
Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo y si encima te gusta gears of war y Xcom RECOMENDADISIMO!!!!!
The slide-to-cover implementation really does a great job of recontextualizing tactical movement while honoring the cover-shooter roots of Gears of War. As may be expected, the gruff-and-tough military characters aren't the most emotionally resonant narrative devices, but the OORAH of blowing up Locusts makes for good times. I also enjoyed the class diversity and builds I was able to put together, and gear progression felt rewarding throughout the campaign.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
But, expect with 80% aim probability, 2 misses in a row. Game simply has a brain of its own. Too expensive even on the sale.
jogo top
There's a lot to like about this game, and a few things I didn't, but overall I really enjoyed it. Firstly, it's very true to the feel of the Gears games. I remember playing the first Gears of War game on Xbox when it first came out, charging through hordes of Locust, ripping them open with the chainsaw, and those "Oh Crap" moments in the Boss fights. Gears Tactics captures all of that, and brings it into a turn-based tactical game really well. There's gibbs and gore aplenty as well (but you can turn that off if it's not your thing). I was also pleasantly surprised at how well the game ran on my aging non-gaming laptop. The game actually warns me that "I might experience difficulty playing this game" because of low RAM and a non-dedicated GPU, but I've only experienced a handful of crashes whilst completing the entire campaign. Granted, I ran it on the lowest possible graphical settings, and sometimes the rather pixelated enemies were a bit hard to distinguish one from the other, but there's a TAC-COM overlay that you can add which tells you quite explicitly what you're aiming at. I didn't have the most graphically awesome playthrough, but it was good enough for me to get immersed in the game. Comparing its performance to XCOM2, on the same PC, I think this ran a bit smoother, it just didn't have the same graphical polish to it. I enjoyed the storyline a lot. There was a couple of twists that I won't spoil here, but suffice to say, it felt like it fit within the overall Gears storyline, gave you a nice intro into the main character's backstory, and set the tone for the rest of the game. The bit that let it down a little for me was the RPG aspect of the game. You recruit new team members along the way, and you get the opportunity to specialise them the way you want for your own playstyle. Over the course of the main campaign, there's absolutely no way to become a master of all skills in each character's profession, so you have to pick the path(s) you want to follow. There are 4 different sub-disciplines in each class, and at most, you can master about 1.25 of them by the end of the campaign (if you skip some of the less useful upgrades in your main). The trouble for me was that while you progress through your campaign, you'll end up with new recruit options that are more experienced that your current complement of troops, and with a limited barracks, you end up dismissing the troops you rescued and raised from the start, to make room for the new kids on the block. In essence, you end up being much less attached to the individual soldiers, and how they progress, because they are pretty much just fillers for the side missions. It reminds me of the quote from Starship Troopers: "They'll do the job until they end up dead, or you find someone better". The Heavy class also feels like it was let down a bit, as there can only ever be a maximum of 4 spots in a squad, there's 4 main heroes, yet there's 5 classes. Guess which 4 classes the main heroes represent? I played it on the 2nd difficulty level, as I'm not a complete masochist, and didn't find the levels exceptionally challenging. There was enough of a "puzzle" still there though that I couldn't just blindly charge forward with everyone at once, you still had to think about how to best pick apart the enemy defenses as you moved towards your objective. Mistakes weren't too heavily punished, it felt like you could make the occassional stuff-up, and still get through to the end of the mission. For me, the first boss fight was probably the hardest, as I was still figuring out how to maximise the contributions of each of the teammates, and I had the worst equipment at the time, but the other Boss fights (although they were longer) seemed fairly simple by comparison, as I had more skills available to me, and much better gear. I found it a bit odd that the best class of equipment only becomes available once you complete the main campaign. Yes, it's still replayable afterwards, with the veteran missions, which I've played a couple of now, but again, I wasn't as invested in the mission once the main story arc was complete. I'll probably keep playing for a bit, as the completionist in me wants to finish a bunch of the acheivements, but not sure that the "supreme" class of weapons really add much to the game. At least there's scope to improve individual soldiers more fully after the main game. Overall, if you like the Gears universe, and you enjoyed games like XCOM and XCOM2, I would definitely recommend giving Gears Tactics a go.
My favorite turned-based tactical combat game - I have playthroughs on Xbox as well so I have well over 100 total hours. I see everyone saying this is a worse version of XCOM, and I do admit this DOES lack the MACRO gameplay of XCOM (base building, research, etc), but I think the combat system of Gears Tactics is much more enjoyable and fun to play.
estupendo juego de estrategia por turnos
Czy ludzie którzy opracowują tę grę są świadomi tej chujowizni z kontem? Masz grę, zapłaciłeś za nią , a nie możesz zagrać bo jakieś konta microsoft i inne chuje muje. Jebać to gówno, że musisz za swoje zakupione rzeczy jeszcze bić czołem przed korporacjami. Żądajcie zwrotu pieniędzy za swój ćiężko zarobiony czas.
只有战术没有战略,再好的画质和堆料都架不住高度重复,任务来来去去就那些,过完剧情就够了,刷武器护甲纯折磨
The game is like diet X-COM but you don't really need to give a rat's butt about the story and characters. When the characters die in the beginning you don't really feel the pain of their loss. Sure Diaz sees the corpse of the guy who desperately wanted to see his family again and you see the picture of his presume-to-be wife but the guy with the bushy facial hair doesn't really give Diaz the moment to mourn for him and the other fallen Gears (soldiers) and it almost feels like involving the characters in the beginning in a cutscene was kind of meaningless. Even when you save characters from their torture devices, they are kind of without much emotion, they don't really talk much right after you rescue them and you don't even know their names until you switch to them after you save them (yes, I know that this is so that it doesn't interrupt your gameplay with a cutscene, but some quips or voice lines announcing their name would be interesting at least). The only character in the beginning that has a morsel of character was Prescott even though he seemed rather apathetic towards the human lives that were lost, it showed at least the kind of character that he has. Diaz feels like a coward of a man and tried to stay away from combat, as if his cowardice was caused by his military failures. You can tell that this game was made so that you could feel a bit more of empathy for the plot of Gears 5, Kait, and her father Gabe Diaz, but it is kind of obvious that emotional story-telling was not the main talent worked with here. Which is simply shameful considering how well Gears of War 1 through 3 were as far as story-telling. Hell, even Gears 4 had some decent parts! The gore seems toned down quite a bit compared to the Third-Person Shooters in the same franchise so don't expect for big blobs of blood to be covering the screen when you get hurt or execute an enemy. The missions where you are limited by a certain amount of turns feels like it nerfs the experience. I am sure that there have been other turn-based games where this shines but here it just adds to the frustration that this game has, especially when you are trying to complete the optional side-objectives along with the main objective(s). Mind you, when you complete a mission you cannot go back and replay the mission so if you want the side-mission objective to be completed you may have to restart the mission over or complete the game on New Game Plus and go through that one more time when you reach that part of the storyline again. This game feels very tedious at times and makes you question whether you should quit the game for a while and come back to it later, continue playing until you get bored, or just stop playing it. The game runs well, although at times it will randomly pause for a second in a cutscene. This is a tough game to recommend, although since nothing feels buggy or broken I suppose I should recommend this, I would just lower your expectations if you thought this game was going to be as arcady as Shadowrun Returns or as complex as Phoenix Point and the original X-COM: UFO Defense. One thing that this has going for it though is the fact that all loot-boxes are free and that you don't have to pay for any expansions or DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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