
Game Character Hub is an art program that is focused on game asset creation, especially RPG Maker's. It provides a built-in generator for character and tileset creation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's mediocre. If you want to make characters with the default look of RPG Maker then I guess it's good and pretty easy to use. But beyond that there's not much to offer. You can grab any other art software and have similar or even better results AND you can use it for anything other than RPG Maker too. I would only recommend it to absolute newbies in pixel art or rpg maker, and even then, only at very high discounts. Or better yet, try to learn to make your own sprites. As an additional note: The dev is human trash, releasing a whole new version (Called Game Character Hub: Portfolio) with the only difference being that it now works for RPG Maker MV graphics. That version was promised to come to this as an update. Hell, he even released the same DLC for both versions. This is just an insult to anyone that used this software, as the new version doesn't have enough to justify a whole separate purchase. Avoid the dev and his awful practices.
Good program. Used it for: https://store.steampowered.com/app/880130/Lawless_Lands/ https://store.steampowered.com/app/1536730/Chaos_Chain/ https://store.steampowered.com/app/371100/Waste_Walkers/ https://store.steampowered.com/app/485360/Disgraced/
Negative Nancy Reviewers, Can Eat Poison Ivy... For you see, what they mostly complain about are features that simply were not added to the base code for likely, Workshop compatibility reasons, and that would be something that has occurred before since Valve is Valve. By the by, one can make RMMV and other custom assets and even import them into GCH, there's just no project tabs is all. It may be more hassle than one may want to deal with, but for that to equate to a negative review is the same as review bombing and thus, it renders every single negative review of this nature as invalid, null, void, and forfeit, which, from what I've read is about 90% of them. Why I recommend this, or do I? I do not, actually, or Portfolio Edition for that matter, unless you need a turn-key tool for pixel editing, and sprite+/animation creation. If you're already decent at this without GCH, then don't buy it, unless you're in it for what the Workshop provides. Pros: As aforementioned, turn-key tool for pixel editing and sprite+/animation creation Easily resize with 8-way anchors On-fly grid alignment and adjustment Custom palettes Can use/create custom graphics Large Workshop repository Cons: RAM/Memory issues (persists into Portfolio Edition and it is not exclusive to x86 OS) Undo Glitches as a result of the previous issue (no obvious fix except for backups) Cost is high for legacy software (I see no reason that the price shouldn't be any more than half what it currently is) Workshop intermittent issues (apparently some people have had problems getting content and that is not good even if I've not come across this myself) Random Crashes (another random bug that is also present in Portfolio Edition that seems to be more of a dynamic link library thing than it is with GCH itself but I've only encountered this on x86 iterations) High Memory Usage (it occurs rarely and it is usually because WinExplorer is acting up for whatever reason OR if GCH is left idle for too long) My experience with this software has been good, but review bombers always boil my blood. So, in light of that, I leave a positive review.
I think it is a great little program for people that are not great at making sprites and tilesets. However the assets that comes with this program can only be used for RPG Maker engines. How ever sometimes on Humble Bundle is you buy assets from there bundle you can get RPG Maker assets that does not have that restriction for some reason. I am a big fan of RPG Maker Games and Degica products.
It just works. It takes like, less than an hour to learn how to screw around with it, and you're good to go. Just keep in mind it wont work with non RPGmaker stuff, or RPGmaker stuff after VX Ace, but if you work with those it's definitely worth that on sale.
It really isn't any better than the character creator within RPG maker...
Its good.
[h1]RPG Maker용 캐릭터 소스 허브 프로그램[/h1] RPG Maker로 게임을 제작할 때 쓸만한 캐릭터 리소스를 불러오기/편집을 할 수 있는 프로그램입니다. RPG Maker 중점이라서 그렇지 편집 자체만 놓고 보면 포토샵 등의 프로그램이 훨씬 좋습니다.
Overpriced Garbage, you're better off just opening MSPaint and using the pixel brushes.
I bought this when it came out and the only feature that's [i]kind[/i] of worth it for me is the animated preview. A complete waste of money, just use GIMP or something else.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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