
Hide & Chick is a multiplayer hide-and-seek party game in which you kill each other amongst tons of identical looking NPCs. Key to winning is blending in with NPCs.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
본격 게임 팔아먹고 개발자 도망간 게임. 당신이 이 게임을 구매해도, 당신은 이 게임을 할 수 없음. 눈탱이 맞은 사람이 한둘이 아니다.
The next generation experience I've been waiting for
친구들이랑 하면 재밌긴한데 이거 너무 뭐랄까 .. 넘 간단한게임이라 몇판하면 질려용 ㅠ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
제발 저리가 치킨 놈들앜ㅋ
In it's current state, I wouldn't even call this a game. Rounds last 30 seconds, offer little excitement and no time to try and blend in or hide. A winner is declared and you are sent back to the lobby and will have to ready up and load back in if you want to play again. Save your money. The game also asks you to create an account with an email address but does not require this info to login? Seemed a little suspicious, but unsure.
1+ friends + trash talk = 👌👌 . It's short and super casual so not a huge time commitment, but we got a lot of laughs. Looking forward to more content
왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?왜 같이 안해줘?
사람이 없어서 플레이 불가능한 게임, 구매하지 말것 패치도 진행 안함. 제작자도 버린듯
A round lasts around 50 seconds, atleast it lasts longer than my uncle.
운영진이 사기꾼 새끼입니다 절대 서버 거의닫힌상태라고 보면되고 결제했는데
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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