
Be a bastion of all that's good in the games industry or crunch like there is no tomorrow. Play as a game developer in an exciting new turn-based combat and narrative game. But beware, your colleagues will fight your decisions every step of the way.
Modeled estimate, not a reported figure. How we estimate →
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About


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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Writing is enjoyable and as a gamedev I had quite a few laughs. It has 2 types of Combat. The turn based is simplistic and I found myself unchallenged after a few combat rounds but the experimental combat I found way more appealing. Didn't notice any bugs and had no crashes/issues which is really promising for an early access game. The devs are highly active and I expect this game to become a real gem with some polishing.
Gamedev Beatdown is a super interesting take on game development. It has a unique take on resolving conflict through a turn based battle system. It also has really good and funny writing. If you are into gamedev or not or just love quirky management sims, this is a game for you.
Game just doesn't seem finished. I got an error message at the end of the 3rd run that just said they didn't have any more unique events. I couldn't do anything, I couldn't move past that event (second to last) and just finished the game (of the run), it just hard blocked me.
Love the idea! Unique and educational. I could relate being in the game industry. Art is 10/10 and storyline even better.
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《Gamedev Beatdown》是一款题材颇具创意的回合制RPG,带有一定的roguelite元素。制作组非常巧妙地将“游戏开发”这一通常玩家不常接触的偏幕后内容作为题材然后用回合制战斗的方式配合轻度roguelike元素呈现出来。但就现阶段的游戏体验来看,虽说题材创意十足但游戏体验并不算好,游戏并没有想象中的好玩,同时中文本地化的质量也是有些不堪入目(经典机翻)。目前还处于抢先体验阶段,希望后续能够继续优化更新。 [h1]游戏体验[/h1] 题材颇为新颖,现阶段市面上以游戏开发作为题材的游戏的确不多见,本身这就一个比较偏幕后且高技术力的技术活,同时市面上为数不多的同类型题材作品更多的是偏向于工作室或者公司模拟类型的模拟经营题材作品。而本作则巧妙地找到了这隐藏在幕后的“隐形”题材,以回合制战斗的游玩模式形象地表现出了在游戏开发制作过程中中开发成员们之间的怎么说,之间想法与概念的碰撞和冲击,可以理解成是头脑风暴,但是是以回合制战斗的形式表现出来的。用这样的方式,生动地把一部作品从幕后到台前的整个过程一步步展现了出来。游戏在推进过程中碰到的种种状况基本都来源于现实,可以说是忠实的反映了游戏开发这个行当的各种故事。 玩法可以总结为为限定时间内,玩家必须通过一切手段让游戏画面、游戏游玩机制、软件稳定性以及人气四项指标达到标准线,从而发行出该游戏。玩家在流程中会遇到接二连三的突发事件,这些个所碰到的种种状况基本都来源于现实,都 代表着游戏开发过程中遇到的种种问题,这些问题通常会引起制作组内容各个小组间的摩擦和矛盾,玩家需要根据具体情况,作出最有利于游戏开发的选择。 虽说本作对游戏开发过程的刻画是十分细致且细节颇多量大管饱,但作为一款游戏单有一个新颖的题材是完全不够的,本作的游玩体验并没有想象中的有趣,游戏并不好玩。作为一款带有一定roguelite元素的回合制游戏,游戏在随机性这一方面的运用并不好,玩家做出的决定对流程的影响并不明显,玩家做出的部分选择有些时候对玩家的流程来说其实完全没有意义,给仨一摸一样的选项你说选不选有区别吗;再者游戏的战斗系统有些过于复杂了,玩家的行动点需要用于进攻、防守、角色技能释放、角色位置的更换、叫小弟打手帮忙等等,就让整个流程从原先有些诙谐欢快的基调变得充满了策略性,就感觉玩起来颇为费脑子;然后就是这个AI,敌方AI的智力真的蠢得可以,血量见底不跑不打原地挂机,好家伙搁着掩耳盗铃骗自己呢?只要我不想赢我就不会输是吧(笑);还有就是这个机翻的本地化,这质量还不如不要本地化呢。 [h1]总结[/h1] 题材新颖,但体验并没有那么有趣,游戏性是有的但并足以支持玩家足够长的游戏流程,可能玩到一半就会因有些繁琐的玩法而半途而废。希望制作组后续能够在玩法和游玩内容的重复度以及随机性方面下功夫进一步的调试和优化,感兴趣的玩家可以等待后续更新在考虑入手。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
The game is awesome. I had fun playing and making different decisions for my games and felt addicted at some stages. Non-game developers will definitely get an idea and insights into the game development process after playing this game.
Fiz uma analise do game completa, segue o link: https://cbgnews.com.br/analise-gamedev-beatdown-early-access/
Fun little game with lots of humor, interesting choices/paths and some "battle" (arguments). Game of the month. Well worth $5 on sale. :)
Excellent storyline. Really engaging. I did not feel like stopping.
Jogo até que interessante, mas ainda falta melhorar algumas coisas como tradução e alguns bug. Fiz uma live de quase uma hora de gameplay que pode ser vista logo á baixo: https://www.youtube.com/watch?v=8Ges-wW-qfY
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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