
A turn based tactics style Roguelike mecha RPG set in a world recovering from the apocalypse. Take control of an 18m, 50 ton death machine and build a team of unique lancemates. Features include a detailed mecha design system, procedural narrative, and both mecha + personal scale combat.
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
A fun open-source roguelike with a wealth of choice in gameplay and a lot of complexity and depth, the majority of which is not forced on you if you don't want it. It's presented in a very digestible, scenario-based format rather than being truly open-world; that being said, the scenarios are still capable of being very large and open and you can even create your own. The only thing that I find lacking in this game is cohesion in conversation; dialogue can be very awkward and stilted owing to how it's generated. The generated character art can also be a bit weird.
goated
I like this game a lot. The crude 2d pixel graphics grow on you. The procedural worlds, randomized npc's, branching storylines and the quirkly AI dialogue makes new playthroughs feel fresh-adjacent. The ability to customize your character and your mecha is really sexy. I feel like there is a lot of potential here as a storytelling vehicle. This game crashes my system a lot and I lose my progress and the characters I create so it's not all sunshine and rainbows but I don't care because it's all about the journey. It's like reverse End of Evangelion where things start grim and then actually get better and better.
Like to the game
Leaving a yes because I loved GearHead Arena and GearHead2. This game however feels like a bastardization of the two original roguelikes. I'm sorry to say this, but it's trash. Instead, go to itch and play GH:Arena or GH2, you can also use the pay what you want to support the developer there. Those are much better roguelikes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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