
在国风画卷中展开智斗!《大荒消劫录》是一款将三消与策略对战深度融合的游戏,通过精巧消除来组合技能、搭配英雄阵容,在实时对战中决胜千里。玩家通过精妙的消除进行战斗,每一局都是对策略的直接考验。收集拥有独特技能和属性的英雄,自由搭配您的战斗小队。理解每位英雄的特性,组合出能产生奇妙协同效应的阵容,是克敌制胜的关键。融合“六十四卦”系统,为战局带来无穷变数。将卦象之力与英雄技能相结合,催化出独一无二的战斗风格与战术。
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In "Great Wilderness Elimination Record", players will use elimination to fight. The key to victory lies in the combination of teams and making use of the characteristics of each hero.
All kinds of heroes, with different skills working in coordination. The sixty-four hexagrams, in combination
with heroes, various combinations catalyze wonderful chemical reactions.
Different heroes, different experiences. The cycle of heroes' skills cooperating with each other. Dayu, Changxi, the Goddess of Gusshe, Yaoji, Xihe, etc., each one
Heroes each have their own characteristics and gameplay loops. Some use the number of spirit beads to deal damage, some directly attack with attack spirit beads, and some give
Add sustained damage to enemies, or reduce their energy, or create the necessary spirit beads for teammates. Bring more diverse gaming experiences.

The initial heroes are randomly selected, and the starting moves are freely chosen.
A single stroke of Daoist magic can Pierce the soul? Restore shield death? I choose to smash the enemy with one punch!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
能感觉出来是好玩的,我玩的战意物攻,顺起来几乎可以秒杀。美术看起来也很舒服,除了那个pv动画看不出来什么ai的感觉。五行八卦的题材我非常喜欢,但感觉完成度还差一些。考虑到价格也还是可以的。期待后续的进一步完善。
Great Wilderness Elimination Record is an inventive strategy title that transforms the familiar match-three formula into a surprisingly deep roguelite RPG experience. Rather than treating puzzle mechanics as a simple scoring system, every match directly influences combat, resource management, and character abilities, creating battles that reward planning more than speed. Set against a backdrop inspired by ancient Chinese mythology, the game offers a refreshing setting filled with legendary heroes, mystical powers, and folklore-inspired storytelling. Its unique blend of puzzle-solving and tactical decision-making gives it an identity that stands apart from more conventional entries in either genre. The heart of the experience lies in building a team of heroes whose abilities complement one another. Every character serves a distinct purpose, whether specializing in offense, defense, resource generation, or support, encouraging players to experiment with countless combinations instead of relying on a single dominant strategy. Matching tiles fuels attacks and activates skills, making every move meaningful. Because different heroes interact with the puzzle board in unique ways, players are constantly weighing immediate gains against long-term advantages, resulting in battles that feel engaging from beginning to end. One of the game's most distinctive mechanics is its integration of the traditional Sixty-Four Hexagrams. Rather than existing solely as thematic references, these ancient symbols become powerful modifiers that influence combat and character performance. They introduce another strategic layer by altering abilities and creating opportunities for unexpected synergies between heroes. Since each adventure presents different combinations of characters and hexagram effects, players are encouraged to adapt their tactics instead of repeating the same approach every time. This dynamic design gives each run a fresh identity while reinforcing the roguelite structure. The game's cast is drawn from well-known figures in Chinese mythology, allowing players to recruit legendary personalities and explore a fantasy world rooted in traditional culture. The visual presentation embraces vibrant artwork inspired by classical Chinese aesthetics, with beautifully illustrated characters and environments that evoke ancient legends. Each hero possesses a distinctive appearance and combat style, helping the roster feel memorable despite the game's strategic focus. The mythology-infused setting contributes significantly to the game's charm and gives it a stronger cultural identity than many fantasy strategy titles. Replayability is one of the game's greatest strengths. Randomized hero selection, varying starting conditions, and evolving upgrade opportunities ensure that no two adventures unfold exactly the same way. Players must continually adjust their strategies based on available resources, newly acquired heroes, and changing battlefield circumstances. Discovering powerful team combinations and learning how different abilities interact becomes a satisfying process of experimentation, rewarding creative thinking and strategic planning over memorization. The combat system also emphasizes flexibility. Rather than encouraging players to simply collect the strongest characters, it rewards balanced teams and thoughtful ability combinations. Certain heroes excel at generating resources, while others convert those resources into devastating attacks or valuable support effects. This interconnected design keeps battles interesting throughout a run, as players constantly refine their strategies while responding to new challenges. The result is a puzzle game where tactical depth feels just as important as matching tiles efficiently. Although the gameplay systems appear ambitious, accessibility remains one of the game's biggest hurdles. At present, the game primarily supports Simplified Chinese, which may prevent many international players from fully understanding its mechanics, character abilities, and progression systems. Since much of the strategic depth depends on carefully reading skill descriptions and planning effective combinations, the language barrier can significantly impact the overall experience for those unfamiliar with Chinese. As a relatively new release, community resources and player feedback are also still developing, making it difficult to judge its long-term balance and content variety. Overall, Great Wilderness Elimination Record succeeds in combining several genres into a cohesive and engaging package. Its blend of match-three puzzles, roguelite progression, tactical party building, and Chinese mythological themes creates an experience that feels both original and rewarding. The emphasis on experimentation, meaningful hero synergies, and strategic adaptability provides lasting replay value for players who enjoy thoughtful gameplay over simple repetition. While broader language support would greatly improve its accessibility, the core design already demonstrates impressive creativity and depth. Great Wilderness Elimination Record delivers a compelling fusion of puzzle mechanics and tactical RPG strategy, supported by rich mythological inspiration, diverse character interactions, and strong replayability. Its innovative systems make it an appealing choice for strategy enthusiasts, although the limited language options currently restrict its reach to a wider global audience. Rating: 6/10
立绘好看 战斗很爽 表现华丽 有三倍速 有中文 没成就
花钱刷商店要凑三星有点难了。
体验了一些蛮有趣的 不错的成长曲线 有趣的风格 就是现在还没打过boss哈哈哈哈
很有意思的三消玩法,但是可能还差一点点指引,自己玩起来的时候有一些摸索困难,上手之后会好一些。还算挺有趣的,希望后续能优化更新
游戏还是很有挑战性的,非常考验英雄之间的搭配和阵法选择,如果搭配不好,难度一都费劲,目前难度5是真的难,官方也说了要调整机制。是一款非常不错的休闲、略微动脑的游戏
肉鸽体验还蛮不错的,成长曲线还可以,到能稳定难3开始每一把就有不少乐趣了,立绘也非常好看,我很中意
三星太难刷了,而且打完高难度打一次低难度后面高难记录全部清空,太烂了 7.2更新 非常之卡钱,一开始的升级哪怕将初始金币升满了,进图该是200还是200,每次打关最后连爆的几十金从来不加入计算,卦象和刷新都很贵,每局结算的货币数额都基本固定,数值做成狗屎的肉鸽还是第一次见 7.8更新 笑死,1200金+SL四次出不了一个三星,强烈不推荐
除灵珠为英雄充能,不同颜色对应不同属性(金木水火土类),消除顺序和走位直接影响技能循环,比普通三消更有策略深度;偏回合策略,不靠反应速度,适合喜欢动脑配队的玩家;美术方面还是可以的,值得一试
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