen times or more for each battle. I might have been fine with fighting so frequently if I was just controlling my character, but you also have to control the character of many of your subordinates during battle. I really don't understand that design choice. First, it completely breaks the immersion which this game otherwise tries hard to maintain. I'm playing my character's career, why am I inhabiting the body of someone else? Second, the tedium becomes overwhelming. in almost all of the combats you do it will be for a very short duration and will lead to no significant outcome. You might take a small hit, you might land a small hit, or more likely you'll both miss and nothing will happen. After a while it becomes so overwhelmingly boring and flat out annoying to have to do this over and over and over again in battles. Sure you'll have times when you're desperately trying to stay alive against an overwhelming enemy, or maybe you're decisively beating the enemy and you're chopping them up, but those moments are few and far in between. To sum it up, I really enjoy combat when I'm playing my character that I've trained up over the course of the game. I really hate it when I'm forced to play Joe Schmo #8 doing meaningless combat #13 of the indecisive clash #6. Please add an option to simulate combat not involving our own character. If you let us watch it that would be even better (imagine being on edge wondering whether your subordinate is going to wind up dead?).
I put 100+ hours into the first game. Loved it. This one has so much you have to learn up front I can't get into it. Also, the first one would have some very frustrating RNG but it was just to the limit of acceptable. Other reviews are saying this one is worse. If that's the case I can't bring myself to spending the time learning how to play it.
I have been having slot of fun and the iron update is a very welcome addition. Devs hard work really showed in this game
I really wanted to like this. And I did... right up until my first combat... its just sooo overly complex and its hard to tell whats going on because we're basically playing on a spreadsheet.
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