
XingHaiDeLiuYan is a bullet-screen shooting game that features random enemy ships and bullet-screens, but also has a focus on strengthening the player's game content. Players can acquire three types of aircraft and 18 types of weapons to challenge increasingly powerful enemies.
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About
What kind of game is it?
XingHaiDeLiuYan is a more traditional bullet-screen shooting game that features randomly configured enemy ships and bullet-screens, but also has a more focused game content that strengthens the player. Players can acquire and strengthen three types of aircraft and more than a dozen weapons during the game, plus the skillful operation of weapons and aircraft, and gradually challenge more and more powerful enemies.
How complete is the game?
The current version is an official version with the full game content, and there will be no updates except for bugs and bug fixes that are unlikely to be completely avoided.(Once again, it turns out that a little bit bigger will immediately turn over.) Gameplay and balance are mostly no longer updated, while bug fixes, graphical tweaks, and a few functional updates will be released gradually in the future.
How long is the game?
For those who have tried bullet screen shooting games and have some experience, the time to pass all the levels of this game is expected to be 4-5 hours, and to experience all the content of the game will take 10-20 hours.
How difficult is the game?
For those who are proficient in bullet screen shooting games, this game may seem easy, but for those who have never played bullet screen shooting games, it can be difficult. However, because the game itself focuses on the strengthening of the player's strength, as the game progresses, the player's strength will be enhanced to the extent that it is easy to cope with most difficulties.
What are the features of the game?
XingHaiDeLiuYan itself is a look-down bullet screen shooting game. In the game, the player will face a variety of different sizes and styles of enemy ships, most of the enemy ships randomly have multiple ability to fire different barrage, the player can try to destroy the enemy turret first to weaken its firepower, or directly destroy the enemy ship itself.
There are several different types of levels, each with a different goal, such as destroying a certain number of enemy ships, holding on for a certain amount of time, or destroying an enemy leader.
In order to cope with the gradually stronger enemy ships, players can obtain a total of three aircraft and 18 weapons in the game, most weapons can be configured on any aircraft (a few weapons have certain assembly restrictions). At the same time, the aircraft itself has a variety of modules to choose from that will have a significant impact on performance, and the weapon will also receive three different tuning components after strengthening. A variety of combinations can help players overcome increasingly difficult challenges.
There are also several types of resources in the game, which have different ways of obtaining them. It starts with easy access to primary resources and works its way up to the advanced resources needed to strengthen aircraft and weapons, eventually transforming them into more powerful capabilities.
Once the player has all the planes and weapons they need, there is only one objective left:
- Use your carefully chosen configuration to destroy all the enemies that stand in your way!
(All content is translated from translation software.)
(Why? Because my English is very, very poor.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
有收集资源要素,可以使一个飞行射击类游戏相当耐玩,通过收集的资源,可以增强不同方向的机体强度,出现不同的游戏体验,很推荐试试~
[h1]星空偶遇不明生物,全力强化无法战胜[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 一款类似雷电玩法的闯关竖屏射击游戏,作者在传统竖屏打飞机的基础上加入了自己的扩展,主要体现在战机设计和搭配在上面。在游戏中玩家操作战机,突破不同关卡,收集分布在各个关卡的资源,击落敌人获取他们的装备,没有枪没有炮,敌人给我们造,击杀穷凶极恶的海盗,突破独裁帝国的重重包围,打破联邦的天罗地网,最后直面星空中的不明恐惧,不要问我是谁,我从来哪里来,冲就完事了! [h2]较为丰富的关卡设计[/h2] 游戏流程分为五个章节,关卡类型分为简单剿灭击杀的迎击关卡,猥琐发育保全自身的突围关卡,保护母舰歼灭来敌的守护关卡,还有直面恐惧的boss关卡。虽然过关要求说白了就是输出要高,走位要快,但是敌人出现的地方神出鬼没,哪怕敌人的攻击方式还是传统的的满屏aoe留空隙,或是密集输出需要及时躲避,整个游玩过程还是需要全身贯注,哪怕强化全拉满也不能掉以轻心,紧张刺激拉扯玩家的神经,全身心沉浸游戏体验之中,特别是残血反杀的那种快感更能让玩家获得极大的满足感。 [h2]自由组合的强化科技[/h2] 游戏最大的新意就是这个搭配强化系统,游戏中存在三种战机,十八种武器,三种战机风格各异,泰坦简单粗暴,善于正面强攻,对战机本体武器具有极高的强化,可以装备三把主机武器,我拿起三台激光炮就是猛地输出。海德拉战机却恰恰相反,本体无法装备武器,但是附带大量的子机,子机可以自动跟踪敌人,本体可以专心躲避弹幕,输出无需劳心。还有吃资源吃科技的鸢尾号,可以同时使用武器的两种组件,1+1大于2,在精心计算下,有限能源能搭配出更高输出,而且能源供应也是远超另外两种机体的。仅仅是机体,还能根据关卡的需要,在母舰上更换框架、装甲、护盾模块,侧重于生存输出以及特殊需要,例如有一种护盾模块可以把护盾值转换为对子弹的减速,虽然失去了护盾的保护,但在闪避方面更加游刃有余,适合高手玩家刀锋游走。武器就更是五花八门,武器有不同的属性来适应不同敌人,而且大多武器攻击方式都不同,除去普通。冲锋枪激光炮之外,还有解锁难度较高的神秘科技武器,比如可以释放崩塌点的投射器,射速缓慢但是范围打持续性伤害,对于boss型敌人能造成巨额伤害。又比如高科技空间撕裂,一发伤害等于普通武器输出半分钟,但是空间武器嘛,准头不是很靠谱,纯随机实际效果看天。每种武器除去基础的改装强化,还有三种极大提升的组件强化,组件强化通常只能一次装备一种,哪怕是最最基础的冲锋火神炮,在装备虚无子弹组件后,能够对护盾敌人造成穿透伤害,而且对杂兵级不明生物伤害翻十倍。所以每一把武器都有他的用武之地,玩家可以自由挑选精心组合,挑战最终的boss鏖战。 [h2]令人遗憾的操作体验[/h2] 作为一个在电脑上的平面射击游戏,操作竟然必须要用鼠标全程按着移动。而且移动频率一旦变快或者鼠标不小心移出屏幕,那么就会产生位移,鼠标和战机就对不准了。而且这个游戏的比例也太奇怪了,我使用的是笔记本电脑,游戏的高度刚好比屏幕小一节,我把整体显示放大后,又比屏幕高一节,游戏又不能调整大小,所以整个游玩体验很伤眼睛,希望作者早日解决比例问题。 还有今天成就系统更新后,每次关卡结束都会严重卡顿,直接没有出现,也要及时修复。 [h2]总结[/h2] 作为一款闯关射击游戏,保留了本身的原有风味,新加的搭配组合也足够有趣,使重复游玩度大大提升,但受关卡设计限制仍然只有大概十小时最佳体验时间,但考虑到售价,所以是一份性价比较高的小品级游戏。对于如果有熟悉游戏经验的玩家较为简单,但对于新接触这里类型的玩家能带来更佳的体验和惊喜。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H GPU:NVIDIA GeForce RTX 3050ti Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
是一款很单纯的弹幕游戏。但其中有一个问题,为什么玩这个游戏。游戏中有装备升级系统,但没有每个关卡会掉落什么材料的界面。导致刷刷刷这个正反馈也难以走通。其他的玩游戏的动力,就我体验来说也寥寥。但弹幕的游戏玩法已经十分的完备。不过敌方弹幕的样式也十分的熟悉没有眼前一亮的感觉。算是一个中规中矩的游戏。
纵观自己有限的游戏经历,弹幕射击游戏一直是我甚少涉猎的类型。我记得最早是在小学机房从不知道什么网页下载的雷霆战机,花里胡哨的特效加上露头就秒的爽快感让年幼的我十分沉迷,可惜一周就短短的十分钟课间来让我体会。 现在回过头看,其实游戏的内容大多都被特效所掩盖,各类弹药战机也都是换汤不换药的外壳——确实得说,星海仅有三个战机又各不相同,不会让我陷入选择困难;而弹种选择和能量限制也能随着养成系统的升级和插件搭配使游戏不会落到千篇一律的搭配。 总的来说,这是一个中规中矩也不失特色的打飞机游戏,时常让我恍惚回忆起在机房偷偷开启防火墙趁老师讲课时爽玩[spoiler] 然后拜托邻座女同学教我做作业 [/spoiler]的日子。一晃多年,我也成为了摒弃光污染而专注于享受游戏内容的单身狗了(
[h1]养成系打飞机[/h1] 这应该是一款竖版STG爱好者独立开发的打飞机游戏。虽然游戏的卖相看似一般般,但难能可贵的是制作人在底层框架下沿袭了经典类型游戏的机制的基础上也加入了自己的一些巧思以拓展游戏的可玩性。具体来说除了自由的模块组装、武器组合外,本作还有海量的收集强化内容,延展性还是相当不错的。不过操作方式略显奇怪,为啥是鼠标控制移动而非键盘?而且也没有做手柄适配,成就系统也不存在,希望能够后续逐渐优化更新。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
雷霆战机类游戏,判定点有特殊的美术处理,比较麻烦的是操作移动好像不能用键盘。 优点:麻雀虽小五脏俱全 缺点: 1美术有风格,但是真心希望美术小哥好好学习下配色(现在总结下就是背景透亮,UI却性冷淡)。。。。 2养成材料长得太雷同了真心不认识。 3我总感觉UI很挤,但是明明要素内容不多,就算在手机上也是超大字号了。 4要么是滤镜,要么是shader问题,背景和上面的飞机感觉经常不搭。又或者可能是背景太丰富且清晰导致的? 5:这个横纵比要不要考虑适配手机的时候仅单纯向下延伸本身还是做9:16的……
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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