
Hidden object game in a fairytale setting. Black and white hand-drawn visual style. A very difficult game for any age!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si vous aimez les jeux de recherche, d'objets cachés, vous serez servis. Partez en quête de 100 champignons cachés dans un univers féérique. Il est satisfaisant et agréable. Je le recommande.
I played this game to relax, its music gave me nightmares.
Bem psicodélico
**100 Hidden Mushrooms** is a small but charming entry in Anatoliy Loginovskikh’s long-running series of hand-drawn hidden-object games, this time created in collaboration with artist Catherine Svyataya. Like the other titles in the developer’s catalogue, it embraces a minimalist concept and executes it with a very particular artistic identity. The premise is simple enough—you are presented with a large, detailed illustration and must locate one hundred mushrooms cleverly tucked throughout the scene—but the charm lies in how the visual presentation and gentle pacing turn that simplicity into a relaxing, almost meditative experience. The artwork is easily the game’s standout element. Rendered entirely in black and white, the forest scene is dense with whimsical lines, stylized shapes, and fairytale motifs. Svyataya’s illustrations give the environment a surreal, storybook quality, filled with expressive characters, tiny decorative flourishes, and unexpected details that encourage the player to slow down and scan every nook with intention. The absence of color works in the game’s favor: it removes visual noise and lets the mushrooms blend into the landscape in subtle ways. Instead of relying on bright highlights to guide the eye, the game encourages players to pay attention to form, outline, shadow, and negative space. This makes the search feel like a true visual puzzle rather than a quick click-fest. Mechanically, the game is stripped down to its core function. You click on mushrooms, increase your found count, and progress at your own pace. There are no timers, penalties, hint systems, or layered objectives. For many players this is precisely the appeal—there is nothing to distract from the slow, satisfying process of combing through the image. The lack of traditional puzzle elements or mechanical depth might disappoint players who expect variety or escalating challenge, but for those who know what they are getting into, the purity of the experience is refreshing. The absence of zoom functionality can occasionally make some smaller mushrooms trickier to spot, though the overall design seems tuned to keep frustration low. It is a game that embraces patience rather than pressure. Because of its simplicity, **100 Hidden Mushrooms** is undeniably short. Many players will complete it in a matter of minutes rather than hours, depending on how meticulous they are. Its replay value comes mainly from achievement hunting or the desire to revisit the artwork rather than from procedural content or multiple levels. This brevity is part of its identity, and given its low price point, the compact runtime feels appropriate. It is a small experience meant to be consumed in a single sitting, like a miniature puzzle book or a quick artistic vignette between larger games. At its core, the game succeeds because it understands its audience. It does not attempt to broaden its scope beyond what it promises. The hand-drawn forest scene is cozy, imaginative, and relaxing to explore, and locating each mushroom feels like participating in an artist’s playful challenge. The title fits comfortably into the niche the developer has carved out over years: simple, inexpensive hidden-object games with a distinctive monochrome art style and a gentle tone. Those seeking depth, challenge, or variety will find little here, but those who appreciate quiet artistic puzzles will find the experience delightful despite (or even because of) its modest size. Taken as a whole, **100 Hidden Mushrooms** offers a brief but pleasant escape—an invitation to step into a whimsical sketch and enjoy the process of discovery. It is not a game built on complexity, but one built on atmosphere and simplicity, and for players who value that kind of focused experience, it delivers exactly what it sets out to provide. Rating: 8/10
mushrooms - это если что грибы. Никогда не видел перевод слова, но откуда-то я это знаю.
Simple, cozy, and the song SLAPS! I might just keep this game open in the background while I'm doing things
Simple hidden objects game. some can be a quite hard to spot
Terrible quality in both resolution and effort put into making this "game". First thing to do before even playing is mute the awful music, but since the lazy ryssä dev didn't even bother to add a mute function, it must be muted through system volume settings. 100 mushrooms have been overlaid on on a black and white forest scene in mostly lazy ways that would not be considered "hidden". It took just three minutes to find 95 and only the final two were actually hidden. Most HOGs are better than this, even ones from 20+ years ago. It would have been ok as a free game but none of these from this dev are worth any price.
Awesome!
mehh
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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