
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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Prices
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.3Kreviews | 78% | — | $4.4M |
| $29.99 | 254ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1684 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very good
Fantastic game, if you're into history this game's for you.
Gallipoli is the fourth entry in the WWI Game Series. As someone who has played every one of its predecessors, it very much feels like a logical, next step in the series’ evolution. At its core, Gallipoli offers pretty much the same experience. At the same time, it introduces a good number of innovations that warrant its existence beyond additional content. I’ve been playing the game regularly for the past four weeks. I’ve familiarised myself with every map, each class and nearly all weapons. Here’s my thoughts. When Gallipoli had just come out, some people were already complaining that the game felt sluggish. Bollocks, I say! To be fair, weapons can feel quite cumbersome. You get tired rather quickly as well. And your avatar is in no rush to perform various actions. But all of these supposed problems are easy enough to manage. Doing so is a key component of the moment-to-moment gameplay, and the experience is better for it! It’s important to know that Gallipoli puts a lot of emphasis on anticipation and positioning. If you can get to the right place at the right time, you can easily make up for all those previously wasted lives. And let me tell you: you will waste a lot of lives. There’s enemies hidden everywhere. Artillery and mortars are a frequent threat. And then there’s that sneaky bugger stabbing everyone in the back. Survival involves a great deal of luck, but victory favours the bold! Don’t worry about it: if you die, you’re back into the fight in no time. There’s ten classes to choose from, this time, and they’re all fun and interesting in their own ways. In addition, each class offers two complementary kits, i.e. subclasses. On top of that, you usually get a few different options for each weapon slot. Note that everything is playable from the start! I don’t see the point of having a progression system in these games, yet they couldn’t let go of it entirely: the more you play each class/weapon, the better it becomes through minor perks. God knows why the most experienced players get objectively better stats, but it’s not that big of a deal, really. Because each class is notably versatile, I tend not to switch mine in the middle of a match. Teams do benefit from a diverse make-up, though it’s not necessary to have every class present. It’s a pretty relaxed game, after all, so play whatever you fancy. Do keep in mind that most classes feature a player limit. Which ones are available varies a lot, except for the sniper, which gets claimed post-haste in pretty much every match. I guess sniping’s a good job, indeed. Teamwork is somewhat limited, but the game’s design does guide players towards working together. There’s a decent illusion of cooperation, without the expectations of a more competitive game. Of course, it is mostly improved, with occasional map scribbles and intel in chat. They also added a couple of pings, which, unlike the voice commands, are worth using! As for the maps: there’s only five. Yep. At least they’re top quality. And they’re incredibly diverse and memorable. Gallipoli’s one and only game mode is a revision of Isonzo’s: one side attacks whilst the other defends. Each map is divided into several, decently sized sectors, which must be seized one after the other. The attackers do so by capturing its headquarters, and completing a small task next. In addition, all but the last sector contain an optional support objective, whose capture can serve as a stepping stone. Which one’s which gets randomised inside every sector, and that introduces a bit of variety between matches, though the environment itself remains identical (safe for some interactable objects). Lastly, there’s a few map specific gimmicks: land on cape Helles in or alongside the SS River Clyde, cross the Suez canal with hastily constructed bridges and rowboats, or fight alongside Mark I tanks in the soon to be released map. I like having these. The action in these sectors varies from match to match. Sometimes the attackers get pinned down for ages. Sometimes they infiltrate rapidly, and catch the defenders off-guard. Sometimes it’s a tough, piecemeal conquest. In my experience, these realities can always change. The real question is whether or not the losing team can turn the tide of battle in time! The scope of these matches is perfect: not too long, not too short. The sectors also strike a nice balance between concentrating the action, and giving players enough space to manoeuvre. Make sure to fall back in advance, when you’re defending! As for the presentation: I’ve got nothing to complain about. It’s a pretty game, alright. The sound design is just as good, and the soundtrack (which you can find on YouTube) is worth listening to on its own. When Kivrak Zeybek starts playing during overtime, you’re in for a treat! It is worth noting that, despite meeting the system requirements, my computer can’t quite run the game at a consistent 60 FPS. It’s generally fine, but a large influx of explosions and dust clouds can minorly hurt the frame rate. There’s some rough edges as well, like the viewmodel going through the environment at times, but it’s not that big of a deal. Overall, Gallipoli is polished and bug-free, though you might occasionally spawn in someone’s line of sight. Sometimes that someone is on a machine gun. Oof. There’s so much more I could say! The suppression mechanic is a wonderful addition. And so is the charging mechanic. Did I mention that each attacking squad can build their own beacon, around which its members can respawn? And then there’s the downed state, which changes things. Lots of good stuff. Squad types also make a return, but it’s a bit of a let-down, if you ask me. It doesn’t really matter in which one you play, unless you’re picky about your officer call-ins. And they’re predetermined, too. Their beacons do offer unique benefits, but their extra class slots are global. Finally, there’s some nice quality-of-life settings, like whether you want to hold or toggle certain buttons. Gallipoli is a fantastic game. It only cost €22.50 at launch, which is the sort of price that no-one can complain about. Keep in mind that a lot more content will be added, for free, in future updates; only the cosmetic items are priced. Be warned that the takbir will be drilled into your mind, while playing this. ALLAHU AKBAR!
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Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 9 markets collected
US · last 30 days
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played it right after it came out, and I have a few things to say about this game. First of all, I love the entire series - I’ve played every game for good amount of hours. Some of them are bit arcade-ish, others are more hardcore, and this one is one of the hard ones. It takes a sharp turn toward realism, and, of course, not everyone will like that. I like the mechanics and classes, but in my opinion, there aren’t enough weapons to choose from right now - which is probably the biggest downside for me. Overall, it’s a unique experience and if you’re tired of mainstream games, I recommend it. The community here is great too. At the moment, the game may feel a bit unpolished, but I believe this is only temporary. I am sure that the developers will work hard to fix the bugs and add more interesting content that is already on the roadmap. 8/10 ❤️
NICE
I'm always here for more WWI settings in games, it's wildly underrated, and it's a far more interesting war than the overplayed and tired WWII setting. I've played all but one of this 'WWI' series of games (played since the original Verdun, skipped the second one, and eventually picked up the third, with Gallopoli being the fourth), and since the start I've been eagerly awaiting more of the eastern front, so this one was a near-instant buy (I briefly hesitated, primarily for financial reasons, but the purchase felt instantly rectified once I got in-game). I really recommend! I haven't experienced any noticable bugs, glitches, or issues. It's attention to authenticity and realism without taking away from having enjoyable gameplay is commendable. The devs are great and clearly care about fostering a good community, and I'm looking forward to the exciting roadmap of free expansion content planned ahead. My only criticism is that I can't use the Mauser C96 with any class, but we'll learn to forgive.
oyunun optimizasyon sorunları var fps oyunu rtx 5070 ile 140 fps alabiliyorum ama patlama efektlerinde sıçıyor düzeltilirse güzel
Another great entry in the series! The added features make this feel like the most natural / engaging version yet. It can be rough if you find yourself in an unbalanced lobby, but that's most games of this style. Playing for the experience / cinema of it is more fun than chasing points.
what the f every game i try to join says no cant join get rekt loser
Excelente salto do jogo anterior em vários sentidos. Cada tiro vale. Os sistemas de atordoamento e pânico ficaram muito bons.
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