
基于“克苏鲁神话”世界观下的Roguelike动作冒险游戏作品。玩家将在游戏中身临其境地接触洛夫克拉夫特笔下那些不可名状之物。通过不同的选择调查世界的谜团,合理控制自己的san值让自己在残酷的走位-射击战斗中生存下去!获取装备,磨练技巧,挫败古神与外神们的邪恶计划!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情耐磨,有许多分歧选项,有一点难度,关于克苏鲁神话的描述有一些
这游戏简单模式都无脑堆怪,弹幕比元气骑士都密玩个锤子?
挺有意思的,探索和san值系统设计不错,战斗一般
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果还是以前的价格可能会给差评,新史低5块就没什么好说的了,还是值的 克苏鲁元素看着多,实际上没什么关系,跑图刷刷刷的2.5D射击游戏,难度只体验了第一关,感觉不算高,翻滚几乎是无敌,重复内容比较高,不怎么耐玩,只推荐5块购入
这个游戏的体量还是蛮大的,上手的时间可能有些长,隐藏和需要内容都需要慢慢去琢磨,总是是一个不错的克苏鲁题材的游戏
浪费时间搞心态,一个选择搞错全盘的布局全部崩溃或是重开,我是来玩游戏放松的,有点挑战性也能接受,但不是来坐牢的啊
剧情不清晰,战斗太枯燥,根本不知道要干什么
Lovecraft's Untold Stories, known in Chinese as 克苏鲁异闻录, was developed by LLC Blini Games and published by Surefire.Games. It is a roguelike twin-stick action game that merges fast-paced combat with the cosmic horror themes of H.P. Lovecraft’s mythos. Rather than presenting horror through slow, cinematic tension alone, the game fuses arcade-style shooting mechanics with psychological instability systems, procedural level design, and branching encounters. The result is a hybrid experience that balances frantic action with creeping existential dread. Set within a universe inspired by Lovecraft’s stories, the game casts players into a world where ancient gods stir beneath reality and cultists work tirelessly to hasten their return. Players can choose from multiple distinct characters, including a private detective, a professor, a witch, and other archetypes that feel rooted in early 20th-century pulp fiction. Each character features unique abilities, combat styles, and progression paths, encouraging experimentation and replayability. This variety allows players to approach the unfolding horror from different mechanical and thematic perspectives, reinforcing the sense that cosmic dread can be confronted in multiple ways—though never entirely overcome. The core structure follows roguelike principles. Levels are procedurally generated, meaning room layouts, enemy placements, and item drops shift between playthroughs. Locations range from decrepit mansions and abandoned hospitals to surreal dimensions that defy physical logic. This unpredictability amplifies tension, as players can never fully rely on memorization. Exploration often reveals hidden passages, secret loot, and optional encounters that expand the game’s mythological backdrop. The constant uncertainty mirrors Lovecraft’s central theme: humanity is small, vulnerable, and perpetually at the mercy of incomprehensible forces. Combat is dynamic and responsive. As a twin-stick shooter, players must manage positioning, dodge incoming attacks, and choose weapons strategically. Firearms, melee weapons, and special abilities all play crucial roles in survival. Resource management becomes essential, especially when ammunition is limited and enemies grow increasingly aggressive. Boss encounters escalate intensity, demanding mastery of movement patterns and environmental awareness. While the shooting mechanics are straightforward, their integration with the horror setting creates an engaging contrast between mechanical clarity and thematic chaos. One of the game’s defining features is its sanity system. Exposure to disturbing events, monstrous entities, and forbidden knowledge gradually destabilizes the character’s mental state. As sanity deteriorates, hallucinations may alter the environment or distort perception. Managing sanity becomes as important as preserving health, adding a psychological layer to the gameplay loop. This mechanic effectively translates Lovecraftian madness into an interactive form, forcing players to weigh risk and reward in a universe where knowledge itself can be dangerous. Visually, the game adopts a pixel art style that blends retro charm with grim subject matter. The top-down perspective and detailed sprite work create atmospheric environments without sacrificing clarity. Lighting effects and shadowed corridors enhance the sense of isolation, while grotesque enemy designs evoke the uncanny horror central to Lovecraft’s fiction. The stylized visuals allow imagination to fill in details, much like the source material often describes horrors too vast to fully depict. Narrative elements are woven into exploration through dialogue, environmental storytelling, and choice-driven encounters. Decisions made during interactions can influence rewards, character progression, and story outcomes. While the overarching plot remains somewhat fragmented—consistent with the roguelike format—the scattered lore pieces and branching events contribute to a layered mythos. The emphasis is less on linear storytelling and more on assembling fragments of cosmic horror through repeated attempts. The game’s difficulty curve can be steep. Early runs may feel punishing, especially as players adjust to enemy patterns and sanity mechanics. However, persistent character growth and unlocked content provide a sense of progression. The replay-focused design encourages experimentation with different characters and strategies, ensuring that each new run offers a slightly altered narrative and tactical experience. Ultimately, Lovecraft’s Untold Stories succeeds in translating cosmic horror into an action-oriented roguelike framework. It may not deliver the deep psychological immersion of slower narrative horror games, but it offers a compelling fusion of tension, challenge, and mythological intrigue. By combining procedural exploration, varied character builds, and a sanity-driven risk system, it creates an experience that captures both the chaos and the oppressive atmosphere of Lovecraft’s universe. For players who enjoy roguelike shooters infused with thematic depth and eerie ambiance, it stands as a distinctive and engaging entry within the indie horror landscape. Rating: 6/10
好玩
游戏很好玩现在牛牛说想吃巧克力
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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