
Collect over 100 items and props inside dreams, build chain reactions, accumulate Insight, and withstand the Nightmare as it closes in. Each dream makes your items appear, trigger, and grow. Each Nightmare invasion tests whether your build can truly hold together.
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About
Dream Story is an item-building strategy game centered around entering dreams.
Across repeated dreams, you will collect items, trigger combinations, accumulate Insight, and strengthen your build before the Nightmare invasion arrives.
Each time you enter a dream, the items you own appear on the board. They influence one another based on position, type, range, keywords, and special rules, generating Insight in the process. You must keep choosing new items and props, reinforce your route, adjust your structure, and create chain reactions before the Nightmare arrives.
The Nightmare will not wait until you are ready.
It invades in waves, demanding more and more Insight each time. If your build has taken shape, the dream continues. If your income cannot keep up with the pressure, the run ends under the Nightmare’s advance.
Items appear on the board inside each dream.
They are not simply placed on tiles and left there to score points. Each item has its own base Insight, type, rarity, and effect. Some items affect adjacent tiles. Some affect entire areas. Some trigger when they leave your item system. Others grow stronger as they continue producing value over time.
A seemingly ordinary item can become the key to an entire route because of what stands beside it.
After each dream, you will receive new growth choices.
You can keep strengthening your current route, search for a new core item, choose stable income, or gamble on a larger burst. As the run progresses, items, props, rarities, and special mechanics gradually interweave into a complete build.
The real satisfaction does not come from one item being powerful. It comes from watching a chain you built by hand begin to run on its own.
The Nightmare invades regularly.
Each invasion demands Insight. The early waves test whether you can survive. The middle stages test whether your route has taken shape. The later waves test whether your build is truly strong enough.
You are not farming resources forever.
You must become strong enough at the right moment.
The current version includes over 100 items and props.
They are not simple stat bonuses. They are parts of your build routes:
Some items strengthen adjacent targets.
Some items trigger Echo effects when they leave.
Some items mature over time, making future products stronger.
Some items disappear, bringing a powerful one-time gain or cost.
Some props can protect key items, adjust choices, change rarity, delete items, reset effects, or amplify multipliers.
As you understand more of the system, each run presents new decisions:
Should you pursue a stable route this time, or bet on a burst?
Should you protect your current core, or actively remove weak pieces?
Should you keep expanding, or prepare for the next Nightmare?
The game offers 20 difficulty levels.
Lower difficulties help you understand the core loop: enter dreams, trigger effects, gain Insight, and repel the Nightmare.
Higher difficulties gradually increase run length and late-game pressure, requiring you to truly understand the cause-and-effect relationships between items.
Difficulty does not simply raise every number at once. Each level changes a small number of key pressure points, helping you feel the Nightmare closing in step by step.
Props are long-term assets.
They change how you build, rather than simply giving you a percentage bonus. You may gain targeted choices, protection, deletion, reset effects, rarity adjustments, multiplier boosts, and more.
A good prop can turn a route from “playable” into “complete.”
Dream Story: Nightmare Invasion is not a pure idle game, and it is not just a score-chasing game built around one big burst.
You need to think about several things at once:
How much Insight can this dream produce?
When will the next Nightmare arrive?
Can the current route keep growing?
Which items should be kept?
Which items are slowing the build down?
Should you stabilize now, or take a risk for a stronger combination?
Every choice affects the dreams that follow.
The game uses a 16-bit pixel art style, built around dream forests, appearing items, Nightmare pressure, and golden feedback for gains.
It is not pure darkness.
It is not a weightless fairy tale.
It is a soft but dangerous dream.
Dream Story may be a good fit if you enjoy:
Watching item combinations gradually take shape
Small mechanics triggering one another until they become large gains
Resource management under pressure
Adjusting your choices every run
Learning from failure and seeing how to become stronger next time
Strategy games that reveal more of their system the longer you play
The current version already includes the core loop, Nightmare invasions, item and prop systems, multiple difficulty settings, save and load, basic UI, and major feedback systems.
Future updates will continue to focus on:
Adding new items and props
Strengthening build routes
Improving difficulty and pacing
Enhancing UI, animation, and sound feedback
Adding achievements and long-term goals
Dream Story is an independently developed game.
I do not want it to be a small game where you simply place icons on tiles and watch numbers go up. I want it to become a dream strategy game that players can slowly understand, slowly build around, and gradually learn to control.
If you discover an interesting route, an unreasonable difficulty level, or feedback that is not clear enough, please leave a message in the Steam Community.
Your feedback will directly influence the direction of future updates.
May you survive a little longer in the dream.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
《梦境物语》是由工作室 LinkTime制作并发行的一款物品构筑策略结合轻度肉鸽玩法的游戏。 游戏中玩家的设定是不断的入梦,在梦境中收集物品,并在每次的入梦中物品会在一个5X5的棋盘中显现。游戏中,不同的物品会有不同的效果和分数,并且物品之间会有一些效果上的联动,比如“清道夫”会清扫相邻格子的一些对应物品从而获取分数;而有些物品会是同种数量越多越高分;会和其他物品组合成形的等等。玩家需要在每次入梦选择道具时考虑选择合适的物品来让棋盘分数最大化。每次结算有最低的分数要求,达标才可进入下一梦境。 整体来说,是个还不错的物品构筑策略游戏,玩法简单操作易上手,难度渐进,是个解压小游戏。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅、[/quote]
好玩捏,满屏加分好爽,道具组合让可玩性变得更高了,期待更新更多的道具和组合。像素风好评。 新手建议选两个矿工和贵妇以后多选矿石,有几个钻石以后就好玩了
很久没玩到这么有创意的精品独游了 作者超级用心,几乎一天一更,更新计划也能看出游戏性在逐渐丰满,入库不亏。 玩法:选取不同卡牌积攒见闻值,见闻值达到要求即可解锁下一阶段 亮点:卡牌更新速度超快,太阳橙,钻石流一爽一整天,构筑随着道具的增加也深度满满 彩蛋:喜欢喝牛奶的来福超可爱!!!
老虎机玩法,完成本回合目标要的入梦值即可,根据里面的道具效率进行合适的搭配,每次转动尽量拿到最大值。
[h1]梦境房东[/h1] [h2]前言:[/h2] 经典的幸运房东玩法加上了一些道具设定。玩起来很简单,以构筑道具的连锁和联动来获取更高的得分然后挑战更高难度。 [h2]玩法: [/h2] 游戏里开局会有一些背包道具,每次点击入梦就是开始回合,从背包道具里随机抽取道具如果数量过多,超过棋盘格子数量,就会随机抽取一部分道具,如果可以都上的话就是默认全上去,只不过位置是打乱的。 然后通过每回合的随机出背包道具来获取见闻,如果道具之间有联动的话则可以结算一次额外的见闻,等到每过几回合就会需要通过见闻来击退梦魇。 某个难度通关后可以打更高一级的难度挑战,对于每次所需求的见闻数量会有所增加。 [h2]游玩感想: [/h2] 建议是慢慢构筑自己的道具体系,最好只专注于1-2个体系进行构筑,不该拿的道具就乱拿,因为删除道具也是需要消耗删除次数的,次数只能通过击败梦魇来获得。 得分体系的话有水果流、人物流、挖矿流、下蛋流、宝石流、宝藏流等等,有些体系之间还会有部分联动,然后就是由于每回合获取道具的选项是有随机性的,最好是根据自己当前道具还有出现的选项来抉择自己选择什么,是过渡的高得分道具还是选一个想要走的方向体系的道具。 [h2]总结:[/h2] 《梦境物语》是一款类幸运房东的回合制肉鸽游戏,通过每回合的入梦来随机摆放道具获得见闻,每过几个回合后进行一次梦魇击退结算,需要在这之前攒足足够的见闻才可以成功击退梦魇再打下一波。多次成功后通关就可以打下一个难度,所需求的击退梦魇见闻也会增加。游戏里的道具有联动体系,一些道具凑在一起就可以获取额外的见闻。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
玩起来很上头,不过有很多感觉可以有一些比较优化的地方。 本作主要是这样子的,在5×5的棋盘上面每次入梦都会随机刷新点物品在这里,然后这些物品有一些效果,会产生一些反应,入梦了会根据这些反应来增加见闻值,见闻值会在第几次入梦之后要相互抵消,后期过关的要求就越来越高了。每次结束必然就是经典的三选一肉鸽了,然后可以选择删排或者重新生成物品,建议进行流派之间的搭配,如果能运转起来的话, 那会很爽,也会很上头,玩法也比较简单,操作 UI 也比较简洁,画风比较好看。 不过最最最希望的就是说能不能在一个处地方搞一下物品介绍呀,有那么多的物品,还分不同的等级,就想统一看看要拿什么才能构建想要的流派,开局没有一个页面能统一看,要在后面的探索才能发现物品介绍,要怎么构成重要的流派,不过能发现运转起来确实很很爽,希望增加一点新手教程的引导吧,侧重于物品之间的联动,以及“删牌”的妙用,再就是希望能多加点档吧,有些时候打高栏不想打,就想换一下,其他的没什么大问题了。成就系统是不是可以端上来呢?随便设计几个喽,达到多少的见闻值?通关了什么的难度? 总的来说还是比较优秀的作品,值得一试! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
本作核心是入梦的玩法棋盘游戏,整体上用像素风袼,营造出梦境氛围,对局最重要的是循环,就是入梦摆放物品,攒够见闻值抵御梦魇。 在进行对局之后,每个物品都会出现棋盘格子里面。这里有见闻数值,稀有度以及独特的机制,效果各不同,有的增了,有的减了,相邻物件,有的覆盖大片区域,随着回合不断成长类型,单品平平无奇,每轮结束可以挑选新道具,让玩家能够稳步堆稳定收益。 游戏最大压力来源就是分多波次来袭,并且提升见闻值需求。前期考验基础成型速度,到中后期考量构筑强度,没有那种空闲发育、刷资源不带压力,也没有不带压力随时崩盘掉就完美实现。 而且,本身内置超百件物品道具,功能丰富,护核、删废件、调整稀有度、重置布局,道具不是简单地数值buff,而是可以直接改变整套构筑思路。 一些玩法无非放置刷分的方式,全程都需要权衡取舍:预估见闻产出、预判梦魇时间、选择保留核心、稳发育还是搏爆发,每一步,都会影响后续对局的全局走向。游戏之后还会扩充物件,丰富构筑流派,只不过算是循序渐进的搭配养成,有资源管理,推荐。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[h1]别陷入无限月读[/h1] 一款画面和UI较为粗糙,但内核还挺好玩的棋盘策略游戏。核心玩法就是玩家需要在限定次数的入梦时间内,梦到更多有价值、有羁绊的水果、动物以及各种物品,他们会根据自身的特性以及方位等关系生成见闻值,满足相应的数值要求便可击败梦魇逃离梦境,反之则会失败陷入长眠。每次入梦后都可以经典三选一,有一定的运气和肉鸽属性。不过游戏完全没有任何引导,默认为玩家都能直接上手。且没有成就系统,希望能够加上。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
不错,开发者最近也更新了很多东西
有中文 没成就
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