
Jianghu11 is an open-world cultivation RPG set in the wuxia world. In this game, you will create your own character or start as a fictional or historical figure. Explore the fascinating wuxia world with enormous NPCs, search for romance, and write your own legend.
Modeled estimate, not a reported figure. How we estimate →
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Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很棒,支持,支持!!!
主要是成长曲线太陡峭,玩是真的好玩。很多人喷,其实是游戏内提示太少,很多地方容易卡住,大多数玩家受不了这种玩到一半卡住的挫败感才喷!个人没看攻略,玩废3个档才慢慢琢磨明白。个人建议玩家第一个档啥也不干,就搞钱,炒股赚钱买杭州的房子,多余的钱买各种物质存仓库,剧情不需要玩家实力,参与一下拿拿奖励武学交天书阁换参悟点,然后直接二周目继承起飞。
上次玩还是22年,最近听说重制版出了于是又回来玩了一下,感觉还不错 1.序章玩了7个小时通关了,还有一堆支线没做,感觉总体量在10个小时左右,内容还是挺多的,这一方面好评。 2.主线剧情我觉得不功不过吧,主角看啥能学会啥的功法还是挺有意思的,看看后续怎么展开,剧情部分持观望态度。 3.战斗方面看起来复杂其实玩多了就是石头剪刀布,设计思路挺有意思的,但玩起来出招顺序和思路相对固定,打了几场就模拟跳过了。建议归藏界面出个按类别分类(剑法/拳法)的筛选,看得我眼花缭乱的 4.我起码打了一个小时的豪侠牌,什么好兄弟被魔教围攻生死未卜了,先别急我先来一局豪侠牌.jpg体验起来像肉鸽麻将,反正我挺爱玩的 5.收集要素挺多,满足了我到一个新场景就开始捡垃圾的癖好。不过目前没发现捡了一背包垃圾有什么用 6.最想看的npc爱恨情仇还没实装,npc交互也做得很少,居然没有武侠游戏必备的送礼环节……那我去哪领取我的老公老婆呢(挠头)[spoiler] 帝武寒能搞钕同吗?我很需要这个 [/spoiler] 考虑到目前还是序章所以我整体持支持+观望的态度,制作组更新两年也是很有耐心了。期待一手后续的主线剧情和npc互动实装,就是不知道猴年马月才能玩到了
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了一周目,说说自己的看法,首先内容还是比较多样性的,武学也有,可玩性也还比较高。然后说下我觉得应该改良的地方。第一,主角全程参与感是多,但是满足感很少,全程跑腿。第二,地图模式应该加个坐标搜索,不用我一个一个区点了试,第三,至少有个兵器谱排名啥的,这么多神兵利器,到头来我跑断腿,一把不给我,第四,争斗属性获取有些不合理,属性越高获取越难是应该的,但是,我修了内功属性高了再去争斗获取的就少,不修内功,获取后再修就多,同样的操作只是先后问题就获取属性不一样。第五,不能加入门派成为掌门,或者自己功参造化后不能开宗立派有点可惜,武功再高到头来孤苦一人。第六,争斗时,破防,一击制胜,击伤,致命,很有新意,但是我打了他十倍伤害,都不能击败他就有点过分了,你应该设置成我伤害每比他多一倍或者多少,击破击败的概率就多10%,多十倍百分百击败击破。神来一击直接打出10倍伤害,不然全看运气没啥意思。第七,就是那个地图能不能我在二维地图上点了他就直接过去,别还要我先标记,再三维地图找半天,才能过去,有时候还点不到我标的地方,很麻烦。第八,能不能出一个面板显示主角的生平,做了哪些事,发生过那些,比如什么时候参加论剑,和谁结拜,什么时候和谁结婚告白,不然玩完游戏只感觉一直在跑任务没啥成就感,等我发育好的时候发现拔剑四顾心茫然。总之就是不得劲。我玩某长生,玩完能感觉一路的酸甜苦辣。当然也看的出来这游戏是用心制作了的,还是希望你们越做越好游戏是个好游戏,慢慢改进吧。
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Players by region
Where this game's players are, estimated from review languages.
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| $9.3K | 32 | 88% | $8.99 | |
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| $0 | 0 | — | $19.99 | |
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| $1.7M | 2.2K | 79% | $19.99 | |
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