
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
咱就是国单还真挺有意思的,无论市场怎么变化,武侠/仙侠作品永远都会是厂商最后的温床——换句话说,是最稳妥的保底选择。就举今年上半年的两个例子吧,《龙胤立志传》算争议吧?但妥妥的小爆款,在线一度突破3W。即便是口碑更差的《今古群侠传》,也有着近W在线、将近2K评价,这是多少国产独游梦想中的数据!而太吾绘卷就更不用说了,作为曾经的顶流作品,平日里大家都在嘲,一有大动作依旧轻松回归5W在线峰值。 再往前拨一拨,从《太吾绘卷》到《了不起的修仙模拟器》再到《鬼谷八荒》,这些国游销量TOP大多都跟武侠/仙侠沾点边。说白了,谁让这是咱老祖宗传下来的手艺呢?不仅有着非常深厚的文化基因传承,在咱们父辈那一代,金古梁温更是充当了当今网络小说+电子游戏绑在一起的生态位,想不被影响都不行。而看武侠小说的这批人长大了,就有了「国产三剑」、「金庸群侠传」等经典,又影响了一代人。到如今武侠/仙侠的确成为玩家跟厂商的一种惯性了——就算咱们说可能有点“玩腻了”,但相比较动辄石沉大海的“小众宝藏”,选择这种稳妥的赛道还是更加容易被玩家看见。 而《侠影录》在今年的“武侠高峰”里出现(基本上每月一部),依然收货了不俗的关注度,首发在线接近4K,目前评价数也快突破1K了,对比其他石沉大海的独游来说,武侠的确是个自带流量的大基本盘。不过本作也有一些小问题,但我还是看到了其展现的出色潜力。 本作的主要卖点就是战斗爽,玩家可以自己组建强力BD去探索刷怪——相比较动作部分,《侠影录》的BD显得尤为重要,毕竟虽然也说有肉鸽要素,但手感一般般,甚至可以说僵硬。想来制作组也知道自己的短板,因此更加侧重BD,鼓励玩家探索更强力的构筑去刷怪,这部分就很有练功修仙的感觉了。稍有些可惜的是刷宝部分没有配套上,虽然刷刷刷很解压,不过物品词条还需要继续更新优化下,目前看来没有太强的刷宝驱动,基本上是一路横推了。 与此同时,除了刷宝之外,《侠影录》还是有着常规的武侠框架。玩家有一条清晰的主线,也有独属于自己的江湖剧情,这就让它跟其他刷宝游戏区分开来,毕竟大部分刷宝游戏都是强调战斗跟关注,很少会有关注到剧情的,有能力这么做的基本是暗黑这一类的大制作了。游戏里也有不少支线供玩家探索,但其实不刷支线推主线也不怎么会卡,总体的节奏比较明快。 总而言之,《侠影录》大概是在传统回合制武侠里走出了自己的特色,较为少见的刷宝like跟武侠搭配起来别有乐趣,虽然动作略显僵硬,不过构筑方面比较用心,看得出来有用心打磨作品,而且从更新频率开看也能对后续开发保持期待。还是希望游戏能被更多人看见,这样制作组就能将游戏变得更好啦~ [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Hours played at review time, across 552 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其他都不错,败笔是战斗竟然只有单一的音效,这个游戏但凡战斗增加一些语音,出招喊出招名,就完全能提升一个档次。
这玩意跟肉鸽有什么关系? 这不纯线性数值游戏吗 ? 看起来技能很多 打起来都差不多 剑明显好用多了 锻造系统糊弄人 随便玩玩打发时间还凑合吧 玩2章就腻了
没有终局玩法,刷子玩法也不是很丰富,几个武器玩起来没感觉太大区别,其他词条没任何用处,全堆伤害就完事了,词条丰富度也没有,全是加数值,没有区别化 ,刷起来也没有任何意思。 半价购入还可以,不打折不推荐。
整体还行
正式版比DEMO优化了入门的体验,一些痛点也修改了,感觉会是下一个爆款,好评!
感觉键盘操作比手柄舒服,手感不错挺带感。 属性克制如果属性界面放个常驻图表能看的方便一些就好了,除了以柔克刚这个成语能让我想到这两者克制关系之外,游戏里刚属性克毒属性这种游戏原创设定真的纯靠背。
你一堆技能那么大的前摇,我用尼玛呢?本来技能是用来提升输出的东西,结果全靠平A打伤害,只因为效率太多。你做技能用来干嘛的???????????????????????????????智障吧你???????? 更新一下,昨晚累了没写完。关于技能前摇,你是想让我跟boss换血么????我换你老母哟,我踏马血药够么??????????????我血药为啥不够,那就不得不提你的另一个傻逼设计了,再战!!!!!!这个再战我站捏🐴!我站捏🐴!!!!!!!你把我消耗品能还我不????打到最后一瓶药没有,就特么硬磕。我特么打一次骂一次你这沙匕设计师。纯大粪。你知道多少boss最后是我特么一口血没喝打过了么????然后你知道我为啥不喝血么?????因为我特么和捏🐴再战的时候喝完了!!!!!!!!!
从逸剑风云决慕名而来,跟宇文逸一样,依旧是一身正气的主角,从回合制改为动作类了,技能衔接流畅,主线指引清晰,省去了来回跑图的繁琐流程,强烈推荐。
挺喜欢这种水墨侠客风的,操作手感不错,打击感受击判断都挺好,.收集功法心法,然后可以尝试多种搭配...后期应该是刷刷刷各种收集,整体来说挺好玩的,前期就有本"金色传说"剑诀,但要价五万两哈哈哈哈,其余的不多说了...我先去搞钱买剑诀了.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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