
In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.57/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game Currently lags whenever text generate. For me atleast.
This game is an old classic. Pretty great, a standard Tycoon game. You can pick this up for pretty cheap, and it's great for an initial playthrough. However, do be warned. Don't look up the guides for this game. Not because you'll be "spoiled" or anything, but because the difficulty curve of the game is set by your own performance in a weird, unintuitive treadmill: In order to get that sought-after 10/10, you have to exceed the quality of your previous best game by a lot. The problem is that this is all predicated on you bumbling around to figure out the best game combinations and sliders to make the game well (making inferior games in the process). If you use a guide and make the best game you possibly can, you get trapped in an endless cycle of making 6/10 games because you can never exceed your personal best by a good margin. The actual meta of the game is to [b]intentionally make bad games constantly[/b] so that you level up your studio without increasing your current best quality record, then suddenly make one good game that exceeds expectations. Weird, unintuitive, stupid. See, I'm not satisfied playing this game anymore because I'm spoiled, and I think playing into this dumb meta of purposefully bad games is dumb. I think it's bad game design, but honestly I still do recommend this game because it's cheap and I've gotten a lot of fun out of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 963.8/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No hay suficientes palabras, te amo Greenheart Games.
Mítico simulador de crear videojuegos en el que he amasado grandes éxitos como: "Mariano Power Swimming", "XCUM", "Blue Alive Condemnation II" o "Physimon".
Cozy game i like it
Могло бы быть и лучше.
made billions off pure genius in just 3 weeks, rockstar could never
Jogo muito bom, cumpre seu papel de tycoon de uma ótima forma dando uma experiência incrivel, muito bom pra se relaxar, o jogo conta com eventos dentro do jogo que é imersivos e alguns engraçados, também possui referências incriveis à momentos marcantes na historia dos jogos, jogo bem simples mas maravilhoso, recomendo jogar porque o jogo é bom e pra apoiar jogo indie
Oyun aşırı derece buglı ♥♥♥ kez bu tarz oyun sevdiğim için sans verip denedim ama ♥♥♥ buga sahip örneğin oyunu açtıktan sonra arkada oyun baska pencerelerdende acılıyor bu oynanısı etkilemesede alt tab atıcağınız zaman karsınıza oyunun birsürü penceresi cıkıyor içerik olarak güzel ancak oyunda ♥♥♥ bug var.
This is one of those games that gets you like a crack addict once you know just how much different outcomes are there to explore, you can sink hours and hours trying to get the perfect outcome and everytime you miss a small freaking step, the game decides to roll the dice backwards on you, fun and addicting like an actual crack!! (i swear i dont do crack)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |