
Gedonia 2 is an online coop RPG, which allows up to 4 players to freely explore living open world and build absolutely unique characters. An expanded and improved sequel for RPG Gedonia.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
man once this game opens up to workshop this will be the perfect model to recreate any MuD or just create and manage your own mmo. a few bugs to work out but overall its just funner hell and really makes me think alot about the old MuDs I used to play like BlackMuD and ArcticMud. Anyway great game and fun solo so probably great fun with friends. Its off to a solid start so lookin forward to seein whats to come.
0 for 2 in my books, I've played both 1 and 2, trying 1 multiple times hoping over time it had improved and that I would enjoy it, I did not... But when 2 came out I thought this was the Developer wanting a fresh slate because the ideas he had warranted a fresh remake. (a more flushed out and satisfying combat, a better UI, more QoL options, improved RPG mechanics) No, this is more of a Gedonia 1.5, its a new map with all the same jank and ugliness of the 1st. Rocks making gaps that seem like paths but was really just lazy map making dead ends, an ugly UI across the board, a WoW clone crafting system. (your rpg isnt an MMO btw, there is no reason for mass crafting equipment other than to lvl, nobody else is using the gear, why did you choose this crafting system catered to a massively multiplayer game) If I only need to make gear for myself, then make materials rare, and that once you make your full set of gear, by that time you crafting should be good enough to make the 2nd tier set. Why am I grinding out 50 pants just to make the next tier available? I dont want to be stuck in the previous zone, overleveled, grinding out cloth just so I can get to tier 2 tailoring... It's boring and not worth my time. By this time I already have so much gold from selling those pants I might as well just buy the tier 2 armor and weapons... Its pretty much the same exact issue Skyrim ran into, it was such an after thought because better gear could just be found and used much easier. But at least Skyrim had perk points that you could put into blacksmithing, and blacksmithing would help work towards total level as well. Then we can get to the absolutely atrocious decision to make permanent stats that completely restrict how you can interact with the world, from full skill trees being unusable/useless, or mechanics unable to be engaged with solely because at the beginning of the game I put 1 into str instead of 2 so I can't use a weapon that's perfect for me, or I can't engage with this puzzle because my intelligence isn't high enough, can't get a mount because my charisma isn't high enough. Its so fun running to an area just to find out I can't engage with it because of a choice I had no idea was going to affect my gameplay in this way. Thank god I got this on sale, I don't even think I got 1hr/1$ worth of gameplay, which is bad for an RPG.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it, experienced some irrelevant bugs, but it's very fun + game feels somehow easy on nightmare. Love the class design, What only seems stiff is melee attacking would love that it would feel more flowy especially with 2 handeds
The action RPG you always dreamed about as a kid. Janky. Buggy. But still fun. Hope the Dev keeps ironing out the kinks. If they do itll be one for the ages
One of the best RPG's i have played with friends. It surely is quite rough around the edges but that actually gives it it's charm. The world can pull you in quite well and the Character you skill is strongly felt throughout the game as your build and skills often unlock new paths on how to complete quests. The devs are actively working on the game and you can look foreward to alot of content coming for hopefully years. Sure, there are some bugs here and there but so far i had nothing that completely broke the gameplay, immersion or even caused crashes. All in all: Get it, especially if it's on sale!
Ставлю палец вверх лишь за адекватную цену и за огромную проделанную работу над игрой. +Огромная карта +Красивые локации +большое разнообразие биомов мобов лута +разные классы героев и вариации сборок +приятная атмосфера +много квестов (бедный дракон =) ) -Багов ебейшее количество -зависания, вылеты, отключение гарнитуры. -лаги если играешь в пачке. чем дальше от тимейтов тем больше лагов и потом это не лечится даже если собраться вместе. -мало ресов для крафта. На пачку падает лут как капля в море при том чтоб открыть топовый лут в крафте нужно потратить ебейшее количество ресов. В целом за цену которая сейчас годно.
wishes: - a walk button - more passive skill and/or survivabilty skill tree, e.g. health regen, damage reduction, etc.
Просто невероятно круто. Вроде всё такое простое и неказистое, но прямо вот с душой. Играть прям интересно. И это не какая не Альфа и не Бета уже, по мне так просто развивающаяся релизная версия) Я не знаю как такого удалось добиться - но боевая система реально приятная, хотя хорошо бы ещё разнообразия добавить в пассивных умениях возможно. Исследование мира плавное и вызывает любопытство(да да!). Крафт - просто удобный и интуитивный. Есть ветка приручения питомцев в мире - я бы её прям расширил и углубил, покемон штуки у народа всегда в почете) Озвучка диалогов просто моё почтение, я не знаю где удалось найти таких актеров и так их замотивировать - но прям с душой. Тексты тоже приятные - ожидал почему-то что со входом в век ИИ вторая часть Гедонии станет хуже - а нет, запал творческий остался и как будто даже приумножился. Я бы даже покупал DLC которые реально что-то добавляют. Класс там новый или типа того - рекомендую разработчику не тушеваться и добавлять такие. Лично я бы купил. И пофигу что это бета-альфа, отдельную команду под такое можно подрядить. А я типа - придирчивый игрок, на моем акаунте больше отзывов красных - но тут я прям кайфую и желаю разработчику развития. Надеюсь финансово это всё окупается. Если нет - ты супер реализуешься творчески - красавец, я ценю!
Now this game has potential, it reminds me of the Fable franchise, I hope the dev gets to finish this one, the skills are mind blowing, and the Crafting is Perfect in my Opinion, it is Well worth the time and Money spent, plus the lands can do with an extra baking due to falling through the planet often, but i am sure this will be fixed in Coming Updates.
I really love this game! I understand that this game is made by a single dev but I really wish the content came faster.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $68.6K | 266 | 79% | $11.99 | |
| $9.1K | 17 | 94% | $14.99 | |
| $1.5K | 4 | 100% | $17.99 | |
| $744 | 9 | 78% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $296.1K | 455 | 58% | $14.99 | |
| $296.2K | 1.6K | 78% | $11.99 | |
| $295.5K | 720 | 65% | $19.99 | |
| $296.4K | 1K | 91% | $14.99 | |
| $296.4K | 899 | 89% | $19.99 | |
| $296.4K | 1.9K | 92% | $4.99 |