
Set in Hoshino City, a modern metropolis, you play as a runaway girl rescued by a reliable senpai, leading to an unexpected life together. A light yuri visual novel with branching choices that shape the relationship and lead to multiple endings. ~60–80k words, 2–3 hours playtime.
Modeled estimate, not a reported figure. How we estimate →
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About
“Bang—!”
Tenna, a girl who has just arrived in the big city, barely has time to feel the warmth of this land of opportunity before crashing headfirst into the harshness of reality.
In her moment of despair, the one who reaches out to help her…
…is a senpai who appears like an angel — Natsu.
“Are you okay?!”
A single act of kindness.
An unexpected connection between girls from the same hometown…
“Meeting Senpai Natsu… it must be fate…! (✧ω✧)”
But after that fleeting warmth comes a cold, unforgiving bank notification:
【Account Transfer -150,000 ¥】
What is the truth behind this enormous debt?
Will you confront your senpai and demand answers…
or simply accept your fate?
And thus begins a light yuri story of two girls living together and supporting one another — sparked by a single “debt”!
“Th-That’s not true! We’re not in that kind of relationship…
…probably? (✧ω✧)”
This visual novel includes approximately 60,000–80,000 words of narrative content and offers three branching endings.
Estimated playtime is 2–3 hours.
The story progresses through player choices at key decision points. Different selections will affect the relationship with the senpai and determine the final ending. The game features a single heroine route, focusing on a dedicated and in-depth character relationship.

Tenna (CV: 雪宮あかね)
The protagonist played by the player.
A clumsy and slightly introverted girl who ran away from home and came alone to the big city.

Natsu (CV: 雪乃 しろ)
The senpai who extends a helping hand to Tenna.
An elegant young lady from a wealthy family, highly capable — though she occasionally has her airheaded moments.

Shop Manager (CV: 鈴加雪乃)
The manager of a café.
Her true identity remains unknown.
Has an unimaginable fondness for maid outfits.
All characters appearing in this game are over 18 years old at the time the story takes place.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese*languages with full audio support
Reviews
在这1.6h里我看不到国百的未来 光看这名字就感觉质量不是很好,果然我没猜错,如此狗血的剧情是谁想的??学姐这个超人体质和学妹一起坠楼后掉了0点血能跑能跳第二天还能陪学妹出门面试一整天,被精神病男捅心窝子一刀加再次坠楼依旧全新无暇,求问学姐是否开了霸体。还有学姐为了能让失忆的青梅学妹想起有关自己的记忆,给刚毕业踏入大城市找工作的学妹搞恶作剧让学妹无端端背负了十五万债务,这好笑吗..?精神病男配角的戏份也是神秘,在车站掉了把刀被学妹捡了又掏出一把想捅人,车站是什么地方竟然无人阻拦无人惊慌无人报警最后也是让此男逃之夭夭,二次见面只能说学妹也是倒霉但好巧不巧学妹也是个不逊色于学姐的超人体质,和学姐坠楼时候因为有学姐当垫子所以伤得没学姐重,但依旧能在离坠楼事件不久后跟此男跑个五公里的追逐战,这是什么开挂番好燃 感情线更是莫名其妙啊真结局的学姐二次坠楼后学妹的失忆突然就治好了,想起自己小时候跟学姐互相告白过然后在学姐的病床前就这么啵上嘴了,你们两个都多久没见面了跟长大后的对方熟吗就如此轻易的啵嘴?! cg我也是懒得喷了我在啵嘴cg前一直认为另一种画风的是AI作画,但啵嘴cg中人物的超绝大长脸大扁头让我又有点怀疑到底是AI还是负责美术的人画技很差,AI真能产出这么难看这么崩的图吗...结局天台cg的手更是给我看哭了,如果这张也不是AI的话我是不是可以把你们页面写的“AI 仅作为辅助工具用于提升制作效率”这句话理解为先让AI出图再让美术以此作为参考或描图?真是这样那我觉得还不如去随便哪个平台上约个白菜小画师画个Q版都比这好,十指相扣扣了个什么快把我眼睛扣出来了 有日语配音还蛮惊喜的但越听越想快进,看了一眼声优名字都是没听说过的可能是底层新人吧,不耐听但也没难听到哪里去,跟其他国百国配比稍微好那么一点点 观后感:不要随便在地上捡刀子(特别是带血的),不要随便跟不熟的人提起自己的个人信息,不要随便把手机借给不熟的人打电话,不要随便跟不熟的人回家,被刀划伤了请去医院处理,坠楼后请留院观察,在得知不熟的室友大半夜偷窥过自己时请务必马上搬走,被坏人盯上触发追逐战时请不要忘记自己可以边跑边打电话求助,账户里莫名被转走15w请马上报警。
不推荐。除了配音之外其余的质量都很低,配音也仅仅是比一些国产gal质量好一点点。莫名其妙的剧情,莫名其妙的感情发展,莫名其妙的配角,莫名其妙的cg,让我怀疑我为什么要买这个游戏。尤其是真结局那个接吻cg,开发者你自己看了你难道不想笑吗?我4岁的侄女画得都比这好看。一共3个结局,全都是莫名其妙到了极点,我严重怀疑这剧情也是AI生成的。
个人游玩体验: 总体来说,这是一款不错的小甜品游戏,虽说部分内容处理得有些草率,但整体玩下来乐趣十足,游玩体验十分舒适,游戏氛围格外轻松,故事设定有趣,玩的时候也不会走神。只不过游戏时长确实偏短,全程只需2-3小时就能通关,对我而言还是有点不够玩,不过结合定价来看,倒也算是合理。另外,夏的一些举动还挺病娇的,有木有!比如GPS那段,真的很戳我。看医院相关CG的时候,明显能感觉到夏的体力也太好了吧,搭配 [spoiler]那渴求多年的重力 [/spoiler],缠奈也太有福气了啊(≧ x ≦) 一些个人比较在意的点,好坏体验都有,涉及剧透: 1. [spoiler]开头男路人相关的事件处理略显草率,不过无伤大雅 [/spoiler] 2. [spoiler]坏结局里,学姐就这么不还钱了啊 [/spoiler] 3. [spoiler] 第一段咖啡馆打工的情节,如果能把压抑的氛围渲染得更浓厚、篇幅拉长一些,再进行情绪爆发,观感或许会更好,目前的版本节奏有些仓促。虽说结合坏结局来看,这段铺垫算是充分的,但总不能指望其他玩家第一次玩,会先打完坏结局再去走好结局吧 [/spoiler] 4. [spoiler]选择“逃向?”这个选项之后的CG画面虽然很好看,但前面的剧情里,貌似完全没有提到学姐脱衣服的相关描写,衔接得有些突兀 [/spoiler] 5. [spoiler]逃向?和逃向??的剧情是切换视角,这点还挺让我意外的,也再次让我明确自己玩的是百合游戏,而非其他类型,这点必须好评 [/spoiler] 6. [spoiler]承接上一点,虽说切视点是好评,但视角切换后的细节残留问题又有点奇怪。“团子”“被学姐抱住”这类描述,明明都是夏视角下的内容,却在缠奈视角过后也出现了。既然视角的变化会影响结局走向,建议还是删减掉这些违和的残留描述 [/spoiler] 7. 游戏进行过程中打开设置界面,右下角按钮的文字显示错误 8. [spoiler]前往女仆咖啡厅之前,关于店长身份的对话,在第一次提及这份工作的时候就已经说过了吧,为什么缠奈这时还会说完全没听过?难道是大记忆清除术 [/spoiler] 9. [spoiler]没想到游戏里真的设置了失忆的设定,而且还是女主失忆,这个反转还挺有意思的 [/spoiler] 10. [spoiler]浴室的第二张CG图片比例怪怪的,感觉像是被压缩过 [/spoiler] 11. [spoiler]游戏内的场景转场节奏太快了,最简便的优化方法就是在两个场景之间添加几秒的黑屏或白屏过渡动画,尤其是情节关联度不高的片段,比如吹头发CG后的转场很需要。例如,同类其他游戏基本都会用CG做过渡 [/spoiler] 12. [spoiler]反派临死前还会反扑,学姐这是什么耐摔王体质啊(游戏原话),www [/spoiler] 13. 亲亲美味😋 结局路线选择,涉及剧透: [spoiler]选择放弃→ [/spoiler]坏结局 [spoiler]选择追向女孩→逃向?→无事发生→ [/spoiler]好结局 [spoiler]不按指定路线选择→ [/spoiler]普通结局
神作赛高!
接吻cg骇死我了,吓我一跳你知道吗
几个UI交互优化的点: 1、右键快速隐藏对话框 2、切屏保持自动播放 3、Config中的二级UI文字描述不正确【应为“返回游戏”】 4、二级UI菜单下暂停背景音乐BUG: Save后返回游戏,选项会消失,点击一次游戏屏幕可以呈现
不错。居然有配音,全程玩的很开心,但是太短了!80分钟基本看完了所有结局,体量太小了。
好好好
小甜饼好吃,还是日配的,真百 游戏有三个结局,含三处选项,每处两个选择内容有些不同,感兴趣的可以都看一下 结局攻略 te 追向女孩 逃向? 无事发生 ne 追向女孩 逃向?尝试询问 be 放弃
吾不善言辞 好👍
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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