
a Rogue-lite deck-building game that deeply integrates "elemental counters" with "non-linear map exploration." you will venture deep into the mysterious "Rift of Souls." Amidst clashes with various spiritual forces, you must gather scattered elemental shards to construct your ultimate deck.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $80.9M | 218.8K | 97% | $24.99 | |
| approximately $12.2M | 23.3K | 92% | $19.99 | |
| approximately $4.4M | 6K | 87% | $19.99 | |
| approximately $1.1M | 1.5K | 76% | $19.99 | |
| approximately $833.9K | 2.1K | 83% | $16.99 |