
正义不是这个江湖里唯一的选择。 面对绝世武学,是选择众叛亲离私吞功法,还是上交掌门蛰伏待发? 身处险恶江湖,是胸怀正义弑魔证道,还是沦陷深渊为祸武林? 更多门派、武学以及功能玩法,高自由度不做太多束缚。 历练、奇遇、双修、传承,从寂寂无名到一代盟主。 每过一代就会成为下一代的先祖,战斗时可以唤醒祖宗十八代加入战场。 解锁更多羁绊,获得先祖传承,与道侣子嗣一同并肩作战!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚玩的时候很上头 当我逐渐熟悉之后会发现不太平衡... 往往你需要超过晋升需求等级近一倍 并且装备是现阶段较好的情况下 并且能吃上每月专精buff 再轮到专精武器 你才有可能会打过三个武道会 要不就别让我升级那么迅速 要不就把最后的对手优化一下(特别是用掌的)TAT 还有就是前期遭遇事件已经是不敢帮了..不然城都进不去TAT
这10块钱的游戏玩的我是废寝忘食啊 牛逼普拉斯 玩了42个小时第一代还没通关呢
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
真的不好玩。玩着各种难受。
长春们真尼玛牛逼,长春们真尼玛煞笔,爬塔最后一层我挂机tm四五十个小时,打了上万轮,我都不知道倒数第二关怎么得了
我觉得这游戏还行,至少对得起这个价格
战斗画面太傻逼了,有一种坐牢的体验。
不知道作者玩没玩,到堂主就开始谁都打不过了或者互相挠痒痒,武学难搞,资源产出不平衡元宝也难搞。
《侠客春秋》是由黑心小作坊自研自发的一款无限重生轮回武侠小游戏,在游戏里我们扮演用龟息功假死百年的主角,在复活后重新从江湖底层跌摸爬滚重新站回武林巅峰。 游戏体量虽小,但是乐趣却是不小,我们需要混迹某个门派,在门派任务中成长,利用各种资源提升自己,最后的带领门派踏破七大派、覆灭天影门,游戏里各种资源都各有用处,最主要的还是药草,可以提升自身资质之外,被敌人消灭了复活也全靠它!要提升实力,另一个方法就是到各副本采集资源升级装备,同种武器可以带五把来获得提升,财力允许的前提下最好能升级为更高一级的武器。另外游戏的武功多种多样,流派也不少,可以凭借自己对门派的理解,组合出适合自己的流派武功。当然,在绝对的实力面前,什么流派都是假的,该好好的去轮回传承给下一代再来的时候还是认命轮回吧!坚持也是徒劳的,相信后代能做得比上一代更好,毕竟长江后浪推前浪嘛! 游戏目前平衡性不是很好,敌人的反弹和回血都太强了。希望制作组能够把敌人头目这俩样属性调整下,不然不是打对方被反弹死,就是打得还没对方回血的多,很浪费时间。 可以看得出游戏可能是手游移植的,用来消磨时间还是不错的,毕竟单机,不像手游那样需要氪金充值。多少还是值得期待它后续的更新的! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
不太推荐,太肝了.....而且很多奇遇一场空真的要爆炸的,下午连着俩奇遇啥也没给直接弃了,祝好吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 108 | 94% | $2.99 | |
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| $5.6K | 102 | 92% | $3.99 | |
| $5.6K | 97 | 85% | $5.99 | |
| $5.6K | 65 | 78% | $4.99 | |
| $5.6K | 56 | 95% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.5K | 217 | 80% | $8.99 | |
| $44.9K | 412 | 83% | $4.99 | |
| $31.6K | 70 | 73% | $19.99 | |
| $20K | 65 | 72% | $14.99 | |
| $6.6K | 38 | 79% | $4.99 | |
| $5K | 13 | 85% | $9.99 |