
仙途有尽道无尽,探索风格迥异又危险重重的世界,追寻传说中的不传之秘,打造专属至宝,从数百种灵法与神通中,构建属于自己的战斗流派。于此方世界吐纳天地灵气,探索多方世界,结识仙友道侣,请尽情体验修仙RPG游戏《道衍诀》。
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完了EA 30小时,感觉还不错。 1. 看到了挺多关于操作的差评,其实游戏里键盘设定能改 2. 特殊NPC立绘好看,自创主角与随意NPC立绘也不错,画风类似《觅长生》《鬼谷八荒》 3. 5大宗门,每个宗门有两大分支,玩家也能在每一支里找出几个流派玩法 4. 战斗只能同时上6个技能,每个技能有自己的天赋树,有些还能跟其他技能互动,像《Last Epoch》 以EA的标准我觉得已经很棒,注重战斗机制的玩家值得考虑,剧情党可以留意一下正式版上市再决定 -------------------------------------------------------------------------------------------------- Review after 30 hours of EA. Recommended if you like the cultivation theme, or if you like ARPGs in general. 1. Keybinds are odd, but you can change in settings. 2. 2D paperdoll character artstyle is good, similar to Tales of the Immortal, or Searching for Longevity. 3. 5 major sects corresponding to 5 Chinese elements, with each sect having 2 main branches, different builds are possible even within each branch. 4. Only 6 skills can be equipped at any time, but each skill has it's own talent tree like Last Epoch, and there can be synergies between skills. Pretty good progress for EA, recommended if you like supporting indie games over AAA games, and if you prioritize combat mechanics over story progression.
刚注意到是本地的公司,,。而且还陷入破产危机了。。。不知道有没公司接手。。。 游戏虽然有一定同质化,但前景应该还行。还未购买的建议打折再说,或者注意一下性价比,量力而行。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你吗四了
啥时候能再继续更新啊。
跑路
建议这个游戏的制作人也学一下龙胤礼之钻的steam版主封禁差评! 你都被骂疯了也封别人的差评就行了! 把打差评和骂人的全封了!
不更新了
半成品都算不上 已跑路
好玩 要是能锁定npc的位置就好了 我就不用一个一个地方去找人了😀 天呐原来制作组跑路了 额 😭😭😭
跑路了转差评 --------------------------------------------------- 玩通关了 目前感觉还不错 有几点建议 第一,四个境界足够了,以后最多再加个化神,不要像鬼谷一样无线套娃套境界,像觅长生学习。 第二现在升境界太快了,然后每个境界前期中期后期实力差距太大,在元婴前期之前根本没心思去build,元婴前期之后游戏内容又不多了。这对游戏性是不健康的。 宗门大比可以难度大一点,激励大家提升下战力。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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