
Fight the armies of the Sheriff of Nottingham and lead the rebellion, solo or in co-op with up to 4 players. Play as one of the Merry Men, combine your attacks, and free the people in this futuristic dystopia inspired by the legend of Robin Hood.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o Jogo é bom e ruim ao mesmo tempo. Os graficos sao bons, luta divertida, bons combos, jogo bem maneiro, voce começa e fala, caramba, legal, depois de 20m, o jogo enjoa, repetitivo, mesmos inimigos, história blé.... paguei 10pila, até que valeu a pena, mas é bem mequetrefe
ПКАРДЛПАВОЛОЮВМММЧИСЧМ
质感很劣质
[h1]When the Story Refused to Continue—Cast Out by Code, Mid-Ballad[/h1] My sister and I had reached the very heart of the forest. After the frantic struggle against the tax collectors, we found ourselves suspended within a moment of grace: watching as flowers emerged, exhaling their perfume, surrendering their petals to the air. As we ran, blossoms whispered beneath our feet, while the clearing’s light offered a fleeting sanctuary—a pause before the weight of what awaited us further on. The petals became our companions, swaying to the rhythm of the wind, while we moved in quiet accord with the ancient woodland. We knew we had to press on, leaving the flowers to keep their silent vigil, eternally waiting in that emerald heart. My sister and I had seen the collectors descend upon the city, leaving behind nothing but misery and want. Few possessed the courage to defy the king’s lackeys—servants to a famished Governor who, with his vast machines, transfigured the very earth itself. Fire the weapon, and the sky bleeds a bruised, industrial red. We encountered a jester. He bore a miniature theatre, and through the voices of minstrels he wove tales of the brave. We sat and listened, allowing the stories to settle within us. Did we truly wish to be heroines to this village, to succour those who lived in such quiet ruin? Perhaps it was not heroism we sought, but purpose—a desire to resonate with the villagers. We did not crave to hear our deeds sung; we wished only that our coins might pass into the hands of others. Bow and blade stand ready now, so that all—even the smallest among us—might come to know the stillness of peace. Ballads were sung of our deeds, yet we preferred the music that rose from the people’s own hearts. We met a poor woman weeping in the shadows, too afraid to venture out; she had lost her husband, and in her grief she asked us for flowers to grace his grave. “There, in the clearing,” we whispered to one another as we wandered. We found blooms of the deepest blue, breathing scents so soft, so tranquil, they seemed a balm for a wounded soul. We took one, and carried on—trying still to deliver it, even as we passed the broken and the destitute along our path. We vowed that our spoils would be theirs; let coin bring sustenance to the elders, and playthings to the children. But at that precise moment— And always— The world expelled us. A great technical fracturing interrupted our ballad—a symphony of living motion, suddenly silenced by the void. The game had stripped us of agency; it had plundered the very heart of our journey. We found ourselves unable to play, to help, or to remain within that world—cast out by the fragility of its own making. And so we wait. We wait for the day we may return to succour those poor souls whom the villain seeks to displace. We long to walk those paths once more, for our story is not yet ended—it lingers, suspended in the silence between the stars and the code.
This game is so ♥♥♥♥♥♥♥ fun with friends. And the story is kind of okay. The graphics are really good. Control is a little clungy but not annoying, it can be easily fixed by the devs.
really enjoying this video game....
This game is like a bit of pickled ginger, a palette cleanser before next course. but seriously dont eat it by itself, its gross and isnt fun
动作冒险游戏,不怎么样。有中文,可最多四人联机,但是已经没人联机了。所以我全程离线模式。 [b] 剧情: [/b] 设定还是挺有趣的吧。我对罗宾汉的了解只有看过的一部老电影。游戏把中世纪民间传说罗宾汉和蒸汽朋克结合起来,有点像《钢铁崛起》那种感觉,但是细节和考据方面完全不如,时常莫名其妙蹦出来个boss叫诺丁汉的XXX,结果一看地图,任务地点在伦敦、在威尔士...本作剧情叙事基本就靠主角团一路上说的俏皮话了,然后就没别的了,打到最后杀了诺丁汉郡长就结束了。还留了段莫名其妙的CG。 [b] 优化、视听: [/b] 美术还行,但是画面效果像是回到十年前,一些环境纹理也是梦回第七世代。环境音效也还可以,有些打击音效有点缺失导致战斗有点难受,打击感有点缺失,游戏就用疯狂的屏幕抖动来增加打击感,搞得我3D眩晕触发了。锁定镜头也是一坨。 优化方面听说是有对win11特攻,但是我没碰到过多少掉帧的情况,可能是调的够低吧。顺带一提交互挺差的,bug也不少。 [b] 游戏性: [/b] 游戏有四个可控角色,罗宾汉、玛丽安、修士塔克和小约翰,每个角色都有自己的动作机制,前两个属于敏捷型,有远程攻击,后两个属于力量型。敌人攻击欲望高,还有快速和aoe攻击,只能说远程和近战的游戏体验相差真的太大了。 游戏一共三章,每章三关,每关大概15-20分钟,打完一关会给对应的金币奖励用来买升级、技能和衣服,但是每个角色之间的金币是不共享的。 地图就是普通的一条路上分两个岔路又汇合到一条路,岔路上放点有遗物的宝箱,然后流程就是赶路打架然后赶路,就大概4个小时的流程全是这个,怪物种类也不是很多,还有一堆莫名其妙的精英怪,打完第二关的时候就差不多乏了。这样看来流程短反倒是好事,但别忘了这游戏原价多少。 补充: 1. 游戏可以全程单人通关,四个角色都可以,就是体验上会有点区别。 2. 有联机成就,需要拉人击掌打通所有关卡,以及有两个遗物是只在合作游戏里才能获得的。 3. 通关了会解锁一个像是竞技场模式一个像是bossrush(就三个boss),都挺简单的,半小时左右就打完了。 总结: 玩起来没劲,内容也太少了,完全不值原价,打折20可以考虑一下,但是就算是20也有更好的选择。 5/10
게임중간에 체크포인트까지 갔고 안심하고 다시 게임을 하면 처음으로 되돌아가버리는 저장이 언제 되는지 모르겠음
멀티인데 ㅈㄴ 튕김,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 이게 맞나
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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