
Game Tengoku CrusinMix is a vertically scrolling shooting game mixing cute characters, a game world parodying a wide range of gaming tropes and history, tight controls, refined mechanics and eggplants?!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i appreciate the one thousand CC option. great game if your like parodious or even if you might dont.
Positives: A highly addictive traditional style shmup. Visual style is excellent. A time attack mode that offers a little twist to proceedings. Character variety. Every ship offers a unique style of gameplay. Online leaderboards. Performs well on Steam Deck (docked and hand-held) Negatives: The price. CruisinMix is not a £25 game. Clunky leaderboards. Sometimes they work.....sometimes they don't. 1920 x 1080 is the max allowed resolution. Occasional blurry visuals. Enemy bullets blend into background making them difficult to see. No leaderboards for original mode. No button mapping. I only paid a few pounds for the game so I can kinda live with most of those negatives - but the fact remains that this is a £25 game and for that reason alone there's no excuse for any amount of subpar quality - it should be a highly polished product. Period! So, even though I picked it up the game for next to nothing and have enjoyed my time with it, the rose-tinted glasses have to come off.......
Love it.
懐かしのあのゲームが今の環境で手軽に遊べることに感謝!
Juegazo, me re cagó de gusto. Que desgracia que los dlc sean carísimos. Lo estoy re jugando siempre a lo mismo, ojalá los pongan en descuento a los dlc que ando más seco que toalla de hippie
Amazing shmup game, specially if you love 90's anime, japanese humour, arcade culture and insanity. Gameplay and scoring are fairly simple, but what really makes it special is the character/ship variety, visual style and soundtrack. This is from a place and time when developers poured their hearts and souls into the games they made, you love to see it. I suck at it, though. Still a great game.
The most creative cute em up I've ever played. The game oozes with retro anime aesthetic and every level is based off of different genres of video games giving some very unique boss fights some that are mixed media such as fully animated anime characters and others being 3d models. Such a fun game and combined with it's presentation, this is easily my new favorite shmup.
有很多Meme的有趣游戏,值得收藏
Es un shoot ’em up que parece que metieron un arcade de los 90 en una licuadora con anime y azúcar. Explota todo, ríete de los jefes rarísimos y disfruta del caos colorido. Es puro buen rollo pixelado.
[h1]很卡哇伊的打飞机[/h1] 《游戏天国》的原版应该要追溯到1997年的世嘉土星平台。后来又以移植+加强版的形式登陆了PS4以及Steam平台。本作分为经典模式和街机模式,还有着完善的数据库可以查看游戏原稿中的各种设定。玩家一共可以选择6个不同外形和弹幕的战机出战,并辅以两个僚机+3个炸弹。游戏本身的难度不低,但是由于PC版可以无限接关,那自然是为所欲为了。特别提醒下:本作的语言对应玩家Steam所设置的语言,是我未曾见过的新奇机制。 [h1]别样新奇的关卡设计[/h1] 本作虽然是怀旧性质的游戏,但在关卡设计层面相当出色,比现在一些纯粹比拼弹幕数量的可高级多了。它整个场景的设计理念就十分天马行空,从街机台、抓娃娃机内部到外太空、赛车场,关卡之前的区分度极大。而且虽然是2D竖版STG,但是立体感做的相当棒。我还惊奇的发现游戏中还存在不少致敬经典的元素,如太空侵略者(小蜜蜂)和吃豆人。 游戏UI的设计也比较有趣,中间是主战斗场景,两边有COMBO和收集信息等。但是两边的背景不是固定的,可以通过按键切换,使得游玩过程中增添了一些视觉上的新鲜度。 难度上如果没有无限接关那其实还是相当大的,BOSS可以虐的你不要不要的。战机携带的3个炸弹不要吝啬释放,因为阵亡再起后又会重新补充满炸弹。其实令我比较难受的是为啥游戏不支持连发功能?因此你最好配备一个具备连发设置的手柄。 [h1]总结[/h1] 相当经典好玩的打飞机游戏,立绘也是一级棒。哪怕是手残玩家也完全不必担心通不了管,一路放炸弹即可爽翻天。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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