
《长安夜明》是一款魔幻现实主义像素剧情RPG,基于玄奘历史故事,融入中国传统神话。 从长安到西域,一路风霜险阻,一路万里…… 而这一路上,没有孙悟空,没有猪八戒,没有沙和尚,甚至连白龙马亦不在身边。 这一路,只你一人,孤独而壮烈地启程。 杀,或赎,尽在你一念之间。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏是好游戏,就是ui还有分辨率问题很大,故事我很喜欢,想玩续作啊,还有就是结尾太快了
经归西天,拳出长安 万贯难求鬼门开,六拳能解天下烦 问佛珈蓝,拳交四海 禅悟生杀证六道,圣拳慈悲渡三界 生死看淡,不服就干 最后加一个对拳大日如来,就是神作中的神作
入尘世羁绊,难来去如风。 我曾闻渡人难渡己,而在游戏过程中却深刻地体会到渡人之艰辛。其实渡人又何尝不是在渡己,人要想做成一件事就必定会产生强烈的执念,而在渡人这一消弭执念的过程中,我们不仅是在解开他人的心结同时也是在解开自己的心结。然世事艰辛,最初期望中想要得到的十全十美,却是可望而不可即。游戏可以重来数次以达成完美的结局,而现实生活中经历的各种事情只有一次选择的机会,时光无法回溯往事只能为鉴。 盛世之下亦有晦暗之处。《西游记》成书于明代,虽然是杜撰地盛唐时玄奘西行的故事,但反映的内容却是小说作者对其生活时代社会风貌的所见所感。《长安夜明》以西游记为蓝本又写出了一个玄奘西行的故事,其中的情节设置也会受到制作组所处时代的细微影响。阳光洒在河流上波光粼粼引人注目,而其下的暗流也值得有人去探析一二。千万普通人所处的世界才是最真实的世界,若一个人只偏爱大历史的指点江山、激昂文字,忽视了普天之下的劳苦大众,又怎么能看到社会的全貌。历史的记载常使普通人处于“失语”状态,而各个时代孕育出的文艺作品虽然不能真实可信地反映当时的社会状况,却能使人代入其中得以感受到一些历史的微风。 虽然游戏的内容不长,但我游玩之后却有“随风潜入夜,润物细无声”之感,借用主播机智的肯尼对该游戏的部分评价来说就是“推进主轴剧情同时支线剧情也颇为有趣精彩加入的一些哲学探讨与游戏主题相得益彰,全程没有什么说教感”,这一点是十分让人感到舒适的。 关于游戏的种种不足评论的各位玩家早已指出,我也不在此多做赘述了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
还是那句话 我渡何人,何人渡我? 作者是有想法的,故事框架也还可以 战斗和敲鼓有点拉,技术力上差了一些,而且结尾也太仓促了吧 但总的来说还是值得尝试。
不错的像素风小游戏,以《大唐西域记》为创作契机,加上了作者对独立游戏的理解和看法。剧情和对话有众多选项分支,故事角色的命运也决定在玩家手中,17个章节,高达36种结局可供解锁。战斗系统比较简陋,还不如里面的“音游”小游戏。像素画风艺术感十足,上百位出场人物,数十万的文本量说明确实是用心制作的高质量独立游戏,诙谐幽默的文字中亦能看出人性的写照,如果能沉下心来游玩它,就像读了一本哲学书一样沁人心脾。 [url=store.steampowered.com/curator/36953115/] 更多游戏测评欢迎关注 [/url]
十块钱,很良心了
文学性比不上一流网络小说,游戏性更是一言难尽,不如没有。 剧情上试图讲一些社会人文深邃的东西,但每个篇章又从不真的展开,隔靴搔痒,说的都是些早就清楚的东西,换句话说有点流水账了。 游戏性试图做的多样化,但本身趣味性可能还不如4399,加之剧情平淡如水更是没有耐心。 这游戏玩的,与其说我玩游戏,不如说耐着性子陪这游戏玩。
游戏还可以,但是没有存档,想玩一遍完美通关只能重开了
这世间善恶黑白,谁人能辨,我们都不是神,我们看不穿人心,逆转不了因缘,只能守住内心的那一瓢圆满,这人生一途,不见偶像,只见众生。
故事既脱于“唐僧取经”,取经送经当然是“一去一返”,回顾车迟国解咒剧情,能看出来制作人有利用既有素材拓展剧情宽度的野心,猜测在游戏开发的最初应该是想设计成从大唐到西域为一周目的明线,西域回大唐作为二周目的暗线。三国、西游,国人绕不开的两大情节,游戏完成度确实不够完美,但我喜欢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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